DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (20, 1, D) a +1 leather armour of poison resistance (23, 1, D) a +3 ring mail of fire resistance (24, 1, D) a +0 hand axe a scroll of brand weapon (25, 1, D) a +5 scimitar of freezing (26, 1, D) a book of Burglary (27, 1, D) a book of Summonings (28, 1, D) a +0 battleaxe (29, 1, D) a +1 ring mail of positive energy (35, 1, D) a book of Maledictions (37, 1, D) the Volume of Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 (38, 1, D) a +0 greatsling of freezing (39, 1, D) a +0 flail of crushing (40, 1, D) a plain deck of changes (41, 1, D) a cursed ring of loudness (42, 1, D) a fan of gales (50, 1, D) a +0 quarterstaff of distortion (51, 1, D) an uncursed staff of cold (52, 1, D) a +0 battleaxe of electrocution (61, 1, D) a +0 quarterstaff of speed (62, 1, D) a +2 flail of holy wrath (63, 1, D) a +4 chain mail of magic resistance (67, 1, D) a +3 dagger of holy wrath (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (19, 2, D) a sack of spiders (20, 2, D) the +9 mace "Killer Bee's Doom" {flame, rN++ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It greatly protects you from negative energy. (21, 2, D) a +0 halberd a plain deck of wonders (22, 2, D) the cursed +0 leather armour "Qucko" {+Blink rC- rN+++ Int-4} It affects your intelligence (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you blink. It has a curse placed upon it. (23, 2, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (24, 2, D) an ornate deck of summoning (25, 2, D) Iskenderun's Reference Book on Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Irradiate Conjuration/Transmutation 5 (26, 2, D) a plain deck of summoning (27, 2, D) a disc of storms (28, 2, D) a +5 vampiric battleaxe (29, 2, D) a +1 war axe of freezing (37, 2, D) a fan of gales (38, 2, D) a +0 trident (still there?) a +0 trident (still there?) (39, 2, D) a book of Hinderance (40, 2, D) a sack of spiders (41, 2, D) an uncursed ring of wizardry (42, 2, D) a +1 long sword of holy wrath (49, 2, D) a +2 chain mail of magic resistance (51, 2, D) a +2 demon trident of draining (52, 2, D) a +5 hunting sling of flaming (54, 2, D) a +2 ring of strength (62, 2, D) the +5 short sword "Cipyunk" {pierce, rPois MR+ Int-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (73, 2, D) a +0 dire flail a plain deck of changes (75, 2, D) the +3 morningstar "Elf's Peril" {venom, +Blink Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It lets you blink. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (20, 3, D) a +0 robe an uncursed amulet of the gourmand a +0 halberd an uncursed amulet of clarity (21, 3, D) a +0 glaive (unseen) (23, 3, D) a +0 flail (unseen) (24, 3, D) a +0 robe (unseen) (25, 3, D) a +0 scimitar (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (23, 5, D) (unseen) (26, 5, D) a +0 spear (unseen) (39, 5, D) a +1 demon trident of venom (67, 5, D) a +0 flail (unseen) (68, 5, D) a +0 short sword (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed ring of positive energy (62, 9, D) an uncursed ring of positive energy (70, 9, D) a +2 hand crossbow of evasion (71, 9, D) a +1 great sword of freezing (72, 9, D) a legendary deck of wonders (23, 10, D) an uncursed ring of fire (unseen) (62, 10, D) a +0 robe (70, 10, D) an uncursed staff of death (62, 11, D) an uncursed staff of earth (3, 13, D) a fan of gales (4, 13, D) a +0 trident (6, 13, D) a +2 pair of boots of flying (9, 13, D) an uncursed staff of air (10, 13, D) a +1 chain mail of poison resistance (11, 13, D) a -1 rod of shadows (11/11) (49, 13, D) a +0 spear of pain (54, 13, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (55, 13, D) the +12 battleaxe "Nytun" {drain, rF++} (still there?) