DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) 3 large rocks a +0 scimitar of flaming (62, 1, D) a +0 giant spiked club a +0 giant club (63, 1, D) an uncursed ring of stealth (68, 1, D) a phantom mirror (69, 1, D) a +2 triple crossbow of flaming (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) a +1 mace of protection (75, 2, D) a +0 morningstar of crushing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 giant spiked club a +0 giant club (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 6, D) 2 large rocks (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 vampiric executioner's axe (62, 9, D) an uncursed staff of poison (63, 9, D) the cursed +2 blowgun of the Feather {speed, +Blink Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It lets you blink. It has a curse placed upon it. (70, 9, D) a plain deck of changes (72, 9, D) a +2 vampiric rapier (72, 10, D) a +3 mace of crushing (61, 17, D) the cursed +1 shortbow of Imminent Death {flame, -Tele Contam rC+++ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It causes magical contamination when unequipped. It has a curse placed upon it. (62, 17, D) a book of Dreams (63, 17, D) a +7 vampiric long sword (64, 17, D) an uncursed staff of cold (71, 17, D) a +0 war axe (72, 17, D) a cursed +0 scale mail (73, 17, D) an uncursed staff of energy a +0 club (62, 18, D) a +2 double sword of protection (63, 18, D) a +3 hand crossbow of freezing (70, 18, D) a +0 war axe (71, 18, D) a scroll of brand weapon (72, 18, D) a book of Maledictions (73, 18, D) a +0 mace (unseen) (63, 19, D) a +4 scimitar of flaming (71, 19, D) a +0 short sword of electrocution a +0 plate armour (72, 19, D) the +6 morningstar of Defiance {drain, +Blink Str+3 Int-4 Dex+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+9). It lets you blink. a +0 chain mail (61, 27, D) a plain deck of changes (62, 27, D) a +2 whip of electrocution (63, 27, D) a +0 halberd (64, 27, D) a +1 ring of evasion (65, 27, D) an uncursed ring of wizardry (71, 27, D) a Grand Grimoire (72, 27, D) a +2 trident of venom (73, 27, D) a +0 dagger of draining (62, 28, D) a +0 war axe a +0 scimitar a phantom mirror a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (63, 28, D) the +6 quarterstaff of Tender Mercy {crush, +Blink rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It lets you blink. the +5 plate armour of Kucell {-Cast rF+ rN+} It protects you from fire. It protects you from negative energy. It prevents spellcasting. (64, 28, D) a +4 war axe of chopping an adder corpse (skeletalised by now) (72, 28, D) a +4 blowgun (73, 28, D) a +2 shortbow of freezing 24 arrows a book of Dreams (72, 29, D) a +5 trident of freezing 6 poisoned tomahawks (73, 30, D) a +0 trident (unseen) (64, 31, D) a +0 battleaxe (63, 32, D) a black mamba corpse (skeletalised by now) (72, 32, D) a +2 trident of protection the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (73, 32, D) a +0 trident (50, 37, D) an uncursed staff of conjuration (51, 37, D) the ring of the Butterfly {Fire rN+ Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (52, 37, D) a book of Debilitation (59, 37, D) the +4 ring mail "Puurph" {rN+ MR- Int+7} It affects your intelligence (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 37, D) a +4 dire flail of protection (61, 37, D) the +9 morningstar of Geumy {drain, rElec rPois} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. (63, 37, D) a book of the Warp (69, 37, D) the ring "Agago" {+Inv rPois Dex+3} [ring of invisibility] It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. (70, 37, D) a crystal ball of energy (71, 37, D) a +0 long sword a +0 shortbow 22 arrows a +0 ring mail a lantern of shadows an elf corpse (skeletalised by now) (72, 37, D) a +0 long sword a sack of spiders an elf corpse (skeletalised by now) (49, 38, D) a +3 leather armour of cold resistance (50, 38, D) a +2 dagger of speed (51, 38, D) a fan of gales (53, 38, D) a +1 falchion of flaming (60, 38, D) an uncursed amulet of resist corrosion (70, 38, D) a +0 shortbow the +4 long sword "Eviscerator" {venom, rF- rC+++} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It renders you almost immune to cold. 13 arrows an elf corpse (skeletalised by now) (71, 38, D) a +0 rapier the +0 ring mail "Depat" {-Cast rElec MP+9 Stlth+} It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. It makes you more stealthy. (72, 38, D) a +0 shortbow 16 arrows a +0 leather armour an elf corpse (skeletalised by now) (73, 38, D) a +2 greatsling of flaming (68, 39, D) a +0 longbow a +0 long sword 18 arrows (71, 39, D) a +0 long sword (unseen) (72, 39, D) a +0 short sword (unseen) (70, 40, D) a +0 long sword an elf corpse (skeletalised by now) (58, 41, D) an uncursed staff of cold (unseen) (61, 41, D) a +8 rod of inaccuracy (14/14) (51, 44, D) a cursed staff of poison (unseen) (71, 44, D) an arrow