DEFE the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 helmet of see invisible (20, 1, D) a +2 hand crossbow of flaming (21, 1, D) a +1 mace (22, 1, D) a plain deck of defence (23, 1, D) Cual's Reference Book on the Voyage Spells Type Level a - Recall Summoning/Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Phase Shift Translocation 5 (24, 1, D) a +2 robe of resistance (25, 1, D) an uncursed staff of power (27, 1, D) a +1 scythe of flaming (28, 1, D) an uncursed staff of air (29, 1, D) a sack of spiders (35, 1, D) an uncursed staff of fire (36, 1, D) an uncursed staff of poison (37, 1, D) a +0 long sword (38, 1, D) a +2 scale mail of fire resistance (39, 1, D) a +0 chain mail (41, 1, D) the Handbook of Enchantment Spells Type Level a - Slow Hexes 2 b - Metabolic Englaciation Hexes/Ice 5 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (42, 1, D) a +0 rapier (49, 1, D) a +2 hunting sling of flaming (50, 1, D) a crystal ball of energy (51, 1, D) an uncursed staff of summoning (52, 1, D) the Volume of Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 (54, 1, D) an uncursed amulet of guardian spirit (55, 1, D) a manual of Stealth (61, 1, D) a fan of gales (63, 1, D) an uncursed staff of power (67, 1, D) a +2 helmet of intelligence (68, 1, D) the cursed +0 dagger of Redehog {flame, rElec Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It insulates you from electricity. It has a curse placed upon it. (69, 1, D) a +2 great sword of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a book of Annihilations (20, 2, D) an uncursed staff of summoning (21, 2, D) a +0 short sword of holy wrath (22, 2, D) a lantern of shadows (23, 2, D) the +0 plate armour of Starshine {rPois MR++} It protects you from poison. It affects your resistance to hostile enchantments. (24, 2, D) an uncursed staff of poison (25, 2, D) a +4 dagger of holy wrath (26, 2, D) a scroll of brand weapon (27, 2, D) a +0 dire flail (28, 2, D) a stone of tremors (29, 2, D) a +0 dagger (36, 2, D) the Handbook of Sinister Enchantment Spells Type Level a - Corona Hexes 1 b - Corpse Rot Necromancy 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Vampiric Draining Necromancy 3 e - Summon Mana Viper Hexes/Summoning 5 f - Agony Necromancy 5 (37, 2, D) an uncursed staff of fire (38, 2, D) a +0 short sword (39, 2, D) an uncursed staff of death (40, 2, D) an uncursed staff of conjuration (41, 2, D) a +0 dagger (50, 2, D) the amulet "Toptowir" {rCorr rN+} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from negative energy. (51, 2, D) a +0 vampiric glaive (52, 2, D) a book of Power (53, 2, D) a book of Transfigurations (54, 2, D) a +2 war axe of chopping (55, 2, D) a +6 rod of inaccuracy (11/11) (62, 2, D) a disc of storms (73, 2, D) a +1 ring mail of fire resistance (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (24, 5, D) a +0 dire flail (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +0 great sword (unseen) (24, 6, D) a +0 dagger a +0 robe a +3 demon blade of electrocution a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (22, 7, D) a +1 quarterstaff of protection (unseen) (25, 7, D) a +0 long sword of freezing (38, 7, D) a +0 long sword (unseen) (39, 7, D) a +0 long sword (40, 7, D) a +1 quarterstaff of draining (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +0 battleaxe (unseen) (25, 8, D) an uncursed staff of cold (unseen) (39, 8, D) a +6 whip of venom (40, 8, D) a +0 rapier (41, 8, D) the +2 great sword "Ogreslayer" {antimagic, rPois MR+ Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +0 ring mail a cursed -2 dagger a +0 shortbow 11 arrows (42, 8, D) a +0 short sword a +0 shortbow a +7 plate armour of ponderousness a +0 long sword the cursed +0 leather armour "Maom" {rN+} It protects you from negative energy. It has a curse placed upon it. a +0 longbow 61 arrows a +0 leather armour (52, 8, D) a +0 short sword (unseen) (39, 9, D) an arrow (40, 9, D) a +0 long sword (unseen) (41, 9, D) 2 arrows a +2 morningstar of crushing (61, 9, D) a sack of spiders (62, 9, D) a +2 mace of venom (63, 9, D) a cursed -2 ring of evasion (70, 9, D) an uncursed staff of cold (71, 9, D) a +5 mace of distortion (72, 9, D) a +2 spear of venom (40, 10, D) an arrow (42, 10, D) a +0 rapier (unseen) (70, 10, D) a +2 long sword of holy wrath (72, 10, D) a +2 mace of protection (38, 12, D) an arrow (4, 13, D) 2 potions of agility (5, 13, D) an uncursed staff of summoning (6, 13, D) a +2 dagger of electrocution (7, 13, D) the +8 hand axe "Jietuam" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. The Shining One disapproves of the use of such an item. (8, 13, D) a sack of spiders (9, 13, D) a +0 dagger (10, 13, D) an uncursed staff of poison (11, 13, D) a +0 dagger (49, 13, D) a book of Hinderance (50, 13, D) a +2 battleaxe of freezing (51, 13, D) a +2 vampiric battleaxe (52, 13, D) an uncursed staff of fire (54, 13, D) a +1 shortbow of evasion (55, 13, D) a lantern of shadows (2, 14, D) an ornate deck of wonders (7, 14, D) an uncursed staff of fire (8, 14, D) a +2 rapier of electrocution (9, 14, D) a +3 leather armour of poison resistance (10, 14, D) the cursed +3 morningstar "Dydghiuf" {crush, rF+ rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (11, 14, D) a phantom mirror (12, 14, D) a manual of Fire Magic (50, 14, D) a +0 short sword (51, 14, D) a book of Changes (52, 14, D) an ornate deck of changes (53, 14, D) a Young Poisoner's Handbook (54, 14, D) the Volume of Execration Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Darkness Hexes 7 c - Discord Hexes 8 (2, 15, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (4, 15, D) an uncursed staff of conjuration (6, 15, D) a phantom mirror (7, 15, D) a phantom mirror (8, 15, D) an uncursed amulet of guardian spirit (9, 15, D) a +0 centaur barding of fire resistance (10, 15, D) the cursed +1 halberd of Fedhas's Approval {flame, Contam Noisy MR+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may make noises in combat. It causes magical contamination when unequipped. It has a curse placed upon it. (11, 15, D) a book of the Warp (12, 15, D) a +2 long sword of draining (35, 15, D) the +2 leather armour of Agnosticism {Dex+3} It affects your dexterity (+3). (36, 15, D) a +2 chain mail of positive energy (37, 15, D) a book of Changes (38, 15, D) a book of Alchemy (39, 15, D) an uncursed ring of wizardry (40, 15, D) an uncursed amulet of resist mutation (41, 15, D) a fan of gales (42, 15, D) a +2 chain mail of cold resistance (43, 15, D) an uncursed ring of protection from magic (35, 16, D) a book of Air (36, 16, D) a +2 robe of magic resistance (37, 16, D) 4 scrolls of enchant weapon (38, 16, D) a manual of Unarmed Combat (39, 16, D) 4 scrolls of enchant weapon (40, 16, D) an uncursed amulet of faith (41, 16, D) a +0 rapier of draining (42, 16, D) Dispater's Disquisition on Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Demon Summoning 5 c - Summon Hydra Summoning 7 (43, 