DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +1 robe (20, 1, D) the +7 plate armour "Zueskum" {rC+++ MR+ Str-3 Stlth-} It affects your strength (-3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (21, 1, D) a +2 antimagic hand axe (22, 1, D) a book of Conjurations (23, 1, D) the cursed +0 plate armour of Pathos {Int+7 Dex+3} It affects your intelligence (+7). It affects your dexterity (+3). It has a curse placed upon it. (24, 1, D) a +0 antimagic falchion (28, 1, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (35, 1, D) a +0 cloak of invisibility (36, 1, D) a plain deck of wonders (37, 1, D) a plain deck of defence (38, 1, D) a +1 short sword of venom (39, 1, D) the amulet of Darkness {rMut Int-5 Dex+6 Slay+5} [amulet of resist mutation] It protects you from mutation. It affects your intelligence (-5). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). (40, 1, D) a +0 pair of boots of running (41, 1, D) a plain deck of wonders (42, 1, D) a manual of Long Blades (49, 1, D) a book of Air (50, 1, D) a +3 lightning rod (11/11) (51, 1, D) an uncursed staff of wizardry (52, 1, D) the +7 mace of Premature Burial {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (53, 1, D) an uncursed staff of summoning (54, 1, D) a book of Minor Magic (55, 1, D) an uncursed ring of wizardry (61, 1, D) a +2 short sword of protection (67, 1, D) an uncursed staff of summoning (68, 1, D) a plain deck of changes (69, 1, D) a +1 rapier of electrocution (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +1 ring mail "Umanomn" {rN+ MP+9 Str-3} It affects your strength (-3). It protects you from negative energy. It affects your magic capacity (+9). (21, 2, D) a +3 ring mail of cold resistance (22, 2, D) a cursed staff of conjuration (24, 2, D) a +4 scale mail of cold resistance (25, 2, D) the Papyrus of Hurtful Enchantment Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Dazzling Spray Conjuration/Hexes 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 f - Darkness Hexes 6 (26, 2, D) the +10 war axe of Jojabrom {pain, rF+ Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). It protects you from fire. (27, 2, D) an uncursed staff of wizardry (28, 2, D) a stone of tremors (29, 2, D) an uncursed ring of see invisible (36, 2, D) a +3 flail of protection (37, 2, D) an uncursed staff of summoning (38, 2, D) a lantern of shadows (39, 2, D) a +1 dagger of draining (42, 2, D) a plain deck of summoning (49, 2, D) the cursed +0 quarterstaff of Xoreleh {crush, +Blink Str+2 Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+2). It lets you blink. It has a curse placed upon it. (50, 2, D) a book of Beasts (51, 2, D) a +2 arbalest of flaming (52, 2, D) an uncursed amulet of warding (53, 2, D) an uncursed ring of protection from cold (54, 2, D) a +2 longbow of evasion (55, 2, D) a scroll of brand weapon (62, 2, D) a +2 shadow dragon armour (73, 2, D) an uncursed staff of poison (75, 2, D) a +2 flail of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4 hand crossbow of flaming (62, 9, D) a +4 war axe of chopping (70, 9, D) a plain deck of summoning (72, 9, D) a +0 trident (70, 10, D) a +0 trident (72, 10, D) a +0 trident (5, 12, D) a +0 battleaxe (unseen) (70, 12, D) a +2 morningstar of pain (72, 12, D) a cursed +0 trident a throwing net a +3 scale mail of poison resistance a +0 trident (2, 13, D) a book of the Dragon (3, 13, D) an uncursed staff of energy (4, 13, D) a +0 long sword (5, 13, D) a +1 leather armour of magic resistance (6, 13, D) a +0 dire flail a disc of storms (7, 13, D) a +0 flail the Papyrus of Floating Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 (8, 13, D) a +0 long sword a Fen Folio (9, 13, D) a +0 short sword a +0 scimitar (10, 13, D) a +0 cloak a +1 longbow of flaming (11, 13, D) a +0 dire flail a book of Transfigurations (49, 13, D) an uncursed amulet of rage (50, 13, D) a +2 hand axe of venom (51, 13, D) an uncursed staff of summoning (52, 13, D) the amulet "Haint" {Ward rN+ Int+3} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+3). It protects you from negative energy. (53, 13, D) a cursed -2 ring of slaying (54, 13, D) a +1 scale mail of positive energy (55, 13, D) a +2 chain mail of magic resistance (71, 13, D) a +2 war axe of holy wrath (72, 13, D) a +1 vampiric short sword (2, 14, D) a phantom mirror (3, 14, D) a +0 war axe a cursed ring of flight (4, 14, D) a +0 whip (5, 14, D) an uncursed staff of air (6, 14, D) a +4 mace of protection a +1 cloak of poison resistance a cursed -3 short sword a +0 cloak a stone of tremors (7, 14, D) a +0 scimitar a stone of tremors (8, 14, D) a +2 vampiric short sword (9, 14, D) a +0 glaive a +0 short sword an uncursed staff of earth (10, 14, D) a +0 scimitar a book of Dreams (11, 14, D) a +1 trident of venom a plain deck of changes (12, 14, D) the +8 chain mail "Punt" {*Drain Regen+ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It increases your rate of regeneration. It causes draining when unequipped. (50, 14, D) a +2 mace of holy wrath (51, 14, D) the ring of Huotwul {MR+++ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. (52, 14, D) a disc of storms (53, 14, D) a stone of tremors (54, 14, D) an uncursed staff of wizardry (55, 14, D) the Guide on Boosting Blows and Bruises Spells Type Level a - Infusion Charms 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Excruciating Wounds Charms/Necromancy 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Freezing Cloud Conjuration/Ice/Air 6 (0, 15, D) a +0 halberd (unseen) (1, 15, D) a +0 short sword (unseen) (2, 15, D) a +2 glaive of pain a box of beasts (3, 15, D) a +0 dire flail the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (4, 15, D) a +1 war axe of freezing (5, 15, D) a +0 dire flail the ring of Zeed {rElec rF+ MR- Stlth-} [ring of loudness] It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (6, 15, D) a +0 halberd a +2 flail of holy wrath (7, 15, D) a +0 halberd an uncursed staff of energy (8, 15, D) a +0 whip of venom a +0 long sword of protection a +0 cloak an uncursed staff of air (9, 15, D) a +2 short sword of venom a cursed +0 cloak the +9 scythe "Gurol" {venom, rF- rN++ SInv} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you see invisible. (10, 15, D) an uncursed ring of protection from fire (11, 15, D) the +0 quarterstaff "Tomib" {crush, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (12, 15, D) a +0 rapier a +2 cloak Jauskaj's Catalogue of Lightness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 (36, 15, D) a +0 broad axe (40, 15, D) a +1 shortbow of velocity (41, 15, D) a +4 whip of electrocution (4, 16, D) a +0 flail (11, 16, D) a +0 halberd (unseen) (35, 16, D) a +2 short sword of venom (36, 16, D) a +5 hunting sling (37, 16, D) an uncursed staff of summoning (38, 16, D) a +6 rod of the swarm (10/10) (39, 16, D) a +0 arbalest 13 bolts a +0 chain mail (41, 16, D) a +2 falchion of holy wrath (42, 16, D) an uncursed staff of wizardry (3, 17, D) a +2 cloak (unseen) (7, 17, D) a +0 halberd (unseen) (9, 17, D) a +0 broad axe (14, 17, D) a +4 mace of holy wrath (unseen) (20, 17, D) the ring of the Present {SustAt +Blink +Fly Int-4 SInv} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (-4). It lets you see invisible. It lets you fly. It lets you blink. (22, 17, D) the +2 shadow dragon armour of Midwinter {rPois Int+6 Dex-3 Stlth++++} It affects your intelligence (+6). It affects your dexterity (-3). It protects you from poison. It makes you much more stealthy. (25, 17, D) Sif Muna's Reference Book on Shape Shifting and Evil Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Animate Dead Necromancy 4 e - Irradiate Conjuration/Transmutation 5 (26, 17, D) an uncursed amulet of faith (27, 17, D) the Collected Works on Harmful Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Fireball Conjuration/Fire 5 d - Irradiate Conjuration/Transmutation 5 e - Hydra Form Transmutation 6 (28, 17, D) a +6 ring of strength a book of Flames (38, 17, D) a +0 battleaxe a +0 chain mail an uncursed ring of stealth (61, 17, D) a +2 chain mail of fire resistance (62, 17, D) a +0 rapier a +0 robe a +1 vampiric dagger (63, 17, D) the +12 demon trident "Emicem" {pain, rPois rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from poison. (64, 17, D) a +3 iron rod (9/9) (72, 17, D) a +3 hunting sling of freezing (73, 17, D) a plain deck of wonders (20, 18, D) a +4 shortbow of freezing (21, 18, D) the Compendium of the Oath Spells Type Level a - Confusing Touch Hexes 2 b - Darkness Hexes 6 c - Invisibility Hexes 6 (22, 18, D) a stone of tremors (23, 18, D) a book of Frost (24, 18, D) a +4 long sword of holy wrath (25, 18, D) a +1 rapier of flaming (26, 18, D) a manual of Bows (27, 18, D) a scroll of brand weapon (29, 18, D) a +3 glaive of flaming (38, 18, D) a +0 war axe a +0 chain mail (62, 18, D) a plain deck of wonders (63, 18, D) an uncursed staff of death (64, 18, D) a +0 short sword a +0 robe a +6 blowgun (71, 18, D) a lantern of shadows (72, 18, D) a +4 shortbow of flaming (73, 18, D) the +8 quarterstaff "Jileples" {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (23, 19, D) a book of Burglary (25, 19, D) a +0 flail of draining (39, 19, D) a cursed -3 dire flail a +2 ring mail of cold resistance (40, 19, D) a +0 war axe the +5 hunting sling "Pourghip" {freeze, MR+ Dex+2 SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. a cursed +0 chain mail a +0 shield (24, 20, D) a +6 ring of strength (37, 20, D) a cursed -3 great sword a +0 plate armour a scroll of brand weapon (39, 20, D) a +4 quick blade a +0 arbalest 25 bolts a +0 long sword a +0 plate armour (40, 20, D) a large rock (63, 20, D) a +0 short sword a +0 robe (39, 21, D) a +0 long sword a +0 plate armour an uncursed ring of protection from magic a scroll of brand weapon a cursed -1 great mace a +0 chain mail (40, 21, D) the +1 great mace of Xint {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 chain mail (41, 21, D) a +0 war axe a +0 plate armour (39, 22, D) a +0 great sword a +6 blowgun a +0 plate armour a +0 war axe a +0 plate armour (39, 23, D) 2 large rocks (10, 25, D) a +0 dire flail (51, 25, D) a manual of Staves (52, 25, D) a +1 ring mail of fire resistance (53, 25, D) a box of beasts (54, 25, D) a +1 chain mail of cold resistance (55, 25, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (50, 26, D) an uncursed staff of wizardry (51, 26, D) a +1 short sword of flaming (52, 26, D) a cursed -3 ring of intelligence (54, 26, D) a crystal ball of energy (53, 27, D) the +2 dagger "Fairijew" {venom, rPois SInv} It poisons the flesh of those it strikes. It protects you from poison. It lets you see invisible. (61, 27, D) a +1 scale mail of cold resistance (62, 27, D) the cursed +2 blowgun of Okawaru's Outrage {speed, +Inv Dex+4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (63, 27, D) an uncursed amulet of rage (64, 27, D) a box of beasts (65, 27, D) an uncursed ring of fire (71, 27, D) a cursed -2 ring of intelligence (73, 27, D) the +7 hunting sling "Beetleslayer" {flame, +Inv rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. (62, 28, D) a +4 mace of protection (63, 28, D) a disc of storms (64, 28, D) a +5 short sword of draining (71, 28, D) a +4 dire flail of venom (72, 28, D) the cursed +0 quarterstaff "Xobigef" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It has a curse placed upon it. (34, 29, D) the ring of Goewac {SustAt rC+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from