DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 rapier of venom (63, 1, D) an uncursed staff of earth (68, 1, D) a book of Ice (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a cursed ring of stealth (73, 2, D) a stone of tremors (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 greatsling of freezing (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Death (62, 9, D) a +1 arbalest of velocity (63, 9, D) a manual of Poison Magic (70, 9, D) a Fen Folio (71, 9, D) a +2 hand crossbow of flaming (72, 9, D) the amulet "Isiog" {+Rage rN+ MP-9 SInv} [amulet of rage] It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. It lets you go berserk. (62, 10, D) an uncursed staff of earth (70, 10, D) a +0 giant spiked club a +2 hand crossbow of flaming (71, 10, D) a +0 giant spiked club (72, 10, D) a +0 giant spiked club a +0 giant club the Guide on Stolen Souls Spells Type Level a - Vampiric Draining Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Death Channel Necromancy 6 (70, 11, D) a +0 giant club a +0 giant spiked club (72, 11, D) a +0 giant spiked club a +0 giant club (62, 17, D) a cursed amulet of inaccuracy (63, 17, D) a cursed +2 rod of destruction (13/13) (71, 17, D) a +4 ring mail of positive energy (72, 17, D) a box of beasts (62, 18, D) a +2 robe of positive energy (63, 18, D) a +0 dagger a +0 robe the Volume of the Blaze Spells Type Level a - Fireball Conjuration/Fire 5 b - Ring of Flames Charms/Fire 7 (64, 18, D) a stone of tremors (71, 18, D) a cursed +0 robe (72, 18, D) a +0 hand axe a scroll of brand weapon (73, 18, D) a +0 short sword a +0 robe (62, 19, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (63, 19, D) a black bear corpse (skeletalised by now) (71, 19, D) a water moccasin corpse (skeletalised by now) (72, 19, D) a +0 scimitar a +0 robe (73, 20, D) a +0 flail (63, 21, D) a wolf corpse (skeletalised by now) (62, 27, D) an uncursed staff of air (63, 27, D) a +2 vampiric glaive (64, 27, D) a +4 long sword of holy wrath (65, 27, D) a +0 long sword (71, 27, D) a +0 club a cursed -3 ring of strength an orc corpse (skeletalised by now) (72, 27, D) a +0 falchion an orc corpse (skeletalised by now) (73, 27, D) a +0 dagger a +0 robe a phial of floods (62, 28, D) a +1 helmet of intelligence (63, 28, D) the +0 dire flail of Beogh's Benevolence {venom, +Inv MR+} (still there?) It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you turn invisible. a scroll of recharging (still there?) (71, 28, D) a +0 dagger a +4 shortbow of freezing (72, 28, D) a cursed -1 glaive 4 tomahawks a +0 plate armour a scroll of brand weapon (73, 28, D) a +0 dagger a +0 robe a +3 quarterstaff of protection an orc corpse (skeletalised by now) (64, 29, D) a raiju corpse (skeletalised by now) (72, 30, D) the Tome of Self-Improvement Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Warp Weapon Charms/Translocation 5 (72, 34, D) a tomahawk (69, 37, D) an uncursed staff of wizardry (70, 37, D) the amulet of Tohid {Spirit *Drain +Fly rPois rC-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you vulnerable to cold. It protects you from poison. It lets you fly. It causes draining when unequipped. a porcupine corpse (71, 37, D) an uncursed staff of wizardry a sheep corpse (72, 37, D) a scroll of brand weapon a yak corpse (59, 38, D) a phial of floods (60, 38, D) the Guide on Ice and the Mountains Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stoneskin Transmutation/Earth 2 d - Summon Ice Beast Ice/Summoning 4 e - Lee's Rapid Deconstruction Earth 5 f - Simulacrum Ice/Necromancy 6 (61, 38, D) a +0 dagger (unseen) (62, 38, D) a cursed +0 short sword (unseen) (63, 38, D) a +3 rapier of protection (70, 38, D) a river rat corpse (71, 38, D) the +3 bardiche of the Common Good {chop, +Inv rF+ rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from fire. It protects you from negative energy. It lets you turn invisible. (72, 38, D) a box of beasts (73, 38, D) the +5 long sword of Ancient Evil {holy, MR+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. (62, 39, D) a +6 antimagic battleaxe (71, 39, D) a crocodile corpse (70, 40, D) Sif Muna's Tome of the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Demon Summoning 5 (60, 42, D) a +0 dagger (unseen) (61, 42, D) an inedible chunk of flesh (58, 43, D) an inedible chunk of flesh (59, 43, D) a cursed +0 short sword (unseen) (60, 43, D) a +0 broad axe of chopping (unseen) (63, 44, D) an inedible chunk of flesh