16, D) the +6 hand axe "Rahaeg" {chop, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (19, 17, D) a book of Party Tricks (20, 17, D) the +8 broad axe "Ynerphek" {holy, rPois MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. (21, 17, D) a +4 rapier of draining (22, 17, D) a book of Geomancy (23, 17, D) an uncursed staff of summoning (24, 17, D) a lamp of fire (25, 17, D) an uncursed amulet of warding (28, 17, D) an uncursed staff of air (29, 17, D) a +3 ring of protection (61, 17, D) an uncursed staff of summoning (62, 17, D) a +3 leather armour of fire resistance (63, 17, D) an uncursed staff of death (64, 17, D) an uncursed ring of ice (71, 17, D) a +1 war axe of electrocution (72, 17, D) an uncursed ring of sustain abilities (73, 17, D) an uncursed staff of fire (6, 18, D) a cursed -3 short sword (unseen) (8, 18, D) a +1 whip of pain (still there?) a +0 glaive of venom (still there?) (9, 18, D) a +0 trident (19, 18, D) a book of Frost (20, 18, D) a +2 spear of flaming (21, 18, D) a scroll of brand weapon (22, 18, D) an uncursed staff of energy (23, 18, D) a +7 rod of ignition (13/13) (24, 18, D) an uncursed staff of wizardry (25, 18, D) a +2 falchion of slicing (26, 18, D) an uncursed ring of fire (27, 18, D) a book of the Tempests (28, 18, D) an uncursed staff of cold (29, 18, D) a stone of tremors (62, 18, D) a cursed staff of earth (63, 18, D) a fan of gales (64, 18, D) a +0 whip of pain (71, 18, D) an uncursed ring of poison resistance (72, 18, D) a Grand Grimoire (5, 19, D) a +2 battleaxe (unseen) (6, 19, D) a +0 long sword (unseen) (7, 19, D) a cursed +5 rod of destruction (11/14) (unseen) (8, 19, D) a cursed +0 dagger a +0 robe a necrophage corpse (skeletalised by now) (23, 19, D) a +2 robe of positive energy (24, 19, D) a +2 war axe of electrocution (25, 19, D) a phial of floods (53, 19, D) a +0 glaive (8, 20, D) a +0 dire flail (unseen) (52, 20, D) a +0 long sword the ring of Fiuv {Ice MR- Str+8 Int+4 Stlth-} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+8). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (6, 21, D) an uncursed ring of magical power (51, 21, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (60, 22, D) a +2 long sword of venom (unseen) (62, 22, D) a +0 morningstar (unseen) (63, 22, D) a +0 great sword a +0 chain mail 2 bolts (73, 22, D) a +0 flail (unseen) (23, 23, D) a +0 long sword a +0 leather armour (24, 23, D) a +0 dagger (unseen) (64, 23, D) a +0 short sword (unseen) (61, 24, D) a +0 battleaxe a +0 chain mail (63, 24, D) 2 bolts a bolt of flame (49, 25, D) an uncursed staff of death (50, 25, D) a +2 robe of positive energy (51, 25, D) a +2 vampiric whip (54, 25, D) a +7 flail of crushing (50, 26, D) a +2 chain mail of cold resistance (51, 26, D) an uncursed staff of wizardry (52, 26, D) a cursed -2 ring of evasion (53, 26, D) an uncursed ring of protection from fire (54, 26, D) an uncursed ring of magical power (61, 27, D) a cursed staff of cold (62, 27, D) a crystal ball of energy (63, 27, D) a manual of Stealth (64, 27, D) the ring "Wolog" {MR+ Str+2} [ring of strength] It affects your strength (+2). It affects your resistance to hostile enchantments. (65, 27, D) a scroll of brand weapon (71, 27, D) the ring "Baluax" {rN+ Stlth-} [ring of loudness] It protects you from negative energy. It makes you less stealthy. (72, 27, D) an uncursed ring of sustain abilities (74, 27, D) the Disquisition on Moulding and Clay Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Dragon