cold. (36, 29, D) a +0 helmet of see invisible (37, 29, D) a Fen Folio (38, 29, D) a +1 dagger of venom (40, 29, D) a +0 vampiric broad axe (41, 29, D) the +2 flail of Zail Fot {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (42, 29, D) an uncursed staff of cold (44, 29, D) a +2 chain mail of cold resistance (35, 30, D) an uncursed ring of see invisible (36, 30, D) a +1 war axe of freezing (38, 30, D) an uncursed staff of summoning (39, 30, D) a +2 robe (40, 30, D) a book of Air (41, 30, D) a book of Air (42, 30, D) a +1 troll leather armour (43, 30, D) the +7 war axe "Roqomuck" {speed, *Corrode rN+ Str+4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. It may corrode your equipment when you take damage. (1, 32, D) a plain deck of defence (2, 32, D) a +0 battleaxe (3, 32, D) a +1 ring mail of fire resistance (4, 32, D) an uncursed amulet of clarity (5, 32, D) a +3 hand crossbow of freezing (6, 32, D) the amulet of Xysih {+Rage rF+ Int+4 Dex+3} [amulet of rage] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It lets you go berserk. (7, 32, D) a plain deck of changes (8, 32, D) a book of the Dragon (9, 32, D) a Young Poisoner's Handbook (10, 32, D) Aviurai's Reference Book on Earthen Unholy Arts Spells Type Level a - Sandblast Earth 1 b - Corpse Rot Necromancy 2 c - Stoneskin Transmutation/Earth 2 d - Vampiric Draining Necromancy 3 e - Iron Shot Conjuration/Earth 6 f - Death Channel Necromancy 6 (11, 32, D) an uncursed staff of fire (12, 32, D) an uncursed ring of protection from fire (13, 32, D) the ring "Wilunt" {Fire MR+ Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (1, 33, D) an uncursed staff of cold (2, 33, D) a +6 dire flail of draining a +0 centaur barding of stealth (3, 33, D) a +2 falchion of slicing (4, 33, D) a cursed +0 battleaxe a +5 hunting sling of freezing (5, 33, D) the +10 rapier of Apsaq {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (6, 33, D) an Akashic Record (7, 33, D) a +0 halberd (still there?) a +3 long sword of holy wrath (still there?) (8, 33, D) a +2 robe of magic resistance (9, 33, D) a +1 antimagic halberd (10, 33, D) a +0 mace (still there?) a cursed -2 ring of slaying (still there?) (11, 33, D) a scroll of brand weapon (12, 33, D) a +3 rod of clouds (14/14) (13, 33, D) an uncursed amulet of regeneration (20, 33, D) a +0 robe (21, 33, D) a cursed ring of loudness (22, 33, D) a +3 greatsling of freezing (24, 33, D) an uncursed staff of air (25, 33, D) a stone a sack of spiders (26, 33, D) an uncursed staff of earth (27, 33, D) a +2 dagger of pain (29, 33, D) a book of Ice (1, 34, D) a phial of floods (2, 34, D) a +2 battleaxe of chopping (3, 34, D) an uncursed staff of cold (4, 34, D) the ring of Foptioz {MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It affects your resistance to hostile enchantments. (5, 34, D) a manual of Axes (6, 34, D) a +5 trident of protection (7, 34, D) a +1 vampiric war axe (8, 34, D) an uncursed staff of wizardry (9, 34, D) a phial of floods (10, 34, D) a +1 scythe of venom (still there?) an uncursed staff of death (still there?) (11, 34, D) an uncursed staff of earth (12, 34, D) a phantom mirror (13, 34, D) a book of Debilitation (19, 34, D) a plain deck of wonders (20, 34, D) an uncursed staff of energy (21, 34, D) an uncursed staff of energy (22, 34, D) a +0 robe (23, 34, D) an uncursed staff of air (24, 34, D) an uncursed staff of cold (26, 34, D) the ring of the Duke {rElec Int+2 Dex+3 SInv} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. (27, 34, D) a +4 hand crossbow of freezing (29, 34, D) an uncursed staff of summoning (21, 35, D) a fan of gales (22, 35, D) a quicksilver dragon armour (23, 35, D) the +10 hand axe of the Hidden Wars {drain, rN+++ Str+7 Int-4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (-4). It