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. a book of Air (still there?) (2, 14, D) a book of Maledictions (4, 14, D) a +4 ring of strength (5, 14, D) a sack of spiders (6, 14, D) an uncursed staff of earth (7, 14, D) a +0 quarterstaff of draining the ring "Putesteu" {SustAb rPois} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from poison. (10, 14, D) a scroll of brand weapon (12, 14, D) a phial of floods (50, 14, D) an uncursed staff of air (51, 14, D) an uncursed ring of see invisible (52, 14, D) a +4 scale mail of magic resistance (53, 14, D) the ring of Top Uwor {rPois Str+2 SInv} [ring of strength] It affects your strength (+2). It protects you from poison. It enhances your eyesight. (54, 14, D) the +10 longbow of Dawn {freeze, rPois Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. (55, 14, D) an uncursed ring of fire (3, 15, D) a book of Control (4, 15, D) a phantom mirror (5, 15, D) an uncursed staff of conjuration (6, 15, D) a +1 great sword of holy wrath (7, 15, D) a +3 scimitar of holy wrath (8, 15, D) a +3 chain mail of poison resistance (9, 15, D) an uncursed staff of cold (10, 15, D) the +2 chain mail of Okawaru's Envy {Int+4} It affects your intelligence (+4). (35, 15, D) a +2 plate armour of magic resistance (36, 15, D) a cursed ring of loudness (37, 15, D) a +0 antimagic battleaxe (38, 15, D) a +0 ring mail of cold resistance (39, 15, D) a lamp of fire (40, 15, D) a +2 flail of protection (41, 15, D) a book of Transfigurations (42, 15, D) an uncursed amulet of stasis (43, 15, D) a +4 ring mail of positive energy (5, 16, D) a +1 scythe of venom (unseen) (7, 16, D) a +4 antimagic scythe (35, 16, D) the +2 robe of Conscience {Int-4 Dex+5} It affects your intelligence (-4). It affects your dexterity (+5). (36, 16, D) the ring of Haheic {SustAb rElec} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It insulates you from electricity. (37, 16, D) the +9 falchion "Femes" {venom, Contam rC+ MP+9 Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (38, 16, D) a cursed staff of earth (40, 16, D) a manual of Stealth (41, 16, D) the ring "Pajaadea" {rC+ MR+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (42, 16, D) Azaczor's Handbook of Flying Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Throw Flame Conjuration/Fire 2 d - Throw Frost Conjuration/Ice 2 e - Freezing Cloud Conjuration/Ice/Air 6 f - Conjure Ball Lightning Conjuration/Air 6 (43, 16, D) a +4 rod of destruction (10/10) (52, 16, D) a +4 rapier of speed (6, 17, D) a +2 scythe of protection (15, 17, D) a +2 scythe of protection (19, 17, D) a +2 bardiche of venom (20, 17, D) the +3 spear of Imiar {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (21, 17, D) the ring "Quevvyo" {+cTele rPois rN+++ Int-3 Stlth-} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (-3). It protects you from poison. It renders you almost immune to negative energy. It makes you less stealthy. (22, 17, D) 2 royal jellies (23, 17, D) a scroll of brand weapon (25, 17, D) a +0 scimitar of flaming (26, 17, D) a manual of Stealth (28, 17, D) an uncursed amulet of regeneration (39, 17, D) a +6 ring of strength a +6 ring of strength a cursed +6 ring of dexterity a +6 ring of dexterity (52, 17, D) a +0 quarterstaff (unseen) (61, 17, D) a plain deck of defence (62, 17, D) a cursed ring of loudness (63, 17, D) a +4 scimitar of draining (64, 17, D) a plain deck of summoning (71, 17, D) a +2 battleaxe of pain (73, 17, D) an uncursed ring of see invisible (2, 18, D) a +3 antimagic hand axe (unseen) (19, 18, D) a cursed ring of loudness (20, 18, D) the +1 leather armour "Ejoxon Quve" {MR+} It affects your resistance to hostile enchantments. (22, 18, D) an uncursed ring of ice (23, 18, D) a +4 ring mail of positive energy (25, 18, D) the +2 