Form Transmutation 7 (62, 28, D) a +1 long sword of protection (63, 28, D) a book of Envenomations (64, 28, D) a plain deck of wonders (72, 28, D) a book of Fire (73, 28, D) a +0 dire flail (34, 29, D) a +1 leather armour of cold resistance (35, 29, D) a book of Geomancy (36, 29, D) the Incunabulum of Curses Spells Type Level a - Corona Hexes 1 b - Summon Mana Viper Hexes/Summoning 5 c - Invisibility Hexes 6 (37, 29, D) a +3 vampiric spear (38, 29, D) a plain deck of changes (39, 29, D) a lamp of fire (40, 29, D) a stone of tremors (41, 29, D) an uncursed staff of air (42, 29, D) a +2 ring of strength (43, 29, D) an uncursed staff of cold (44, 29, D) a book of Annihilations (36, 30, D) a +0 shield of reflection (37, 30, D) an ornate deck of war (38, 30, D) a plain deck of summoning (40, 30, D) a +4 long sword of holy wrath (41, 30, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (42, 30, D) a +2 glaive of venom (43, 30, D) an uncursed ring of ice (72, 30, D) a +0 halberd (73, 30, D) a +3 antimagic glaive (unseen) (71, 31, D) a +0 arbalest (unseen) (72, 31, D) a +0 dagger of venom a +0 robe (1, 32, D) a box of beasts (2, 32, D) a plain deck of war (3, 32, D) a +3 leather armour of magic resistance (4, 32, D) a +0 shield (unseen) (5, 32, D) a +0 whip (7, 32, D) a plain deck of summoning (8, 32, D) an uncursed staff of summoning (9, 32, D) a +0 whip (10, 32, D) a +0 robe (12, 32, D) a fan of gales (13, 32, D) a fan of gales (70, 32, D) a +0 dagger (unseen) (1, 33, D) a plain deck of war (3, 33, D) a +0 trident of distortion (4, 33, D) a book of Fire (5, 33, D) a book of Conjurations (6, 33, D) a lamp of fire (7, 33, D) a +0 long sword (8, 33, D) an uncursed staff of power (9, 33, D) a +2 ring mail of positive energy (10, 33, D) a sack of spiders (12, 33, D) the Grimoire of the Magi Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 (19, 33, D) a +0 short sword (20, 33, D) a +0 whip of freezing (21, 33, D) the cursed ring "Painiado" {rPois rN+ Str-2 Dex-5 SInv} [ring of strength] It affects your strength (-2). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (22, 33, D) the cursed +0 hand axe "Concordance" {antimagic, +Blink} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you blink. It has a curse placed upon it. (23, 33, D) a stone of tremors (24, 33, D) an uncursed staff of power (25, 33, D) a +0 dagger (26, 33, D) a +2 chain mail of fire resistance (27, 33, D) a +0 short sword (28, 33, D) a book of Flames (2, 34, D) a plain deck of wonders (3, 34, D) an uncursed ring of sustain abilities (4, 34, D) an uncursed amulet of regeneration (5, 34, D) an uncursed ring of protection from fire (6, 34, D) a +2 battleaxe of electrocution (7, 34, D) a +0 trident of freezing (8, 34, D) an uncursed staff of death (9, 34, D) a +5 war axe of electrocution (10, 34, D) a +8 hand axe of venom (11, 34, D) an uncursed staff of conjuration (12, 34, D) a +0 mace (19, 34, D) a book of Battle (20, 34, D) a +1 chain mail of cold resistance (21, 34, D) a +0 short sword (22, 34, D) an uncursed staff of summoning (23, 34, D) a book of Battle (24, 34, D) a +1 dagger of holy wrath (26, 34, D) a +2 spear of piercing (27, 34, D) a +0 long sword (28, 34, D) a +0 pair of gloves of archery (29, 34, D) a plain deck of defence (21, 35, D) a +0 rapier of venom (22, 35, D) a phial of floods (23, 35, D) an uncursed staff of poison (24, 35, D) the +11 rapier "Xient" {speed, rPois rF+ rC- Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (25, 