DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +9 trident "Tasaby" {speed, rN+ SInv} Attacks with this weapon are significantly faster. It protects you from negative energy. It enhances your eyesight. (62, 1, D) a scroll of brand weapon (68, 1, D) an uncursed staff of cold (69, 1, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 long sword (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (68, 4, D) a +0 long sword a +0 ring mail a +0 buckler (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 dagger (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of death (62, 9, D) the +4 spear "Macw" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (63, 9, D) a scroll of brand weapon (70, 9, D) a book of Hinderance (71, 9, D) an uncursed amulet of the gourmand (72, 9, D) a phial of floods (62, 10, D) a phial of floods (72, 10, D) a +4 ring mail of poison resistance (69, 12, D) a +0 short sword (71, 12, D) a +0 short sword (unseen) (71, 13, D) a +0 long sword (unseen) (61, 17, D) a lantern of shadows (62, 17, D) the +7 arbalest of Dishonour {penet, rF- Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It makes you vulnerable to fire. (63, 17, D) a book of Envenomations (64, 17, D) a +5 lightning rod (10/10) (71, 17, D) a +0 dagger a +0 robe a +1 scale mail of fire resistance (72, 17, D) a +0 glaive a +2 hand crossbow of flaming 8 tomahawks a +0 chain mail (73, 17, D) a +0 flail of draining a +0 flail (62, 18, D) a +0 long sword of electrocution (63, 18, D) a crystal ball of energy (64, 18, D) a crystal ball of energy (71, 18, D) a +0 short sword a cursed +0 plate armour (72, 18, D) a +0 dagger a +2 leather armour of cold resistance a +0 robe (73, 18, D) a scroll of brand weapon (73, 19, D) a +3 mace an orc corpse (skeletalised by now) (61, 27, D) a stone of tremors (62, 27, D) a legendary deck of changes (63, 27, D) a +0 blowgun of evasion (64, 27, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (65, 27, D) an uncursed ring of stealth (71, 27, D) an uncursed staff of power a sheep corpse (skeletalised by now) (72, 27, D) a +3 long sword of electrocution (73, 27, D) a crystal ball of energy (63, 28, D) the cursed +0 great sword of the Wilderness {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It has a curse placed upon it. (64, 28, D) an uncursed staff of wizardry (72, 28, D) a fan of gales (62, 29, D) a porcupine corpse (71, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 29, D) a cursed +0 trident a throwing net a merfolk corpse (skeletalised by now) (64, 30, D) a porcupine corpse (still there?) a spiny frog corpse (still there?) (73, 30, D) a +0 trident (74, 30, D) a +0 shortbow 5 arrows of flame (62, 31, D) a spiny frog corpse (72, 31, D) a +0 trident an uncursed ring of stealth a merfolk corpse (skeletalised by now) (63, 32, D) a spiny frog corpse (72, 34, D) 3 arrows of flame (59, 37, D) a stone of tremors (60, 37, D) a +5 vampiric battleaxe (61, 37, D) a phantom mirror (62, 37, D) Koegoockay's Arcane Arts, Part Four Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Force Lance Conjuration/Translocation 4 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Summon Lightning Spire Summoning/Air 4 (63, 37, D) a +1 vampiric war axe (69, 37, D) a plain deck of summoning (70, 37, D) the ring "Hokhlauve" {Fire MR+ Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (71, 37, D) the Grimoire of Aid Spells Type Level a - Regeneration Charms/Necromancy 3 b - Flight Charms/Air 3 c - Deflect Missiles Charms/Air 6 (72, 37, D) Puefusk's Disquisition on Poisoning Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (73, 37, D) an uncursed staff of fire (59, 38, D) a plain deck of summoning (60, 38, D) an uncursed staff of fire (61, 38, D) the Volume of Ashen Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 c - Petrify Transmutation/Earth 4 d - Blade Hands Transmutation 5 e - Dragon Form Transmutation 7 (62, 38, D) a manual of Dodging (63, 38, D) a book of Spatial Translocations (70, 38, D) a +5 hunting sling (72, 38, D) a phantom mirror (73, 38, D) a +2 plate armour of fire resistance (69, 39, D) a +0 shortbow (unseen) (70, 39, D) 6 large rocks (unseen) (69, 40, D) 2 large rocks (70, 40, D) a +0 shortbow (unseen) (71, 40, D) 4 large rocks a cyclops corpse (72, 40, D) 6 large rocks (70, 41, D) a cursed -2 arbalest (unseen) (73, 41, D) a +0 shortbow (unseen) (70, 44, D) a large rock (71, 44, D) a large rock 2 poisoned arrows 2 arrows