DEFE the Dungeon (0, 0, D) a potion of flight (1, 0, D) the +8 trident of Spite {pierce, Contam +Inv MP+9 Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your magic capacity (+9). It lets you turn invisible. It causes magical contamination when unequipped. (2, 0, D) a scroll of fear (3, 0, D) a crystal ball of energy (4, 0, D) Lehudib's Collected Works on Hurtful Clay Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Throw Flame Conjuration/Fire 2 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Shatter Earth 9 (5, 0, D) a +0 club (6, 0, D) the +1 robe "Fostipn" {Contam rN+ Regen+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It causes magical contamination when unequipped. It increases your rate of regeneration. (7, 0, D) 9 stones (8, 0, D) a +3 falchion of slicing (9, 0, D) a +1 vampiric spear (10, 0, D) a potion of brilliance (11, 0, D) a plain deck of wonders (12, 0, D) 26 bolts (13, 0, D) a fan of gales (15, 0, D) 6 stones (16, 0, D) the +1 robe of Birdsong {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). (18, 0, D) 17 stones (0, 1, D) an ornate deck of wonders (1, 1, D) 3 scrolls of identify (2, 1, D) a +6 spear of freezing (4, 1, D) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (5, 1, D) the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. (6, 1, D) an uncursed ring of magical power (7, 1, D) an uncursed ring of wizardry (8, 1, D) a scroll of identify (10, 1, D) a +1 pair of gloves (11, 1, D) an uncursed staff of fire (12, 1, D) an uncursed staff of wizardry (13, 1, D) a +0 leather armour (14, 1, D) a slice of pizza (16, 1, D) a scroll of fog (17, 1, D) a +0 longbow of freezing (0, 2, D) a +3 arbalest of freezing (2, 2, D) a scroll of identify (3, 2, D) an uncursed staff of earth (4, 2, D) the Volume of the Bewitching Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 e - Summon Demon Summoning 5 (5, 2, D) 4 large rocks a bread ration (6, 2, D) the cursed +1 whip "Qishrox" {elec, Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It has a curse placed upon it. (7, 2, D) an uncursed staff of cold (8, 2, D) 3 gold pieces (9, 2, D) 17 bolts (10, 2, D) a +4 ring mail of fire resistance (11, 2, D) 2 large rocks (still there?) 13 gold pieces (still there?) (12, 2, D) a +0 leather armour (15, 2, D) a +2 dire flail of protection (16, 2, D) the +7 chain mail "Raog" {rF++ rCorr Dex-4} It affects your dexterity (-4). It greatly protects you from fire. It protects you from acid and corrosion. (0, 3, D) a +0 ring mail (1, 3, D) 22 stones (2, 3, D) a legendary deck of summoning (4, 3, D) a +0 hand axe of venom (5, 3, D) a +0 hand axe (6, 3, D) a +0 battleaxe of freezing (7, 3, D) a +0 giant spiked club a book of Maledictions (8, 3, D) a phial of floods (9, 3, D) 16 poisoned needles (10, 3, D) a +0 antimagic glaive (12, 3, D) a +0 dagger (13, 3, D) a +0 leather armour (14, 3, D) a plain deck of defence (15, 3, D) the Volume of Black Magic Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Simulacrum Ice/Necromancy 6 (16, 3, D) a +5 shortbow of flaming (17, 3, D) a +0 leather armour (18, 3, D) a +0 leather armour of magic resistance (11, 4, D) a large rock (10, 5, D) a +0 giant club (12, 5, D) a +1 battleaxe of freezing an uncursed ring of magical power 15 gold pieces (13, 5, D) a +0 giant club (unseen) (18, 5, D) a +0 battleaxe of freezing (unseen) (11, 6, D) a +2 great sword of flaming (13, 6, D) a +1 great sword of flaming 17 gold pieces a cursed -3 dire flail a +0 great mace (16, 6, D) a large rock (17, 6, D) 2 large rocks (18, 6, D) a +4 glaive of freezing a large rock (19, 6, D) a +0 giant club a +0 giant spiked club a +1 battleaxe of freezing 16 large rocks a +1 great sword of flaming (20, 6, D) a +0 giant spiked club 5 large rocks a +0 giant spiked club (-48, 7, D) the Orb of Zot (20, 7, D) a +0 crystal plate armour a +4 shortbow of flaming 9 large rocks a +1 great sword of flaming an uncursed ring of poison resistance a +0 great sword of flaming the ring "Nisuv Rasm" {rElec rPois Str+3 Int-2 Slay+2} [ring of strength] It affects your strength (+3). