DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the +6 scimitar "Vusainki" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (36, 1, D) a book of Air (38, 1, D) a +3 scale mail of poison resistance (39, 1, D) the Reference Book on Boosts Spells Type Level a - Infusion Charms 1 b - Flight Charms/Air 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (40, 1, D) a +1 falchion of electrocution (41, 1, D) a +2 battleaxe of flaming (42, 1, D) a +2 plate armour of magic resistance (49, 1, D) a book of Conjurations (50, 1, D) the -2 pair of boots of Beyond {rPois rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from poison. (52, 1, D) 4 scrolls of enchant weapon (53, 1, D) a +2 quick blade (54, 1, D) a +2 robe of positive energy (55, 1, D) a +4 arbalest of flaming (61, 1, D) a +0 short sword a +0 leather armour the +2 cloak of Purpose {rElec rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. (62, 1, D) a +2 long sword of protection (63, 1, D) a +3 plate armour of cold resistance a +0 ring mail (69, 1, D) a plain deck of changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (36, 2, D) a cursed +2 hand axe of electrocution a cursed +0 robe an uncursed ring of protection from magic (37, 2, D) a +0 dagger a +0 robe a fan of gales (38, 2, D) a +0 dagger (39, 2, D) a cursed +0 great sword a +0 robe a +5 shortbow (40, 2, D) an uncursed amulet of regeneration (42, 2, D) an uncursed staff of power (49, 2, D) an uncursed ring of positive energy (50, 2, D) a book of Necromancy (51, 2, D) a +0 falchion of electrocution (52, 2, D) a plain deck of destruction (53, 2, D) a +2 ring mail of cold resistance (54, 2, D) a +2 executioner's axe of flaming (55, 2, D) a +2 robe of fire resistance (61, 2, D) a +0 hand axe 5 tomahawks (62, 2, D) a +0 short sword a disc of storms (73, 2, D) a +0 shortbow 8 poisoned arrows the +7 chain mail of the Louse {rPois rN+ MP+9 Stlth-} It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It makes you less stealthy. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (39, 3, D) a +0 battleaxe of venom (unseen) (40, 3, D) a cursed +2 flail of freezing a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (74, 4, D) a +0 scimitar (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (52, 5, D) a manual of Invocations (67, 5, D) a large rock a +0 giant club (68, 5, D) a +0 giant club (74, 5, D) 3 poisoned arrows (68, 6, D) a large rock (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (52, 9, D) (unseen) (63, 9, D) a crystal ball of energy (71, 9, D) the ring "Ryijisk" {rC+ MR- Dex+2 Slay+2} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It affects your resistance to hostile enchantments. (72, 9, D) a book of Dreams (41, 10, D) a +0 robe (unseen) (62, 10, D) a +2 war axe of venom (72, 10, D) an uncursed ring of teleport control (51, 13, D) a +2 arbalest of evasion (52, 13, D) a cursed amulet of inaccuracy (53, 13, D) a stone of tremors (54, 13, D) an ornate deck of defence (55, 13, D) an uncursed staff of earth (50, 14, D) a +2 shortbow of flaming (51, 14, D) a phantom mirror (52, 14, D) a +0 short sword (still there?) a book of Control (still there?) (53, 14, D) a +0 short sword (still there?) a +0 leather armour (still there?) (54, 14, D) an uncursed staff of summoning (55, 14, D) a disc of storms (51, 15, D) a +0 scimitar (52, 15, D) a +0 longbow 56 arrows a +0 leather armour an uncursed ring of flight a +0 trident (53, 15, D) a +0 longbow (unseen) (54, 15, D) a +0 long sword (unseen) (38, 16, D) the +27 Lear's hauberk (39, 16, D) an uncursed ring of ice (40, 16, D) a book of the Dragon (51, 16, D) a +0 long sword (52, 16, D) a cursed -1 short