35, D) a +2 ring mail of poison resistance (26, 35, D) a book of Callings (27, 35, D) an uncursed staff of summoning (44, 35, D) a large rock (23, 36, D) a +2 spear of freezing (unseen) (44, 36, D) a +0 giant club (unseen) (45, 36, D) a +0 dire flail a +0 giant spiked club a +0 giant club 4 large rocks (45, 37, D) 5 large rocks a +2 great sword of flaming a +0 giant spiked club (49, 37, D) the +2 short sword "Urcheick" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (51, 37, D) a +2 scale mail of cold resistance (52, 37, D) a +0 shortbow of flaming (53, 37, D) a +0 robe (54, 37, D) the +7 quarterstaff of No Interval {flame, Contam rElec rC+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (59, 37, D) a +2 gold dragon armour (60, 37, D) a +2 battleaxe of venom (61, 37, D) a lamp of fire (62, 37, D) a +1 glaive of flaming (63, 37, D) a +3 battleaxe of pain (69, 37, D) an uncursed staff of power (70, 37, D) an uncursed ring of sustain abilities (71, 37, D) a +1 dagger of speed (72, 37, D) a +0 trident (23, 38, D) a +0 rapier (unseen) (24, 38, D) a +0 short sword (25, 38, D) a +5 spear of flaming (49, 38, D) an uncursed staff of death (50, 38, D) an uncursed ring of fire (51, 38, D) a lantern of shadows (53, 38, D) an uncursed ring of teleport control (59, 38, D) the +7 long sword "Lifebane" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It enhances your eyesight. (60, 38, D) a +1 chain mail of fire resistance (61, 38, D) a disc of storms (62, 38, D) a scroll of brand weapon (63, 38, D) an uncursed staff of air (71, 38, D) a manual of Stealth (72, 38, D) a +0 falchion of freezing (73, 38, D) a book of Cantrips (23, 39, D) a +0 rapier (unseen) (24, 39, D) a +3 scimitar of electrocution (unseen) (25, 39, D) a cursed +0 scimitar a +0 buckler a +0 longbow 25 arrows a +0 leather armour a +0 long sword (43, 39, D) a +0 giant spiked club (unseen) (44, 39, D) a cursed +0 giant spiked club (unseen) (23, 40, D) the +10 rapier "Dragon's Tongue" {elec, Str+3} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). a +0 long sword (still there?) (24, 40, D) 6 arrows (25, 40, D) a +0 longbow (still there?) a +0 scimitar (still there?) (26, 40, D) a +0 long sword (45, 40, D) a +0 giant club (unseen) (70, 40, D) a +0 trident (73, 40, D) a +2 halberd of venom 8 tomahawks (22, 41, D) a +0 short sword (unseen) (23, 41, D) a +0 short sword (unseen) (24, 41, D) a cursed +0 dagger (unseen) (52, 41, D) a +0 dagger (unseen) (70, 41, D) a +2 whip of venom (unseen) (71, 41, D) a +0 trident (11, 42, D) a +0 halberd a +1 hand crossbow of velocity (13, 42, D) a +0 morningstar of freezing (unseen) (50, 42, D) a +2 vampiric rapier (52, 42, D) a +0 battleaxe (unseen) (12, 43, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (13, 43, D) a +3 great mace of draining (unseen) (14, 43, D) a +0 flail (unseen) (72, 43, D) 2 large rocks (13, 44, D) a +0 flail of draining a +0 large shield a +0 club a +0 robe a +0 club a +0 robe a +0 battleaxe a +0 robe an uncursed amulet of regeneration a +0 spear a +0 robe a +0 flail a +0 robe a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) (71, 44, D) a large rock a throwing net (13, 45, D) a +0 shield (unseen) (62, 45, D) a +4 scimitar of flaming (11, 46, D) a +0 robe (still there?) a +3 whip of electrocution (still there?) (12, 46, D) a +4 dire flail of protection (unseen) (13, 46, D) a +0 short sword (unseen) (25, 49, D) a +0 triple crossbow of freezing (26, 49, D) a +0 ice dragon