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. (-20, 8, D) a storm dragon corpse (skeletalised by now) (20, 8, D) 6 large rocks a +2 great sword of flaming (-20, 9, D) a +3 war axe (unseen) (20, 9, D) 2 large rocks a +0 great sword of flaming 7 gold pieces (-38, 10, D) the +1 cloak of Temperance {rElec Dex-2 Slay+5 Stlth+} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It makes you more stealthy. (1, 10, D) a +2 spear of piercing (2, 10, D) a +1 falchion of protection (11, 10, D) a +0 short sword (20, 10, D) 3 large rocks a +0 long sword (-39, 11, D) a moth of wrath corpse (-31, 11, D) a +1 battleaxe of freezing a frost giant corpse (-28, 11, D) a +3 demon whip (unseen) (-1, 11, D) a +2 hand axe of chopping a +5 bardiche of venom (0, 11, D) a +0 mace (3, 11, D) the +6 Sword of Cerebov {flame} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. a potion of mutation (20, 11, D) a large rock a +0 battleaxe of freezing a cursed -3 giant spiked club (-31, 12, D) 6 needles of sleeping 7 exploding tomahawks (-29, 12, D) a +3 halberd of freezing (-1, 12, D) a +0 long sword of protection (0, 12, D) a cursed -2 short sword (20, 12, D) a +0 dire flail a +0 dire flail a +0 rapier a +0 rapier a +0 leather armour (-34, 13, D) a +2 flail of crushing (-25, 13, D) a +5 demon blade of slicing a +0 plate armour (-24, 13, D) a +4 demon whip a +0 chain mail (-23, 13, D) a +3 long sword of flaming a cursed +0 chain mail (11, 13, D) an arrow (13, 13, D) an arrow (14, 13, D) an arrow (15, 13, D) 2 arrows (16, 13, D) a +0 longbow 44 arrows a +0 leather armour (17, 13, D) a +2 rapier of electrocution (unseen) (20, 13, D) a +3 double sword of electrocution a +0 giant spiked club (-25, 14, D) a cursed +0 dagger a +0 robe (-13, 14, D) a +4 long sword of holy wrath a +0 large shield a +0 glaive a +0 chain mail (5, 14, D) the amulet of Keosauhodd {Clar rC+} [amulet of clarity] It provides mental clarity. It protects you from cold. (7, 14, D) the amulet of Ajed Siu {Stasis rC+ Str+3} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+3). It protects you from cold. (12, 14, D) a +0 rapier a +0 animal skin (15, 14, D) a +1 mace of protection (20, 14, D) 5 large rocks a +0 dire flail a +0 dire flail a +0 cloak (-12, 15, D) a +2 long sword of holy wrath a +0 robe (-11, 15, D) a +4 demon whip of draining (0, 15, D) a +1 scimitar of holy wrath 2 arrows a +0 glaive (4, 15, D) the amulet of Attitude {Spirit rF- rC+ SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you vulnerable to fire. It protects you from cold. It enhances your eyesight. (20, 15, D) a +0 giant spiked club (-1, 16, D) a +0 longbow (unseen) (4, 16, D) the ring "Poiczaev" {rN++ MR+ Int+4 Dex-5} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (-5). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (-13, 17, D) a +3 glaive of venom a +1 plate armour of cold resistance (5, 17, D) the ring "Jutt" {rElec rC+ Stlth+} [ring of stealth] It protects you from cold. It insulates you from electricity. It makes you more stealthy. (16, 17, D) a +0 longbow 12 arrows a cursed +0 leather armour (16, 18, D) an arrow (20, 18, D) a +2 rapier of speed a +0 rapier a cursed +0 leather armour (16, 19, D) 2 arrows (20, 19, D) a +0 dire flail a +0 dire flail (-47, 20, D) a +0 long sword a +0 chain mail (-46, 20, D) a bolt (-34, 20, D) a cursed -2 spear (unseen) (-25, 20, D) a cursed +0 scale mail (-24, 20, D) a Fen Folio (0, 20, D) the amulet of Qaorawk {Stasis rPois} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It protects you from poison. (-46, 21, D) a bolt (-33, 21, D) a +1 scimitar of flaming a +2 longbow of freezing a +0 robe a +0 quarterstaff a +0 robe 16 arrows (-25, 21, D) a +0 leather armour (-2, 21, D) the ring "Ruhiasie" {rElec rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. (1, 21, D) the ring "Asayhez" {SustAb rC+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It protects you from cold. (13, 21, D) a +0 scimitar (16, 21, D) a +0 giant club (still there?) a +2 battleaxe of freezing (still there?) 7 large rocks (still there?) (-48, 22, D) a +0 short sword a +0 short sword a +0 arbalest 12 bolts (-45, 22, D) a +1 war axe of electrocution (-33, 22, D) a large rock (-32, 22, D) 2 arrows a large rock (-31, 22, D) a large rock (-16, 22, D) a +3 demon trident of flaming (unseen) (0, 22, D) the amulet "Yplaen" {Spirit rF++ rC- rN++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (4, 22, D) an arrow of flame (15, 22, D) a +0 broad axe a +4 plate armour of magic resistance (16, 22, D) a +0 giant club 15 large rocks a +0 dire flail a +2 great mace of venom a +2 great sword of flaming an uncursed ring of fire a +0 giant club a +2 battleaxe of freezing a +1 great sword of flaming a +1 battleaxe of freezing an arrow (-32, 23, D) a +0 dagger (still there?) a +0 mace (still there?) (-17, 23, D) a +4 broad axe (unseen) (-16, 23, D) a +0 rapier a +0 rapier a +0 leather armour a +5 great mace of flaming a +0 fire dragon armour (-15, 23, D) a +2 demon whip of slashing a +0 chain mail a +2 dagger of speed a +0 robe (-2, 23, D) a +5 battleaxe of freezing (unseen) (2, 23, D) a +2 flail of flaming (unseen) (20, 23, D) 2 large rocks (-17, 24, D) a +3 whip of holy wrath (unseen) (-16, 24, D) a +2 falchion of electrocution (20, 24, D) the +5 robe of Hiwiteuw {rC- rN++ rCorr Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. It protects you from acid and corrosion. (-34, 25, D) a +0 long sword (unseen) (-24, 25, D) a +0 quarterstaff (-53, 26, D) an uncursed ring of wizardry (-34, 26, D) a +3 whip (still there?) a +0 robe (still there?) (-25, 26, D) a +5 scimitar of holy wrath (-24, 26, D) an uncursed staff of wizardry (-7, 26, D) a +3 whip of holy wrath (unseen) (11, 26, D) a +0 dagger of venom (unseen) (15, 26, D) the ring "Homitzo" {MR+ Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (16, 26, D) the ring of the Serpent {rElec Slay+3 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It makes you more stealthy. (20, 26, D) a +1 long sword of slicing (-53, 27, D) an uncursed ring of invisibility (-30, 27, D) a +2 flail of draining a +0 robe (-29, 27, D) a +0 battleaxe a +0 plate armour (4, 27, D) a +0 rapier (9, 27, D) a +0 cloak (15, 27, D) the ring "Astytaitsa" {rElec rPois rF+ MR+ Stlth-} [ring of loudness] It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (16, 27, D) the ring of Kurudi {Fire Str+2 Dex+9} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+2). It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. (-53, 28, D) an uncursed ring of wizardry (-52, 28, D) a +6 ring of evasion (-35, 28, D) a +0 flail a +0 animal skin (-34, 28, D) a +0 battleaxe (-29, 28, D) a +0 short sword a +0 short sword the +6 chain mail of the Four Ships {rElec Regen+ Int+3} It affects your intelligence (+3). It insulates you from electricity. It