DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 long sword (63, 1, D) a legendary deck of destruction (67, 1, D) a book of Power (69, 1, D) a book of Callings (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (73, 3, D) an uncursed staff of power (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 long sword (63, 5, D) the +6 long sword of Beal Qig {flame, +Inv Int+3 Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. (64, 5, D) a +0 scimitar (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 flail of draining (62, 9, D) a +0 rapier of holy wrath (69, 9, D) a cursed +8 rod of shadows (13/13) (71, 9, D) a +6 ring of strength (72, 9, D) a +5 great mace of holy wrath (62, 10, D) an uncursed staff of conjuration (70, 10, D) a phantom mirror (70, 12, D) a +0 giant spiked club (unseen) (71, 12, D) a +0 giant spiked club (72, 12, D) a +0 giant club (unseen) (61, 17, D) a +0 long sword (62, 17, D) a +0 short sword (63, 17, D) the +1 hand crossbow of the Tooth {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (64, 17, D) a book of Beasts (72, 17, D) a +2 hand crossbow of freezing (73, 17, D) a +1 glaive of venom (62, 18, D) the Handbook of Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Airstrike Air 4 (63, 18, D) a book of the Dragon (64, 18, D) the cursed +0 hand crossbow of the Hawk {flame, rN++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It has a curse placed upon it. (71, 18, D) a lamp of fire (72, 18, D) an uncursed staff of cold (62, 21, D) a +0 rapier (63, 21, D) a +1 trident of venom (71, 21, D) a +0 scimitar of flaming a potion of agility (62, 22, D) a +0 long sword (66, 22, D) a cursed -3 short sword (unseen) (62, 23, D) a +0 scimitar (still there?) a +0 battleaxe of electrocution (still there?) (64, 23, D) a +0 long sword (unseen) (61, 27, D) a +1 great sword of electrocution (62, 27, D) a +5 giant club (63, 27, D) a book of Cantrips (64, 27, D) Khufu's Grimoire of Evil Rituals Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Agony Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 The Shining One disapproves of the use of such an item. (70, 27, D) a manual of Staves (71, 27, D) a +1 short sword of venom (73, 27, D) a crystal ball of energy (62, 28, D) a +2 scimitar of electrocution (63, 28, D) a +3 scale mail of positive energy (71, 28, D) a fan of gales (72, 28, D) a +2 scale mail of fire resistance (73, 28, D) a box of beasts (71, 30, D) a +0 trident (72, 30, D) a +0 halberd (71, 31, D) a +0 battleaxe (71, 32, D) a +0 scimitar (73, 32, D) a +0 hand axe (unseen) (64, 33, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (65, 33, D) a water moccasin corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (64, 34, D) a +0 mace (still there?) a black mamba corpse (skeletalised by now) (still there?) (59, 37, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (60, 37, D) the +9 plate armour of the Commoners {rN+} It protects you from negative energy. (61, 37, D) a +1 halberd of flaming (62, 37, D) 4 scrolls of enchant armour (63, 37, D) a +2 morningstar of venom (69, 37, D) the +6 plate armour "Tussaelo" {rElec MP+9 Dex-4 SInv} It affects your dexterity (-4). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (70, 37, D) a +3 short sword of draining (72, 37, D) an uncursed staff of cold (59, 38, D) a disc of storms (60, 38, D) an ornate deck of wonders (61, 38, D) an uncursed ring of positive energy (62, 38, D) a +4 hunting sling of freezing (63, 38, D) the ring "Vesuphaz" {rN+ MP+9 Dex+4} [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. It affects your magic capacity (+9). (72, 38, D) a +0 spear of venom (70, 39, D) a +4 ring of dexterity (60, 43, D) an ice dragon corpse