DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed amulet of guardian spirit (62, 1, D) a +0 chain mail of positive energy (63, 1, D) a cursed staff of cold (68, 1, D) a plain deck of changes (69, 1, D) a plain deck of wonders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) the +5 greatsling of Gluttony {velocity, +Inv rF- rN+} Any stone fired from it inflicts extra damage. It makes you vulnerable to fire. It protects you from negative energy. It lets you turn invisible. (75, 2, D) a +0 trident (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 trident of piercing (75, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (70, 9, D) a +4 shortbow (71, 9, D) a +2 long sword of draining (72, 9, D) a ball python corpse (skeletalised by now) (62, 10, D) a plain deck of wonders (70, 10, D) a +0 mace (still there?) a box of beasts (still there?) (72, 10, D) a +0 war axe a +0 robe a +1 whip of venom (62, 12, D) a +0 short sword (63, 12, D) a +0 morningstar (62, 13, D) a +0 flail a +4 ring of strength (61, 17, D) an uncursed staff of conjuration (62, 17, D) a phial of floods (64, 17, D) a +0 morningstar of holy wrath (72, 17, D) a +0 long sword a +0 buckler an uncursed staff of air (73, 17, D) a +4 giant club (63, 18, D) a +1 arbalest of flaming (64, 18, D) an uncursed staff of death (71, 18, D) an uncursed staff of power (72, 18, D) a +0 shortbow 25 arrows a +0 leather armour the cursed +0 broad axe of Uttipep {speed, rC+ Str+4 Int+3 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-4). It protects you from cold. It has a curse placed upon it. an elf corpse (skeletalised by now) (73, 18, D) the ring "Woemo" {Contam +Blink MR+ MP+9 Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It causes magical contamination when unequipped. It makes you less stealthy. (71, 19, D) a +0 long sword an elf corpse (skeletalised by now) (71, 20, D) a cursed +0 short sword an elf corpse (skeletalised by now) (72, 20, D) a +0 long sword a +0 short sword (64, 23, D) an uncursed ring of flight (72, 24, D) an arrow (62, 27, D) a +3 mace of crushing (65, 27, D) the +0 robe "Vale Rot" {rC++ Str-3} It affects your strength (-3). It greatly protects you from cold. (72, 27, D) the Tome of Malediction and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Invisibility Hexes 6 (62, 28, D) an uncursed staff of poison (63, 28, D) a phantom mirror (64, 28, D) a +3 lajatang of venom (71, 28, D) a +4 shortbow of velocity (72, 28, D) a +0 war axe a +0 chain mail a +0 dagger a +0 robe a +2 halberd of chopping an orc corpse (skeletalised by now) (73, 28, D) a +0 mace a scroll of brand weapon (74, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 29, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 30, D) a +0 dire flail (unseen) (62, 31, D) a +0 arbalest (unseen) (62, 32, D) a +0 arbalest (unseen) (63, 32, D) a bolt (63, 33, D) a +0 broad axe (unseen) (61, 34, D) a +0 long sword (unseen) (63, 34, D) a large rock (still there?) 3 bolts (still there?) (64, 34, D) a bolt