increases your rate of regeneration. an uncursed amulet of faith (-26, 28, D) the +4 plate armour of Refuge {rPois rN+ MP-9} It protects you from poison. It protects you from negative energy. It affects your magic capacity (-9). (9, 28, D) a +5 quick blade (unseen) (-6, 29, D) a +1 scimitar of protection (2, 29, D) a +3 battleaxe of freezing (unseen) (5, 29, D) a +0 rapier (unseen) (20, 29, D) a pearl dragon hide (-3, 30, D) a +0 robe (unseen) (5, 30, D) a +0 flail (-5, 31, D) a +0 arbalest (unseen) (-3, 31, D) a +0 halberd a +0 robe (-2, 31, D) a +1 hunting sling of evasion (0, 31, D) a +0 cloak (1, 31, D) a +0 dagger (unseen) (-52, 32, D) a +0 spear (-51, 32, D) 26 stones (-48, 32, D) an uncursed staff of death (-46, 32, D) 26 stones (-22, 32, D) a +0 dagger a +0 robe a +1 glaive of flaming a +0 chain mail a +2 broad axe of chopping a +0 plate armour a +6 demon trident of venom a +0 robe (-21, 32, D) a +0 club a +0 robe (-20, 32, D) a +3 battleaxe (still there?) a +0 rapier (still there?) (-5, 32, D) a +0 scimitar (-52, 33, D) a +0 flail of protection (-51, 33, D) 14 silver bolts (-50, 33, D) a lantern of shadows (-47, 33, D) a +0 dagger (-46, 33, D) a +2 whip of electrocution (-22, 33, D) a +0 dagger a +0 robe the +0 robe of Listlessness {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (-20, 33, D) a +0 club (unseen) (-52, 34, D) a large rock (still there?) 9 gold pieces (still there?) (-50, 34, D) a lamp of fire (-49, 34, D) a +0 hunting sling (-48, 34, D) a book of Fire (-46, 34, D) a +3 chain mail of poison resistance (6, 34, D) a +2 scythe of flaming (16, 34, D) a +0 club a +0 cloak (-52, 35, D) a +0 giant club (still there?) a large rock (still there?) (-51, 35, D) 22 stones (-47, 35, D) a potion of mutation (-46, 35, D) a scroll of amnesia (5, 35, D) a +0 greatsling a +2 long sword of flaming 11 sling bullets a +0 robe a +0 buckler (15, 35, D) a +1 demon blade of venom the amulet of Ywneps {rPois Regen+ Dex+5} [amulet of regeneration] It affects your dexterity (+5). It protects you from poison. It increases your rate of regeneration. (16, 35, D) the amulet "Giatz" {Ward rF- rN+ Int+4 Slay+6} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It protects you from negative energy. (-52, 36, D) a cursed -3 giant club a +0 giant spiked club a +3 dire flail a +0 dire flail 10 large rocks a +0 giant spiked club a bread ration (-51, 36, D) a +0 giant club (still there?) a lantern of shadows (still there?) (-50, 36, D) a +6 iron rod (10/10) (-48, 36, D) a +0 spear (-47, 36, D) a scroll of random uselessness (-46, 36, D) 10 stones (-34, 36, D) a +0 whip (-4, 36, D) 8 poisoned tomahawks (3, 36, D) a +0 dire flail (4, 36, D) a sling bullet (5, 36, D) a cursed -1 rapier (unseen) (15, 36, D) the ring of Naximox {+cTele rElec MR+ Int+3} [ring of teleport control] It can be evoked for teleport control. It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (16, 36, D) the ring "Iramev" {Ice Str-4 Int+4 Dex+5} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-4). It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. (-53, 37, D) 4 large rocks a +2 shield of reflection a +0 giant club (-52, 37, D) a large rock a +0 dire flail a +0 giant club a cursed -2 giant club a +6 dagger of freezing a cursed +0 robe a +0 giant club 12 stones (-51, 37, D) a +0 spear a +0 robe the ring of Daffodils {rElec rPois rN+ Str+3 Stlth-} [ring of strength] It affects your strength (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (-50, 37, D) a +2 ring of dexterity (-49, 37, D) a +0 halberd a +0 robe a +0 mace (-47, 37, D) a plain deck of changes (-46, 37, D) 12 stones (-37, 