affects your dexterity (+4). It renders you almost immune to negative energy. (24, 35, D) a +2 vampiric scimitar (25, 35, D) the +7 flail of Leddugetus {elec, MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your magic capacity (+9). (26, 35, D) a +2 spear of distortion (27, 35, D) an uncursed staff of fire (25, 36, D) a cursed -2 longbow (unseen) (50, 37, D) a +0 short sword (51, 37, D) a Necronomicon (54, 37, D) a +2 hand axe of electrocution (59, 37, D) a +0 quarterstaff of protection (60, 37, D) a +0 whip (61, 37, D) a +0 long sword of holy wrath (62, 37, D) a disc of storms (69, 37, D) a crystal ball of energy (70, 37, D) the Volume of the Hunter Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Alistair's Intoxication Transmutation/Poison 4 d - Statue Form Transmutation/Earth 6 (72, 37, D) an uncursed ring of sustain attributes an uncursed staff of wizardry (49, 38, D) a +2 triple sword of slicing (51, 38, D) a +6 short sword of venom (52, 38, D) a +1 robe of magic resistance (59, 38, D) a +4 ring of dexterity (60, 38, D) a +2 ring of evasion (62, 38, D) an uncursed staff of earth (63, 38, D) a +3 plate armour of magic resistance (70, 38, D) the cursed +1 morningstar "Xeop" {antimagic, *Drain +Fly MR+++ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (72, 38, D) a disc of storms (73, 38, D) an uncursed staff of earth (50, 39, D) Utuylyiz's Tome of Burning Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Venom Bolt Conjuration/Poison 5 (60, 39, D) the +7 rapier of Sloth {pierce, rF+ Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. (unseen) (61, 39, D) a +0 whip (62, 39, D) a +0 scimitar (unseen) (24, 41, D) a +3 whip of holy wrath (unseen) (61, 41, D) a +0 scimitar (49, 42, D) a +3 battleaxe of freezing (50, 42, D) a +2 mace of holy wrath (unseen) (51, 42, D) a +0 halberd of venom a +0 short sword (24, 43, D) an arrow (50, 43, D) a cursed -3 trident (unseen) (51, 43, D) a +0 dire flail a cursed ring of loudness (52, 43, D) a +0 halberd (unseen) (61, 43, D) a +0 scimitar (51, 44, D) a +0 morningstar a +0 hand axe an uncursed ring of protection from magic a +0 short sword (27, 45, D) an arrow of flame (58, 48, D) an uncursed ring of see invisible (60, 48, D) an uncursed staff of conjuration (62, 48, D) a manual of Shields (64, 48, D) a +3 ring mail of poison resistance (65, 48, D) a +0 robe (67, 48, D) a +3 leather armour of poison resistance (68, 48, D) a book of Changes (unseen) (69, 48, D) an uncursed ring of flight (71, 48, D) the Compendium of Envenoming Spells Type Level a - Spider Form Transmutation/Poison 3 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 4 (72, 48, D) the +7 plate armour of the Swan {rF+ Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. (73, 48, D) a +2 chain mail of cold resistance (74, 48, D) a book of Party Tricks (18, 49, D) a plain deck of wonders (20, 49, D) a stone of tremors (21, 49, D) a +0 dagger (22, 49, D) the +8 mace of Infection {freeze, rF+ rC- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (24, 49, D) a +4 rapier of venom (25, 49, D) a +2 shortbow of evasion (26, 49, D) a phial of floods (29, 49, D) an uncursed staff of poison (32, 49, D) a phantom mirror (33, 49, D) a +0 war axe (38, 49, D) a +1 ring mail of fire resistance (39, 49, D) a +2 scimitar of electrocution (40, 49, D) the Guide on Black Rituals Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 (41, 49, D) the +5 centaur barding "Kaulip" {rF+ rN+ Int-2} It affects your intelligence (-2). It protects you from fire. It protects you from negative energy. (42, 49, D) an uncursed staff of conjuration (43, 49, D) a sack of spiders (44, 49, D) a book of Ice (45, 49, D) an uncursed staff of air (46, 49, D) a +4 glaive of venom (47, 49, D) a +4 spear of venom (48, 49, D) a +4 shortbow of flaming (49, 49, D) an