hand crossbow of Kinasax {flame, rElec Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It makes you more stealthy. (26, 18, D) a +0 scimitar of flaming (27, 18, D) an ornate deck of wonders (28, 18, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (29, 18, D) the +4 scale mail of the Frog {rN+} It protects you from negative energy. (52, 18, D) an uncursed staff of wizardry (62, 18, D) a cursed -4 ring of slaying (63, 18, D) a +2 rapier of venom (72, 18, D) a +1 war axe of flaming (73, 18, D) the amulet of the Cockroach {Gourm rC- MR+ Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (23, 19, D) the +8 chain mail of the Quahog {rC+} It protects you from cold. (24, 19, D) a +2 plate armour of cold resistance (25, 19, D) a +4 scimitar of flaming a phial of floods (25, 20, D) a +1 robe of magic resistance a +3 buckler (26, 21, D) a +0 demon whip of draining (5, 23, D) a +3 halberd of distortion (unseen) (10, 23, D) the cursed +3 dagger of the Inferno {drain, rC+ rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a +2 shortbow of flaming a +3 ring mail of fire resistance the amulet "Huseumpu" {Regen+ MP+9 Str+3} [amulet of regeneration] It affects your strength (+3). It affects your magic capacity (+9). It increases your rate of regeneration. (4, 24, D) a +1 scythe of venom (31, 25, D) a +6 rapier of speed (unseen) (49, 25, D) the Disquisition on Malediction Spells Type Level a - Confusing Touch Hexes 2 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Cause Fear Hexes 4 (50, 25, D) a +3 halberd of protection (53, 25, D) an uncursed staff of summoning (54, 25, D) a +2 ring mail of cold resistance (55, 25, D) a +2 blowgun of evasion (50, 26, D) a book of Dreams (51, 26, D) a +0 pair of gloves of archery (52, 26, D) an uncursed amulet of warding (53, 26, D) a +0 hand crossbow of flaming (54, 26, D) an uncursed staff of death (30, 27, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of wizardry (61, 27, D) a +0 mace a cursed +0 chain mail an uncursed staff of fire (62, 27, D) a +0 glaive a +0 plate armour a +0 leather armour of positive energy (63, 27, D) a +0 leather armour an uncursed amulet of rage a +2 mace of protection (71, 27, D) an uncursed staff of summoning (72, 27, D) the +8 battleaxe of the Ancient Orbs {chop, rPois rF- MR+ MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 28, D) a +0 hand axe a fan of gales (64, 28, D) a +0 battleaxe a +0 plate armour (65, 28, D) a +0 dagger (71, 28, D) an uncursed staff of summoning (72, 28, D) an uncursed ring of stealth (73, 28, D) the +7 chain mail of Hoplinke {rElec rF+++ rC+ Str-5} It affects your strength (-5). It renders you almost immune to fire. It protects you from cold. It insulates you from electricity. (34, 29, D) a scroll of brand weapon (37, 29, D) the +6 greatsling "Xagheixeip" {freeze, rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It affects your magic capacity (+9). (38, 29, D) a book of Burglary (40, 29, D) a +2 helmet of see invisible (41, 29, D) the ring "Mutoph" {+Blink +Inv MR+ Str-2 Stlth+} [ring of protection from magic] It affects your strength (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It makes you more stealthy. (42, 29, D) a book of Cantrips (43, 29, D) a lamp of fire (44, 29, D) a book of the Warp (63, 29, D) a +0 mace a +6 blowgun a +0 chain mail a +1 hand axe of electrocution a +0 chain mail (72, 29, D) an uncursed staff of poison (20, 30, D) a +1 great sword of flaming (unseen) (35, 30, D) a stone of tremors (36, 30, D) a legendary deck of summoning (37, 30, D) the +5 scimitar of Hospitality {vamp, rElec Str+9 Dex-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+9). It affects your dexterity (-5). It insulates you from electricity. (39, 30, D) a book of Debilitation (40, 30, D) a fan of gales (41, 30, D) a +2 dagger of venom (42, 30, D) the +6 spear of Trog's Brutal Revenge {freeze, Str+7 Dex-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your dexterity (-3). (43, 31, D) the Collected Works on the Glacial Escort Spells Type Level a - Abjuration Summoning 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Summon Lightning Spire Summoning/Air 4 e - Shadow Creatures Summoning 5 (20, 33, D) a book of Dreams (21, 33, D) a +0 mace (22, 33, D) an ornate deck of wonders (23, 33, D) a +4 scale mail of fire resistance (24, 33, D) an uncursed staff of fire (25, 33, D) a book of the Warp (26, 33, D) an uncursed staff of conjuration (27, 33, D) a +0 great sword of electrocution (29, 33, D) an Akashic Record (6, 34, D) an uncursed amulet of resist mutation (7, 34, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (8, 34, D) an uncursed staff of energy (19, 34, D) a plain deck of changes (21, 34, D) an uncursed staff of energy (23, 34, D) a lamp of fire (24, 34, D) the ring "Ugitry" {+Fly rElec rN+ MR- Int-3} [ring of positive energy] It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (26, 34, D) a +2 long sword of protection (27, 34, D) a sack of spiders (28, 34, D) a +3 halberd of flaming (8, 35, D) 5 large rocks (21, 35, D) a +4 hunting sling of freezing (22, 35, D) a +1 plate armour of fire resistance (23, 35, D) a +0 dire flail a +3 scale mail of poison resistance the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (24, 35, D) an uncursed amulet of rage (25, 35, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. the +3 halberd "Isaebrocs" {speed, Str+2 Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (+3). It makes you more stealthy. (26, 35, D) an uncursed staff of conjuration (27, 35, D) an ornate deck of wonders (6, 36, D) a +0 shortbow (unseen) (8, 36, D) a +0 arbalest (unseen) (22, 36, D) a +1 pair of boots of stealth (25, 36, D) a +2 scythe of freezing (26, 36, D) a +2 vampiric scythe (25, 37, D) a +5 vampiric scythe (50, 37, D) a +3 war axe of electrocution (51, 37, D) the +1 scythe "Weot" {venom, MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (52, 37, D) a +2 arbalest of flaming (53, 37, D) the +9 plate armour of Piant {+Fly rPois rF+ Str+4} It affects your strength (+4). It protects you from fire. It protects you from poison. It lets you fly. (54, 37, D) a fan of gales (59, 37, D) an uncursed ring of positive energy (60, 37, D) a plain deck of changes (61, 37, D) a cursed ring of loudness (62, 37, D) a +1 chain mail of fire resistance (63, 37, D) a lamp of fire (70, 37, D) a plain deck of wonders (71, 37, D) a +2 mace of draining (72, 37, D) a +1 hand axe of chopping (73, 37, D) a scroll of brand weapon (49, 38, D) a +4 plate armour of fire resistance (50, 38, D) a lamp of fire (51, 38, D) an uncursed staff of fire (59, 38, D) an uncursed staff of summoning (60, 38, D) a scroll of brand weapon (61, 38, D) a +2 leather armour of fire resistance (63, 38, D) a +0 hand axe of chopping (70, 38, D) a +0 large shield of protection (71, 38, D) a +2 broad axe of chopping (72, 38, D) a +1 dagger of venom (73, 38, D) the +5 scale mail of the Orb {rPois rN++ MR+ Int-5} It affects your intelligence (-5). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (61, 40, D) a +0 flail (7, 42, D) a large rock an arrow of frost an arrow (30, 42, D) a +0 demon trident of draining (7, 43, D) an arrow (30, 43, D) a +2 quarterstaff of draining the +10 war axe "Suvae" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (52, 43, D) a +1 demon blade of pain (unseen) (7, 44, D) an arrow an arrow of frost (26, 44, D) a +0 scythe of venom (7, 45, D) an arrow (29, 45, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (7, 46, D) 3 arrows