37, D) a +0 whip a +0 leather armour a +0 war axe a +0 plate armour (-35, 37, D) a +0 whip (-33, 37, D) a throwing net a +0 robe an uncursed staff of air (-29, 37, D) a +0 dagger (-27, 37, D) a +0 mace a disc of storms (-52, 38, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 dire flail a +0 dire flail a +0 giant club 8 large rocks a +0 giant spiked club a +0 giant club (-51, 38, D) a +0 halberd a +0 robe (-49, 38, D) an uncursed amulet of guardian spirit (-46, 38, D) Dosoe's Catalogue of the Blaze and Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (-34, 38, D) a book of Battle (-28, 38, D) a +0 rapier a potion of heal wounds (-52, 39, D) an uncursed amulet of rage (-50, 39, D) 16 bolts (-46, 39, D) a +0 chain mail (-37, 39, D) a +2 spear of venom the cursed +1 scale mail of Birdsong {rN+ Regen+ Str-5} It affects your strength (-5). It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (-27, 39, D) a +2 plate armour of fire resistance (-9, 39, D) a +0 battleaxe (-8, 39, D) a cursed -1 glaive (-5, 39, D) a +0 great sword a +0 plate armour (-4, 39, D) a +0 great mace a cursed +0 chain mail (0, 39, D) a +0 war axe a +1 chain mail of cold resistance (6, 39, D) a +0 mace (-19, 40, D) an arrow (-10, 40, D) a +3 broad axe of chopping (-9, 40, D) a +0 short sword (-6, 40, D) a +3 war axe of chopping (-5, 40, D) a +0 battleaxe a +0 plate armour (-4, 40, D) a +0 war axe a +0 chain mail a +0 great mace a cursed +0 chain mail (-1, 40, D) a +0 great sword a +0 chain mail (0, 40, D) a +0 battleaxe a +0 chain mail (1, 40, D) a +1 long sword of holy wrath (2, 40, D) a bolt a +0 war axe a +0 plate armour of fire resistance a +0 long sword a +0 buckler (-19, 41, D) a +0 long sword a +0 buckler a +0 long sword a +0 ring mail of magic resistance (-18, 41, D) a +0 shortbow 17 arrows a +2 scale mail of fire resistance (3, 41, D) a +0 arbalest 13 bolts a +0 long sword a +0 leather armour a +0 long sword a +0 chain mail (4, 41, D) a +0 arbalest 19 bolts (-19, 42, D) an uncursed staff of air (-10, 42, D) a +3 giant spiked club (-9, 42, D) a +5 quick blade (-3, 42, D) a +3 hand axe of draining (-2, 42, D) a +2 hunting sling of velocity (2, 42, D) a +0 arbalest (unseen) (3, 42, D) a +0 arbalest 8 bolts (4, 42, D) a +0 arbalest 19 bolts (9, 42, D) a +4 ice dragon armour (10, 42, D) a +1 helmet (16, 42, D) a +4 ice dragon armour (17, 42, D) a +7 scale mail (-19, 43, D) a lamp of fire (-18, 43, D) a lamp of fire (-10, 43, D) a +3 longbow (-3, 43, D) a +3 arbalest (-2, 43, D) a +3 double sword (3, 43, D) a bolt (4, 43, D) a +0 great mace a cursed +0 plate armour (9, 43, D) a +6 chain mail (10, 43, D) a +3 shadow dragon armour (17, 43, D) a +5 plate armour (-18, 44, D) a +4 blowgun of evasion (3, 44, D) a bolt (13, 44, D) a +0 long sword a +0 plate armour a +0 shield (-53, 45, D) a +2 mace (-52, 45, D) a +2 falchion (-51, 45, D) a +2 hand axe (-4, 45, D) a +0 glaive (unseen) (5, 45, D) a +0 glaive a +0 arbalest 17 bolts a +0 chain mail (13, 45, D) a +0 long sword a +0 buckler (-53, 46, D) a +2 dagger (-52, 46, D) a +2 trident (-51, 46, D) a +2 quarterstaff (-47, 46, D) 2 scrolls of vulnerability (-46, 46, D) 10 stones an uncursed staff of energy (-1, 46, D) a +0 whip a +0 robe a +0 large shield (8, 46, D) a +0 flail a +0 robe (-24, 49, D) a swamp dragon hide (-23, 49, D) a +0 mace (-10, 49, D) a +3 longbow (-9, 49, D) a +2 trident of protection (-8, 49, D) a +0 scythe of freezing (-7, 49, D) a +3 demon whip of venom (-4, 49, D) a +2 falchion of holy wrath (11, 49, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (12, 49, D) a +4 scale mail of fire resistance (14, 49, D) a +1 