DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a sack of spiders (63, 1, D) the +1 plate armour "Inwion" {+Inv} It lets you turn invisible. (68, 1, D) a +1 ring mail of poison resistance (69, 1, D) the cursed +0 broad axe of Governance {pain, rPois rN+ MR+ Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +2 ring of protection (73, 2, D) a +0 glaive of chopping (75, 2, D) a book of Hinderance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +3 falchion (unseen) (68, 3, D) a +0 whip (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a cursed -3 falchion (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 mace (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (72, 9, D) a +6 long sword of holy wrath (62, 10, D) a +7 blowgun (70, 10, D) the ring of the Snail {SustAb rPois MR- Str+2} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (71, 10, D) a wolf corpse (72, 10, D) an uncursed ring of poison resistance a black bear corpse (71, 12, D) a +0 rapier a +0 robe an uncursed amulet of the gourmand (71, 13, D) a wolf corpse (71, 17, D) an ornate deck of wonders (72, 17, D) a +1 scimitar of slicing (73, 17, D) the +0 whip of Amorality {holy, rElec Str+3 Int+3 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-3). It insulates you from electricity. (71, 18, D) the macabre finger necklace {Ward rN+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. (72, 18, D) an uncursed ring of protection from cold (73, 18, D) a +2 iron rod (14/14)