DEFE Level 1 of the Dungeon (-4, 6, D:1) a +0 whip (16, 7, D:1) a +0 dagger (19, 8, D:1) 12 stones (10, 12, D:1) a +1 ring mail of magic resistance (-1, 14, D:1) a +0 club (-13, 15, D:1) a cursed +0 club (4, 15, D:1) a cursed +0 spear (-12, 16, D:1) a +0 club (-11, 16, D:1) a +0 club (13, 23, D:1) a +0 club (-7, 24, D:1) a +0 ring mail (25, 25, D:1) a cursed +0 leather armour (-15, 33, D:1) a +0 robe (19, 42, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (27, 1, D:2) a +0 club 16 stones (14, 2, D:2) a cursed +0 club (-13, 4, D:2) a +0 hand axe (-6, 6, D:2) 15 sling bullets (19, 10, D:2) a +0 dagger (19, 11, D:2) 19 stones (-2, 21, D:2) a +0 dagger (8, 22, D:2) a +0 dagger (-16, 23, D:2) a +0 short sword (21, 24, D:2) a +0 club a +0 hunting sling 9 stones (21, 26, D:2) a stone (21, 27, D:2) a stone (20, 28, D:2) 2 stones (25, 30, D:2) a cursed +0 ring mail (-4, 31, D:2) a +0 buckler Level 3 of the Dungeon (0, 0, D:3) a +0 robe (21, 13, D:3) a +0 dagger (7, 15, D:3) a +0 club (14, 16, D:3) 17 bolts (14, 24, D:3) 21 stones (-9, 29, D:3) 15 sling bullets of frost (-9, 34, D:3) 19 bolts Level 4 of the Dungeon (0, 0, D:4) 23 stones (11, 1, D:4) a +0 giant club (-2, 7, D:4) a +0 robe (7, 7, D:4) a +0 robe (9, 7, D:4) 20 stones (19, 8, D:4) a +0 ring mail (23, 11, D:4) a +0 chain mail (-7, 12, D:4) 15 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 dagger of speed a +0 robe (1, 0, D:5) a +0 short sword a cursed +0 ring mail (-20, 4, D:5) a +0 hand axe 4 tomahawks (-19, 4, D:5) a +0 dagger (-24, 5, D:5) a tomahawk (-23, 5, D:5) a tomahawk (-19, 5, D:5) a +0 leather armour a +0 dagger a +0 robe (-36, 11, D:5) a +0 trident (-10, 25, D:5) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (-19, 29, D:5) a +0 ring mail (5, 33, D:5) a +0 dagger a +0 robe (4, 34, D:5) a +0 club (-13, 35, D:5) a +0 giant club (-14, 36, D:5) a +0 trident (-19, 44, D:5) 14 bolts (-31, 45, D:5) 25 stones (-12, 51, D:5) 8 arrows Level 6 of the Dungeon [Shop] Plog's Magic Scroll Shoppe a scroll of remove curse (42 gold) a scroll of enchant weapon (105 gold) a scroll of blinking (105 gold) a scroll of recharging (133 gold) a scroll of enchant weapon (105 gold) 2 scrolls of torment (210 gold) (0, 0, D:6) a +0 battleaxe a +0 robe a +0 robe a +0 plate armour (1, 1, D:6) a +2 spear a +0 robe (13, 3, D:6) 24 stones (-14, 4, D:6) a +0 dagger (-13, 21, D:6) a +0 giant club (-13, 31, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) 14 stones (-2, 1, D:7) a wand of slowing (21) (5, 8, D:7) a +0 scale mail (6, 13, D:7) 10 arrows (13, 14, D:7) a +0 dagger a +0 robe (14, 14, D:7) a +0 flail (11, 15, D:7) a +0 dagger a +0 robe (12, 15, D:7) a +0 trident a cursed +0 ring mail (13, 15, D:7) a +0 leather armour (13, 16, D:7) a +0 flail (19, 20, D:7) a scroll of noise (18, 21, D:7) a +0 long sword (-5, 25, D:7) a +0 robe (1, 28, D:7) a +0 dagger a +0 robe a +0 dagger (3, 28, D:7) a +0 club (5, 28, D:7) a cursed -3 club a +0 leather armour (-4, 29, D:7) a +0 trident (0, 29, D:7) a +0 dagger a +0 robe (2, 29, D:7) a +0 leather armour (12, 33, D:7) a +0 falchion (14, 44, D:7) a +0 ring mail Level 8 of the Dungeon (-10, 7, D:8) a +0 flail a +0 chain mail a +0 club a cursed -1 morningstar (21, 7, D:8) a +0 flail a +0 chain mail a +0 whip a +0 flail of protection a +0 leather armour (-8, 8, D:8) a +0 giant club (-5, 8, D:8) a +0 dagger (-8, 9, D:8) 17 arrows (-10, 10, D:8) a +0 mace (4, 10, D:8) a +0 dagger a +1 scale mail of magic resistance (5, 10, D:8) a +0 short sword a +0 chain mail (8, 10, D:8) a +0 club (21, 10, D:8) a +0 leather armour (4, 11, D:8) a +0 dagger a +0 robe of positive energy (5, 11, D:8) a +0 short sword (6, 11, D:8) a +0 club a +0 leather armour (8, 11, D:8) a +1 hand axe