large shield (16, 49, D) a +5 plate armour (17, 49, D) a +1 pair of boots (-51, 50, D) a stone (-47, 50, D) a +3 ring mail (-10, 50, D) the +9 demon whip "Muidwes" {vamp, +Fly MP+9 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (-9, 50, D) a +1 executioner's axe (-8, 50, D) a +3 battleaxe (-7, 50, D) a +3 great mace (11, 50, D) the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (14, 50, D) a +4 ring mail (16, 50, D) a +2 leather armour of poison resistance (17, 50, D) a +2 helmet of intelligence (-47, 51, D) a +1 quarterstaff of protection (19, 51, D) a +4 triple sword of freezing (-51, 52, D) a stone (-47, 52, D) a +3 dagger of venom (-46, 52, D) a +2 mace of crushing (19, 52, D) a +0 dagger a +0 robe (-47, 53, D) a +2 hand axe of freezing (-46, 53, D) a +0 trident of piercing (2, 53, D) the amulet of Voibuysod {Faith MP-9 Str+5 Dex+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It affects your dexterity (+5). It affects your magic capacity (-9). (3, 53, D) the amulet of Zepuq {rMut +Blink rPois MR- Stlth-} [amulet of resist mutation] It protects you from mutation. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (4, 53, D) the amulet of Qugufe {rMut rN+ Dex-5 Slay+5 Stlth+} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It makes you more stealthy. (5, 53, D) the ring "Gaigott" {rC+ MP+9 Int+4 Dex+3} [ring of protection from cold] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). (-25, 54, D) a +0 short sword (-24, 54, D) a +0 club (-23, 54, D) a +0 falchion a +2 ring mail of cold resistance (-2, 54, D) a +0 leather armour (2, 54, D) the amulet of Dydo {Faith rF- rC- MP+9 SInv} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It enhances your eyesight. (3, 54, D) the ring of Tobrossu {MP+9 Str+3 Int-3 Slay+5} [ring of slaying] It affects your strength (+3). It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (+9). (5, 54, D) the ring of Tinlis {rN+ MR+ Str-5 Int+3 Slay-4} [ring of protection from magic] It affects your strength (-5). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (13, 54, D) a +0 glaive (14, 54, D) a +0 scimitar a +0 whip a +0 robe (16, 54, D) a +0 trident (-24, 55, D) a +0 battleaxe of venom a +0 plate armour a +0 dagger a +0 robe (-2, 55, D) a +0 ring mail (2, 55, D) the ring "Cigeofach" {+Fly rElec MR+ Int+4 Dex+4} [ring of protection from magic] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (3, 55, D) the ring "Yrento" {+Fly MR- Dex+7 Stlth-} [ring of loudness] It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (14, 55, D) a +0 club a +0 robe (15, 55, D) a +0 dagger a +0 robe (20, 55, D) a book of the Tempests (2, 56, D) the amulet of the Queen {Gourm Contam rN+ Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It protects you from negative energy. It causes magical contamination when unequipped. (3, 56, D) the amulet of Tianal {Spirit rPois rN+ MP+9 Int-3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (15, 56, D) a +1 trident of freezing (18, 56, D) a +0 flail (-20, 57, D) a +0 arbalest (unseen) (20, 57, D) a +0 battleaxe (still there?) the Disquisition on Quantum Enhancements (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Control Teleport Charms/Translocation 4 (-19, 58, D) a +1 short sword of venom a bolt (3, 58, D) a +0 pair of boots of running a +0 cloak a +3 plate armour a +3 chain mail a +0 shield a +0 scale mail (4, 58, D) an uncursed staff of energy (18, 58, D) a cursed +0 robe (unseen) (19, 58, D) a +0 club a +0 robe (20, 58, D) a book of Envenomations (-20, 59, D) a +0 spear (-19, 59, D) 4 bolts a +0 battleaxe a cursed +0 robe (-18, 59, D) 3 bolts (2, 59, D) an