uncursed ring of protection from cold (50, 49, D) a box of beasts (51, 49, D) a book of Burglary (52, 49, D) a +7 hand axe of electrocution (53, 49, D) an uncursed staff of power (54, 49, D) a book of Conjurations (58, 49, D) a book of the Sky (59, 49, D) a sack of spiders (60, 49, D) a +1 trident of flaming (unseen) (61, 49, D) a cursed +0 robe (unseen) (62, 49, D) a +0 robe (unseen) (63, 49, D) a +3 chain mail of magic resistance (64, 49, D) a +0 quarterstaff (unseen) (65, 49, D) a book of Unlife (66, 49, D) the +4 ring mail of True Grit {+Blink rN+ Int-5 Stlth+} It affects your intelligence (-5). It protects you from negative energy. It lets you blink. It makes you more stealthy. (67, 49, D) a +0 rapier (68, 49, D) a +3 shortbow of flaming (69, 49, D) a +5 quick blade (unseen) (70, 49, D) a +0 rapier (unseen) (71, 49, D) a cursed -3 quarterstaff (unseen) (72, 49, D) a +0 longbow (unseen) (73, 49, D) a +0 antimagic rapier (unseen) (12, 50, D) a +0 short sword (unseen) (18, 50, D) a +0 vampiric spear (20, 50, D) the +3 buckler of the First Moons {rCorr} It protects you from acid and corrosion. (22, 50, D) a Young Poisoner's Handbook (24, 50, D) an uncursed staff of poison (25, 50, D) a +2 falchion of slicing (26, 50, D) a plain deck of destruction (27, 50, D) an uncursed ring of protection from cold (28, 50, D) a +5 quick blade (30, 50, D) a book of Unlife (31, 50, D) a +0 robe (33, 50, D) a +0 robe (34, 50, D) a plain deck of defence (38, 50, D) a book of Spatial Translocations (39, 50, D) a disc of storms (40, 50, D) the ring of Loump {rF+ rC+ MR- Int+4 Dex+3} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (41, 50, D) a +1 scale mail of magic resistance (42, 50, D) a crystal ball of energy (43, 50, D) a +0 broad axe of electrocution (44, 50, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (45, 50, D) a book of Flames (46, 50, D) an uncursed staff of summoning (47, 50, D) the +1 leather armour of the Blacksmith {*Corrode rPois Str+2 Stlth+} It affects your strength (+2). It protects you from poison. It may corrode your equipment when you take damage. It makes you more stealthy. (48, 50, D) a +0 great sword of electrocution a redback corpse (49, 50, D) a book of Fire (50, 50, D) a +7 hunting sling of flaming (51, 50, D) an uncursed staff of poison (52, 50, D) an ornate deck of wonders (53, 50, D) a fan of gales (54, 50, D) a scroll of brand weapon (58, 50, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (59, 50, D) a +0 robe (unseen) (61, 50, D) a +0 quarterstaff (unseen) (62, 50, D) a cursed +0 robe (unseen) (63, 50, D) an uncursed staff of power (64, 50, D) a +0 robe (unseen) (65, 50, D) a +0 flail of holy wrath (still there?) a book of Beasts (still there?) (66, 50, D) a +0 quarterstaff a +0 longbow 27 arrows an uncursed staff of air an apis corpse (67, 50, D) a +2 flail of protection (unseen) (68, 50, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. an uncursed ring of wizardry (still there?) (69, 50, D) a +0 war axe (unseen) (70, 50, D) the +1 ring mail of Twilight {Str+3} It affects your strength (+3). (unseen) (71, 50, D) an arrow (unseen) (72, 50, D) a manual of Unarmed Combat (73, 50, D) a +0 spear (unseen) (74, 50, D) a plain deck of wonders (0, 51, D) the +7 arbalest of Undoing {elec, rElec MR- Str-2 Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (1, 51, D) an uncursed staff of summoning (2, 51, D) a plain deck of summoning (4, 51, D) a fan of gales (5, 51, D) a +0 short sword (still there?) a plain deck of destruction (still there?) (6, 51, D) a +5 battleaxe of electrocution (7, 51, D) a +0 short sword (8, 51, D) a lamp of fire (9, 51, D) a +5 ring of evasion (10, 51, D) the +4 halberd of the Foot {drain, rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. (unseen) (11, 51, D) a +0 rapier (12, 