of flaming (-9, 12, D:8) a +2 morningstar of crushing (4, 12, D:8) a +0 flail a +0 chain mail (5, 12, D:8) a +0 halberd a +0 chain mail (6, 12, D:8) a +0 flail (7, 12, D:8) a +0 club 2 tomahawks a +0 scale mail (8, 12, D:8) a +2 falchion of holy wrath a +0 ring mail (20, 12, D:8) a +0 dagger a +0 leather armour a +0 club a +0 war axe (21, 12, D:8) a +0 falchion a +0 leather armour (5, 13, D:8) a +0 short sword (6, 13, D:8) a +0 trident (4, 14, D:8) a tomahawk (5, 14, D:8) a +0 long sword a +0 plate armour (-2, 15, D:8) a +0 flail a +0 chain mail a +0 short sword a +0 halberd a +0 chain mail (-1, 15, D:8) a +0 club a +0 ring mail (5, 15, D:8) a +0 club a +0 flail a +0 leather armour a +1 hand axe of chopping a +0 leather armour a +0 short sword (6, 15, D:8) a +0 morningstar (7, 15, D:8) a +0 leather armour (-10, 16, D:8) a +0 chain mail a +0 club (5, 16, D:8) a +0 war axe (7, 16, D:8) a +2 flail of protection (-4, 18, D:8) 19 stones (-6, 21, D:8) a +0 mace (5, 25, D:8) the +3 rapier of the Messenger {pierce, *Contam rElec Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. (24, 27, D:8) a +0 trident a +0 ring mail (3, 29, D:8) 9 bolts of flame (-5, 30, D:8) a +0 club (unseen) (27, 30, D:8) 15 stones (-5, 31, D:8) a +0 club (unseen) (-4, 31, D:8) a +0 hand axe (unseen) (-1, 31, D:8) a +0 mace a +0 scale mail (0, 31, D:8) a +0 long sword the +6 short sword of Chaos {antimagic, +Fly Str+4 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your dexterity (+4). It lets you fly. (0, 32, D:8) a cursed -3 scimitar (16, 42, D:8) a +0 club (17, 42, D:8) a +0 spear (18, 42, D:8) a +0 halberd (17, 44, D:8) a +0 spear a throwing net a +0 club 3 stones (18, 44, D:8) a +0 spear a +0 flail a +0 spear a +0 scale mail a +0 shield (19, 44, D:8) a stone a cursed +0 shortbow 17 arrows (21, 44, D:8) an arrow (2, 45, D:8) a cursed +0 shortbow (3, 45, D:8) a +0 giant club (1, 47, D:8) an arrow of frost (44, 48, D:8) a +0 dagger a cursed +0 robe (-1, 49, D:8) an arrow of frost (0, 49, D:8) an arrow of frost (28, 54, D:8) a +0 falchion (5, 56, D:8) a wand of paralysis (20) Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (27, 4, D:9) the +5 hunting sling of Dearhis {flame, -Tele rN+ Str+3 Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It prevents most forms of teleportation. (33, 5, D:9) an uncursed staff of poison (62, 18, D:9) a -1 spear a +1 animal skin (4, 19, D:9) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (2, 22, D:9) a +2 dagger of freezing a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (3, 22, D:9) a +0 whip a +0 ring mail (48, 22, D:9) a +0 giant club (7, 33, D:9) a steam dragon corpse (skeletalised by now) (27, 33, D:9) a +0 battleaxe a +0 dagger a +0 robe (12, 34, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (26, 34, D:9) a +0 plate armour a +0 scale mail (27, 34, D:9) a +0 dagger a +0 robe (12, 36, D:9) a +0 short sword a +0 chain mail the +2 ring mail of Qegre {rElec rF+ rN+ MR+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (48, 40, D:9) a +1 war axe a +0 robe (49, 40, D:9) a +3 mace a +0 robe (50, 40, D:9) a +0 hand axe a +0 robe (59, 41, D:9) 2 stones (47, 42, D:9) a +0 mace a +0 robe (54, 42, D:9) 2 stones (55, 42, D:9) 2 stones (57, 42, D:9) a stone (58, 42, D:9) a stone (54, 43, D:9) a +0 dagger (55, 43, D:9) 8 stones a +0 club a +0 short sword (56, 43, D:9) a stone (54, 44, D:9) a +0 short sword a +0 club (55, 44, D:9) a +0 short sword a stone Level 10 of the Dungeon (0, 0, D:10) 10 poisoned sling bullets (-1, 7, D:10) a +2 chain mail of fire resistance (3, 7, D:10) 2 potions of heal wounds a wand of flame (32) a wand of frost (9) (3, 13, D:10) 6 curare-tipped needles (3, 20, D:10) 3 poisoned needles the Ecumenical Temple