sword a +0 scale mail (53, 16, D) a +0 long sword (unseen) (40, 17, D) a cursed +0 dire flail (unseen) (61, 17, D) the +8 plate armour of Immorality {Int+4} It affects your intelligence (+4). (62, 17, D) a plain deck of wonders (63, 17, D) the +10 mace of Equilibrium {freeze, rPois Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. (71, 17, D) a +0 scimitar a +0 robe the cursed +1 scale mail of the Desert {rCorr Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It protects you from acid and corrosion. It has a curse placed upon it. (72, 17, D) a book of Cantrips (73, 17, D) a book of Geomancy (40, 18, D) a +2 scythe of freezing (62, 18, D) a +5 iron rod (13/13) (63, 18, D) a +2 ring of slaying (64, 18, D) a +2 dagger of venom (71, 18, D) a +0 battleaxe an uncursed staff of cold (72, 18, D) a +0 long sword an uncursed amulet of the gourmand (73, 18, D) an uncursed ring of invisibility (38, 19, D) a +0 trident (40, 19, D) a +2 war axe of flaming (62, 19, D) a +0 battleaxe (unseen) (52, 22, D) an arrow (53, 25, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (50, 26, D) a +0 flail of venom (51, 26, D) a +3 ring mail of cold resistance (53, 26, D) a phial of floods (54, 26, D) a +5 rod of clouds (13/13) (61, 27, D) the +3 hunting sling of Defiance {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (62, 27, D) a +0 club the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 27, D) a +0 dagger a +0 robe a phial of floods (64, 27, D) a +0 dagger a +0 robe a scroll of brand weapon (71, 27, D) a +2 great sword of holy wrath (72, 27, D) a +0 spear (73, 27, D) a lamp of fire (62, 28, D) a +3 whip of pain a +0 chain mail a +0 dagger a +0 robe a +1 vampiric spear (63, 28, D) a +0 club a cursed +0 leather armour an uncursed staff of earth (64, 28, D) a +0 dagger a +0 robe an uncursed ring of invisibility (71, 28, D) a +3 giant spiked club (72, 28, D) a book of Battle (64, 29, D) a +0 flail a +0 chain mail (70, 29, D) a +0 rapier a +0 robe (71, 29, D) a +0 blowgun a +2 spear of venom 2 curare-tipped needles (52, 30, D) a +2 plate armour of cold resistance the ring "Juosm" {rF+ MR+ Int+2 Dex-4 SInv} [ring of protection from magic] It affects your intelligence (+2). It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (52, 31, D) a +1 rapier of draining an uncursed ring of protection from magic an uncursed staff of power (72, 34, D) a curare-tipped needle (49, 37, D) a +1 battleaxe of venom (50, 37, D) a +4 blowgun (51, 37, D) a disc of storms (53, 37, D) an uncursed staff of summoning (54, 37, D) a lamp of fire (60, 37, D) a +0 dagger a +0 robe (61, 37, D) an uncursed staff of air (62, 37, D) a +4 dagger of venom (63, 37, D) an uncursed staff of energy (69, 37, D) a book of Debilitation (70, 37, D) the +8 bardiche of Piuj {holy, rN++ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from negative energy. It makes you less stealthy. (71, 37, D) a stone of tremors (72, 37, D) a +2 rapier of freezing (73, 37, D) an uncursed staff of conjuration (49, 38, D) a +2 rapier of electrocution (50, 38, D) a plain deck of defence (51, 38, D) an ornate deck of destruction (52, 38, D) a +1 ring mail of cold resistance (59, 38, D) an ornate deck of summoning (60, 38, D) a box of beasts (62, 38, D) a cursed +0 falchion a +0 robe the Handbook of Arcane Weapons Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Lightning Bolt Conjuration/Air 5 (63, 38, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (70, 38, D) a +2 ring mail of fire resistance (72, 38, D) a +1 ring mail of magic resistance (73, 38, D) a +3 morningstar of protection (71, 41, D) a +0 rapier a +0 robe (61, 44, D) a +0 hand axe