DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a disc of storms (63, 1, D) the +5 war axe of the Elven Halls {holy, rElec rPois MR- Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (67, 1, D) a cursed staff of poison (68, 1, D) a +0 short sword (69, 1, D) a plain deck of escape (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 rapier (73, 2, D) a cursed staff of conjuration (75, 2, D) a crystal ball of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (63, 4, D) (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (63, 5, D) a +0 dagger (unseen) (68, 5, D) a +0 flail of venom (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +1 dire flail of protection (63, 9, D) a +6 war axe of chopping (70, 9, D) the Volume of Scorching Combat Magic Spells Type Level a - Fireball Conjuration/Fire 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Fire Conjuration/Fire 6 (71, 9, D) an uncursed staff of summoning (70, 10, D) a +2 halberd of protection (72, 10, D) a +1 hunting sling of velocity (61, 17, D) an uncursed staff of fire (62, 17, D) the ring of Odosucs {Int+2 Dex+3} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (+3). (63, 17, D) a scroll of recharging (64, 17, D) an uncursed staff of power (71, 17, D) a cursed staff of death (72, 17, D) 4 scrolls of enchant weapon (73, 17, D) an uncursed staff of earth (62, 18, D) an uncursed staff of conjuration (63, 18, D) the cursed +2 dagger of Neow {venom, +Rage Str+2 Dex+2 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). It lets you go berserk. It makes you less stealthy. It has a curse placed upon it. (64, 18, D) a +0 ring mail of fire resistance (73, 18, D) a plain deck of summoning (62, 21, D) a sheep corpse (skeletalised by now) (63, 21, D) a giant frog corpse (skeletalised by now) (71, 24, D) a cursed staff of cold (unseen) (61, 27, D) a book of Battle (62, 27, D) an uncursed staff of poison (63, 27, D) a fan of gales (71, 27, D) a +3 mace of protection (72, 27, D) a phial of floods (73, 27, D) an uncursed staff of death (62, 28, D) Rypur's Tome of Gliding Aid Spells Type Level a - Song of Slaying Charms 2 b - Flight Charms/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Deflect Missiles Charms/Air 6 (63, 28, D) a +1 large shield of protection (64, 28, D) an ornate deck of wonders (71, 28, D) a +6 quarterstaff of holy wrath (72, 28, D) a +0 vampiric spear (73, 28, D) an uncursed staff of death (62, 30, D) a +0 trident (unseen) (63, 30, D) a +0 trident (64, 30, D) a +0 trident (unseen) (65, 30, D) a +0 shortbow of flaming (unseen) (62, 31, D) a +0 shortbow (unseen) (63, 31, D) a hippogriff corpse (skeletalised by now) (64, 31, D) a +0 shortbow 9 arrows (63, 32, D) a tomahawk 7 arrows (64, 32, D) a +0 shortbow 13 arrows (63, 33, D) an arrow a tomahawk (73, 33, D) a +0 morningstar (63, 34, D) an arrow (49, 37, D) a +0 long sword (50, 37, D) an uncursed staff of fire (51, 37, D) a lantern of shadows (53, 37, D) the Grimoire of Quantum Moulding Spells Type Level a - Blink Translocation 2 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 3 d - Phase Shift Translocation 5 e - Blade Hands Transmutation 5 (59, 37, D) a book of Geomancy (60, 37, D) a manual of Axes (62, 37, D) a scroll of brand weapon (63, 37, D) the +10 hunting sling of Deflation {freeze, MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your magic capacity (+9). (69, 37, D) a cursed amulet of inaccuracy (70, 37, D) a sack of spiders (71, 37, D) a disc of storms (72, 37, D) an uncursed staff of air (73, 37, D) a +0 dire flail (49, 38, D) a cursed staff of power (50, 38, D) a scroll of holy word (51, 38, D) an uncursed amulet of guardian spirit (52, 38, D) an uncursed staff of wizardry (53, 38, D) an uncursed amulet of faith (59, 38, D) a +2 morningstar of crushing (60, 38, D) a crystal ball of energy (61, 38, D) a book of Conjurations (62, 38, D) a +1 scimitar (63, 38, D) an uncursed staff of wizardry (70, 38, D) the +10 dagger "Leoquyxt" {speed, rPois rC+++ SInv Stlth+} Attacks with this weapon are significantly faster. It renders you almost immune to cold. It protects you from poison. It enhances your eyesight. It makes you more stealthy. (71, 38, D) a lantern of shadows (72, 38, D) a cursed staff of poison (73, 38, D) a box of beasts (70, 40, D) a +0 arbalest (unseen) (70, 41, D) a +1 great mace of holy wrath (unseen) (71, 41, D) a +0 battleaxe a +0 chain mail (60, 42, D) a +0 hand axe (unseen) (59, 43, D) the +10 falchion of Wiasuji {speed, rElec Int-3 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+3). It insulates you from electricity. (unseen) (71, 44, D) a bolt (51, 45, D) an arrow