51, D) the cursed +1 scimitar "Seug" {slice, rPois rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (unseen) (13, 51, D) a +0 long sword (unseen) (14, 51, D) the +8 greatsling of Somewhere Else {flame, rElec Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. (18, 51, D) a +0 scimitar (19, 51, D) a +1 trident (20, 51, D) a manual of Summonings (21, 51, D) a +0 robe (22, 51, D) the +6 dagger of the Stoat {pierce, rElec Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. (23, 51, D) a box of beasts (24, 51, D) an uncursed staff of death (25, 51, D) a book of Fire (26, 51, D) a phial of floods (27, 51, D) a +0 dagger (29, 51, D) a phantom mirror (30, 51, D) 3 royal jellies (31, 51, D) a +0 dagger (33, 51, D) a +2 ring mail of fire resistance (34, 51, D) a +6 giant club (38, 51, D) an uncursed ring of wizardry (39, 51, D) a book of Clouds (40, 51, D) a plain deck of summoning (41, 51, D) the +9 bardiche of the Volcano {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a wolf spider corpse (42, 51, D) an uncursed staff of fire an orb spider corpse (43, 51, D) a +4 short sword of draining a trapdoor spider corpse a moth of wrath corpse (44, 51, D) an uncursed amulet of guardian spirit (45, 51, D) a book of Power a demonic crawler corpse an entropy weaver corpse (46, 51, D) a +1 helmet of intelligence (47, 51, D) the ring of Mistrust {Wiz rElec rN+} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It protects you from negative energy. a hornet corpse (48, 51, D) the +1 ring mail "Umu Loatic" {*Drain Str+6 Stlth+} It affects your strength (+6). It causes draining when unequipped. It makes you more stealthy. (49, 51, D) a +7 rod of destruction (10/10) (50, 51, D) a sack of spiders (51, 51, D) a +3 rod of ignition (12/12) a jumping spider corpse (52, 51, D) a stone of tremors a wolf spider corpse (53, 51, D) a book of Cantrips (54, 51, D) a +1 ring mail of fire resistance (60, 51, D) a +0 robe (unseen) (61, 51, D) a +0 rapier (unseen) (63, 51, D) a +3 rapier of draining (still there?) a lantern of shadows (still there?) (64, 51, D) a +3 demon whip of electrocution (still there?) a +4 scythe of flaming (still there?) (65, 51, D) a +3 spear of flaming (66, 51, D) a +0 antimagic rapier (still there?) an uncursed ring of positive energy (still there?) (67, 51, D) a +4 vampiric short sword a +0 animal skin the +9 spear "Qoicw" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. a spriggan corpse a dryad corpse (68, 51, D) a +0 spear (still there?) a book of Hinderance (still there?) (69, 51, D) a book of Beasts (0, 52, D) a +0 scimitar (still there?) a +5 giant spiked club (still there?) (1, 52, D) a +0 short sword (unseen) (2, 52, D) a +0 long sword (unseen) (3, 52, D) a +0 longbow (unseen) (4, 52, D) a +0 longbow of flaming (unseen) (5, 52, D) a +3 longbow (unseen) (6, 52, D) a +0 longbow (unseen) (7, 52, D) the cursed +1 demon trident of Qigraygu {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. a +0 leather armour a +0 short sword a phial of floods an elf corpse (skeletalised by now) (8, 52, D) a +0 long sword (unseen) (9, 52, D) an arrow (unseen) (10, 52, D) an arrow (unseen) (11, 52, D) the +6 mace "Onelom" {venom, *Confuse Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It may confuse you when you take damage. (unseen) (12, 52, D) a +0 long sword (13, 52, D) a +0 long sword (unseen) (14, 52, D) a cursed +0 dagger (unseen) (40, 52, D) a trapdoor spider corpse (still there?) a hornet corpse (still there?) (42, 52, D) a tarantella corpse (43, 52, D) a wasp corpse (44, 52, D) a +2 glaive of freezing (45, 52, D) a +2 pair of boots of running (46, 52, D) a +1 short sword of venom a tarantella corpse a redback corpse (47, 52, D) a +3 ring mail of poison resistance a demonic crawler corpse a redback corpse a hornet corpse (48, 52, D) a +1 great sword of holy wrath (60, 52, D) a +0 robe (64, 52, D) a dire elephant corpse (66, 52, D) a +0 quarterstaff (still there?) the Incunabulum of Intoxication and Battle Magic (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 (68, 52, D) a stone (69, 52, D) a +0 robe (71, 52, D) a +3 rapier of speed (unseen) (72, 52, D) a +0 broad axe (unseen) (73, 52, D) a +0 robe (0, 53, D) a +0 buckler of protection (1, 53, D) a +0 scimitar (still there?) a +3 spear of distortion (still there?) (2, 53, D) the Papyrus of Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (3, 53, D) a +0 rapier (still there?) a +0 short sword (still there?) (4, 53, D) a +0 long sword (still there?) a +6 vampiric short sword (still there?) (5, 53, D) a +6 spear of piercing (6, 53, D) a +0 rapier (still there?) a +0 dagger of venom (still there?) (7, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 42 arrows a cursed +0 leather armour a +0 short sword a +0 chain mail a cursed staff of fire an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, 53, D) a +2 long sword of protection (9, 53, D) a manual of Slings (10, 53, D) a +0 short sword (still there?) a +6 hand axe of electrocution (still there?) (11, 53, D) a cursed +0 scimitar (still there?) a +1 chain mail of cold resistance (still there?) (12, 53, D) a plain deck of defence (13, 53, D) a +1 long sword of slicing (still there?) a phantom mirror (still there?) (14, 53, D) a +0 longbow (still there?) a book of Ice (still there?) (23, 53, D) a ghoul corpse (skeletalised by now) (42, 53, D) a ghost moth corpse (46, 53, D) a ghost moth corpse (48, 53, D) a moth of wrath corpse (49, 53, D) a wasp corpse (51, 53, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (52, 53, D) an orb spider corpse (69, 53, D) a +0 antimagic hand axe (unseen) (71, 53, D) an anaconda corpse (0, 54, D) a +0 longbow (unseen) (1, 54, D) a +2 scimitar of holy wrath (unseen) (2, 54, D) a +1 short sword of distortion (5, 54, D) a +0 short sword an elf corpse (skeletalised by now) (8, 54, D) a +0 short sword (11, 54, D) a +0 longbow (unseen) (24, 54, D) an uncursed staff of cold (unseen) (25, 54, D) the +9 halberd "Ykhleyph" {chop, rElec rPois rC- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. (unseen) (51, 54, D) a trapdoor spider corpse (66, 54, D) a stone (2, 55, D) a cursed -1 short sword (8, 55, D) a +0 rapier (still there?) an arrow (still there?) (10, 55, D) a +1 long sword of slicing (unseen) (12, 55, D) a +0 short sword (23, 55, D) a +0 dagger (unseen) (26, 55, D) a +0 war axe of electrocution (unseen) (27, 55, D) a +0 battleaxe (unseen) (24, 56, D) a necrophage corpse (skeletalised by now) (27, 56, D) a +0 war axe (unseen) (28, 56, D) a +0 dagger (unseen) (29, 56, D) a +0 halberd the +6 greatsling "Qer Beri" {velocity, rElec rPois rF-} Any stone fired from it inflicts extra damage. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (24, 57, D) a +0 battleaxe (27, 57, D) a +0 halberd (unseen) (32, 57, D) a +3 long sword (unseen) (26, 58, D) a necrophage corpse (skeletalised by now) (27, 58, D) a cursed -1 long sword (unseen) (34, 58, D) a +2 spear of flaming (unseen) (25, 59, D) the cursed +0 double sword of Makhleb's Approval {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. It has a curse placed upon it. (27, 59, D) a ghoul corpse (skeletalised by now) (7, 60, D) an arrow (27, 60, D) a +9 lightning rod (10/11) (unseen) (28, 60, D) a +0 dire flail (unseen) (29, 60, D) a necrophage corpse (skeletalised by now) (22, 61, D) a cursed +0 war axe (unseen) (25, 64, D) a +0 dire flail (unseen) (25, 66, D) the +10 eveningstar of Execution {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (unseen) (28, 66, D) the +0 great mace of Breach {antimagic, Str+7} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+7). (unseen)