armour (27, 49, D) a +2 rod of clouds (10/10) (22, 50, D) an uncursed ring of protection from magic (23, 50, D) a phial of floods (24, 50, D) a +3 iron rod (12/12) (25, 50, D) the +2 shortbow "Onkol" {freeze, rF+ rC- rN+ MR+++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (26, 50, D) the ring "Caneagg" {+Fly rPois} [ring of flight] It protects you from poison. It lets you fly. (27, 50, D) a book of Minor Magic (28, 50, D) a plain deck of summoning (29, 50, D) 2 potions of haste (30, 50, D) a crystal ball of energy (0, 51, D) a scroll of brand weapon (1, 51, D) the Handbook of Excruciating Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Delayed Fireball Conjuration/Fire 7 (2, 51, D) a plain deck of wonders (3, 51, D) a manual of Throwing (4, 51, D) a +0 robe (5, 51, D) a sack of spiders (6, 51, D) the Catalogue of Battle Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (7, 51, D) a +4 ring mail of magic resistance (10, 51, D) a book of Party Tricks (11, 51, D) a book of Clouds (14, 51, D) an uncursed staff of death (21, 51, D) an uncursed ring of sustain abilities (22, 51, D) the Tome of Enchanting Self-Knowledge Spells Type Level a - Song of Slaying Charms 2 b - Confusing Touch Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Warp Weapon Charms/Translocation 5 e - Haste Charms 6 (23, 51, D) a scroll of brand weapon (24, 51, D) a +3 greatsling of flaming (25, 51, D) an uncursed ring of wizardry (26, 51, D) a lantern of shadows (27, 51, D) the cursed +1 hand axe of the Messenger {freeze, rC+ MR+ Str-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (28, 51, D) a book of Battle (29, 51, D) a +3 ring mail of magic resistance (30, 51, D) a +2 robe of magic resistance (31, 51, D) an uncursed amulet of regeneration (0, 52, D) a plain deck of destruction (1, 52, D) a +0 robe (2, 52, D) a Fen Folio (7, 52, D) a disc of storms (9, 52, D) a sack of spiders (11, 52, D) an Akashic Record (0, 53, D) a +1 war axe (1, 53, D) the +3 pair of gloves of Leylot {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (2, 53, D) a +3 ring of dexterity (5, 53, D) a lantern of shadows (6, 53, D) a +2 ring mail of fire resistance (7, 53, D) a book of Death (8, 53, D) a book of Clouds (9, 53, D) a +1 battleaxe of chopping (10, 53, D) a +0 dagger (11, 53, D) the Guide on Evil Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Agony Necromancy 5 d - Death Channel Necromancy 6 The Shining One opposes the use of such an evil item. (13, 53, D) a book of Burglary (14, 53, D) a fan of gales (25, 56, D) a storm dragon corpse (6, 63, D) a +0 dagger (unseen) (7, 63, D) a +2 battleaxe of freezing the +8 hunting sling of Anxiety {freeze, rF+ MR+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe a +0 dagger a +0 robe (8, 63, D) a +0 mace (unseen) (5, 64, D) a +0 dagger (still there?) an uncursed ring of ice (still there?) (6, 64, D) an uncursed staff of earth (unseen) (7, 64, D) a cursed +1 mace of freezing the +4 plate armour of the Clam {rElec Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It insulates you from electricity. a +4 long sword a +0 plate armour a ghoul corpse (8, 64, D) a cursed -3 battleaxe (unseen) (9, 64, D) a cursed +2 battleaxe (unseen) (6, 65, D) a +0 dagger (unseen) (7, 65, D) a cursed +0 falchion a +0 robe a +0 great mace a +0 plate armour (8, 65, D) a +2 quarterstaff of protection (unseen) (8, 66, D) a cursed +1 scimitar (unseen) (9, 66, D) a +1 halberd of venom (unseen) (7, 67, D) a +0 bardiche (unseen)