uncursed staff of power (3, 59, D) a crystal ball of energy (4, 59, D) a wand of invisibility (7) (20, 59, D) a +0 spear (still there?) a book of Enchantments (still there?) (-20, 60, D) a +0 halberd a +0 robe (4, 60, D) a wand of draining (11) (20, 60, D) a book of Power (-37, 61, D) a +0 helmet (20, 61, D) a Fen Folio (-38, 62, D) a +0 helmet (-37, 62, D) a +4 scale mail (-24, 62, D) 3 javelins of returning (-5, 62, D) a +0 helmet (-4, 62, D) 18 poisoned needles (2, 62, D) the ring of Gufaci {rF+ Str+3 Int+6} [ring of intelligence] It affects your strength (+3). It affects your intelligence (+6). It protects you from fire. (3, 62, D) a +5 ring of slaying (7, 62, D) a +4 falchion of slicing (-38, 63, D) a +2 rapier of draining (-37, 63, D) a +2 dire flail of protection (-16, 63, D) a +1 bardiche of venom (-15, 63, D) an arrow (-5, 63, D) a book of Beasts (2, 63, D) the ring of Fotantyps {AC+6 Dex-4 SInv Stlth+} [ring of protection] It affects your AC (+6). It affects your dexterity (-4). It enhances your eyesight. It makes you more stealthy. (4, 63, D) the ring of Pookhlami {-Tele Int+4 Dex+3 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+3). It enhances your eyesight. It prevents most forms of teleportation. (7, 63, D) a +0 short sword (20, 63, D) a book of Annihilations (-38, 64, D) a +2 war axe of chopping (-25, 64, D) a +0 spear a +0 animal skin a wand of fireball (2) a potion of curing (-15, 64, D) an arrow (-4, 64, D) the +7 Sceptre of Torment (2, 64, D) a +5 ring of slaying (3, 64, D) the ring "Ziucusk" {rF+ Str+9 Int-4 Dex+2 SInv} [ring of protection from fire] It affects your strength (+9). It affects your intelligence (-4). It affects your dexterity (+2). It protects you from fire. It enhances your eyesight. (4, 64, D) the ring of Isuxtemp {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It enhances your eyesight. (5, 64, D) the ring "Wudwoj" {rElec rPois MR+ Str-2 SInv} [ring of poison resistance] It affects your strength (-2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It enhances your eyesight. (-49, 65, D) a stone (-47, 65, D) a +0 club a stone (-38, 65, D) a +4 quarterstaff of draining (-37, 65, D) a +2 halberd of venom (-25, 65, D) 5 large rocks (-5, 65, D) an uncursed ring of see invisible (2, 65, D) the ring of the Failed Coup {+Inv Slay+6} [ring of invisibility] It affects your accuracy and damage with ranged weapons and melee attacks (+6). It lets you turn invisible. (3, 65, D) the ring of the Mutiny {rElec Str+6 Int+6} [ring of strength] It affects your strength (+6). It affects your intelligence (+6). It insulates you from electricity. (4, 65, D) the ring "Seheuz" {MR+ Stlth+} [ring of protection from magic] It affects your resistance to hostile enchantments. It makes you more stealthy. (5, 65, D) the ring "Ydil" {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. (8, 65, D) a +0 scimitar (still there?) the Compendium of Dislocation and Conjuration (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Portal Projectile Translocation 3 c - Throw Icicle Conjuration/Ice 4 d - Summon Forest Summoning/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 (9, 65, D) a book of the Earth (10, 65, D) a book of Flames (12, 65, D) a book of Party Tricks (14, 65, D) a manual of Unarmed Combat (16, 65, D) the Grimoire of Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Spellforged Servitor Conjuration/Summoning 7 (17, 65, D) a book of the Warp (18, 65, D) the Handbook of the Glacier Spells Type Level a - Freeze Ice 1 b - Condensation Shield Ice 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Ozocubu's Refrigeration Ice 6