DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +2 robe of fire resistance (38, 1, D) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (39, 1, D) a stone of tremors (40, 1, D) an uncursed ring of invisibility (41, 1, D) a +3 leather armour of magic resistance (42, 1, D) an uncursed staff of death (49, 1, D) the +4 mottled dragon armour of Vowk {rCorr Int+4} It affects your intelligence (+4). It protects you from acid and corrosion. (50, 1, D) a +4 quarterstaff of protection (53, 1, D) the Catalogue of the Mutagenic Rocks Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (54, 1, D) an uncursed ring of wizardry (55, 1, D) the ring "Ivvu Zoi" {*Contam rElec rPois MR+} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (62, 1, D) the +9 broad axe "Afunwofi" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (63, 1, D) a +6 hand crossbow of flaming (67, 1, D) the cursed +0 robe "Laruecw" {rF- Regen+ Str-3 Int+10} It affects your strength (-3). It affects your intelligence (+10). It makes you vulnerable to fire. It increases your rate of regeneration. It has a curse placed upon it. (68, 1, D) an uncursed staff of fire (69, 1, D) a +4 vampiric dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (36, 2, D) the +7 flail of Doom {crush, Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). (37, 2, D) a +3 antimagic battleaxe (38, 2, D) a +4 blowgun (39, 2, D) a +1 spear of piercing (40, 2, D) an uncursed staff of death (41, 2, D) a +0 helmet of intelligence (42, 2, D) a +1 plate armour of poison resistance (49, 2, D) the cursed +0 steam dragon armour of the Desert {Str+5 Int+7 Dex+2} It affects your strength (+5). It affects your intelligence (+7). It affects your dexterity (+2). It has a curse placed upon it. (50, 2, D) a manual of Maces & Flails (51, 2, D) the +9 hand axe of Doom {venom, Int+3 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+5). (52, 2, D) a +2 ice dragon armour (53, 2, D) a plain deck of summoning (54, 2, D) a plain deck of escape (55, 2, D) a lantern of shadows (73, 2, D) a +1 rapier of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (75, 3, D) a +5 rod of inaccuracy (12/12) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (5, 6, D) a +0 scale mail a +0 shield (51, 6, D) a +2 hunting sling of evasion (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of death (63, 9, D) an uncursed staff of poison (71, 9, D) an uncursed staff of death (72, 9, D) a crystal ball of energy (62, 10, D) an ornate deck of changes (70, 10, D) a +0 longbow of evasion (62, 11, D) (unseen) (49, 13, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (51, 13, D) the +5 hand crossbow "Lumpaehair" {freeze, rElec rF- Int+3 Dex+5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+5). It makes you vulnerable to fire. It insulates you from electricity. (52, 13, D) a book of Enchantments (54, 13, D) the ring of Ifiyh {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (55, 13, D) an uncursed staff of conjuration (50, 14, D) a +5 rod of destruction (14/14) (51, 14, D) a +0 crystal plate armour (52, 14, D) an uncursed staff of power (54, 14, D) an uncursed staff of earth (55, 14, D) a lamp of fire (61, 17, D) a book of the Tempests (62, 17, D) a +5 iron rod (11/11) (63, 17, D) a +1 morningstar of holy wrath (71, 17, D) an uncursed ring of stealth (72, 17, D) a +1 antimagic demon blade (73, 17, D) a book of Callings (62, 18, D) a +1 leather armour of fire resistance (63, 18, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (64, 18, D) a book of the Warp (71, 18, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 18, D) an uncursed staff of death (73, 18, D) a sack of spiders (49, 25, D) the +7 trident of Gesuys {elec, rC- rN++ Str+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you more stealthy. (50, 25, D) an uncursed ring of fire (51, 25, D) a +0 spear (52, 25, D) a +2 arbalest of flaming (53, 25, D) a fan of gales (54, 25, D) a book of Air (55, 25, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (50, 26, D) a +1 scythe of protection (51, 26, D) a cursed ring of see invisible (53, 26, D) a +0 quarterstaff (54, 27, D) the ring of Folacet {rF+ EV+2 Int+3 Slay-4} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. (61, 27, D) a +0 dagger (64, 27, D) a book of Ice (65, 27, D) an uncursed staff of cold (72, 27, D) a book of Callings (73, 27, D) a lamp of fire (47, 28, D) a +0 robe (49, 28, D) a +3 rapier of draining a +0 buckler a spriggan corpse (skeletalised by now) (62, 28, D) a plain deck of summoning (63, 28, D) a +0 long sword (64, 28, D) a +1 great sword of draining (71, 28, D) a +3 quarterstaff of protection (72, 28, D) a +1 leather armour of poison resistance (73, 28, D) the +1 scale mail "Calonama" {Dex+6 SInv} It affects your dexterity (+6). It lets you see invisible. (48, 29, D) a +0 quarterstaff a +2 robe of resistance a spriggan corpse (skeletalised by now) (51, 30, D) a +1 lajatang of speed (unseen) (62, 30, D) a +0 dagger a +0 robe the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour (63, 30, D) a +0 short sword (unseen) (64, 30, D) a +0 whip (unseen) (52, 31, D) a +0 quarterstaff (unseen) (62, 31, D) a +2 hand axe of venom (unseen) (63, 31, D) 2 tomahawks (63, 33, D) a tomahawk (49, 37, D) a book of Death (50, 37, D) a +3 great sword of holy wrath (52, 37, D) a +0 robe (53, 37, D) an uncursed staff of earth (54, 37, D) a +1 chain mail of positive energy (59, 37, D) a +0 mace of protection (61, 37, D) a box of beasts (63, 37, D) Cigotuvi's Reference Book on Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Irradiate Conjuration/Transmutation 5 c - Statue Form Transmutation/Earth 6 (69, 37, D) a fan of gales (71, 37, D) the +2 war axe of the Wolf {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (72, 37, D) a +2 helmet of intelligence (73, 37, D) an uncursed ring of see invisible (49, 38, D) a +7 lightning rod (10/10) (50, 38, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. (51, 38, D) a +0 short sword of draining (52, 38, D) a +1 arbalest of velocity (53, 38, D) an uncursed ring of magical power (59, 38, D) an uncursed ring of sustain attributes (60, 38, D) a +0 spear of piercing (61, 38, D) a +3 chain mail of cold resistance (62, 38, D) a sack of spiders (63, 38, D) an uncursed staff of death (70, 38, D) a +1 plate armour of cold resistance (71, 38, D) the cursed +2 morningstar of Growth {flame, rElec rF+ MR++ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (72, 39, D) the ring of Afuleq {Ice rElec Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (70, 42, D) an uncursed staff of cold (48, 43, D) a +0 robe (unseen) (51, 43, D) an uncursed staff of wizardry (unseen) (61, 43, D) a cursed -3 flail a +0 robe (62, 43, D) a +1 flail of holy wrath (unseen) (51, 44, D) a wind drake corpse (skeletalised by now) (60, 44, D) (unseen) (51, 45, D) a +2 robe of positive energy (62, 45, D) a +0 war axe (unseen)