DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the cursed +1 long sword "Vaocre Taol" {distort, rF+ Str+2 Dex-5 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It affects your dexterity (-5). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (67, 1, D) a book of Ice (69, 1, D) the +3 hand crossbow "Ziemp" {penet, rElec rPois rF+ rN+ Str-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) the cursed ring of Maobufipn {-Tele rN+++ Str+4 Dex-2 Stlth+} [ring of dexterity] It affects your strength (+4). It affects your dexterity (-2). It renders you almost immune to negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (70, 6, D) a +0 hunting sling of evasion (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +1 ring mail of positive energy (63, 9, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (70, 9, D) the +5 flail of Exchange {flame, Contam rC+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It enhances your eyesight. It causes magical contamination when unequipped. (71, 9, D) a +4 dagger a +0 robe a +6 ring of intelligence (72, 9, D) a +0 flail an Akashic Record an orc corpse (skeletalised by now) (70, 10, D) a +0 dagger a +0 robe a +1 ring of evasion (71, 10, D) a +0 flail a +0 chain mail (72, 10, D) a +0 dagger a book of Callings (61, 17, D) an uncursed staff of wizardry (62, 17, D) an uncursed ring of protection from cold (63, 17, D) a crystal ball of energy (64, 17, D) an uncursed staff of conjuration (71, 17, D) a scroll of brand weapon (72, 17, D) a book of Hinderance a jackal corpse (skeletalised by now) (73, 17, D) an uncursed staff of cold (62, 18, D) an uncursed staff of earth (64, 18, D) a +0 shortbow a +0 long sword 17 arrows a +1 robe of positive energy an elf corpse (skeletalised by now) (71, 18, D) an uncursed amulet of stasis (72, 18, D) a cursed staff of energy (73, 18, D) a +1 war axe of chopping (61, 19, D) a +0 rapier (unseen) (60, 20, D) a +0 rapier (unseen) (63, 20, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (61, 21, D) a +0 long sword (unseen) (63, 21, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 24, D) an arrow (61, 27, D) an uncursed staff of summoning (62, 27, D) the ring "Aruof" {rElec rN+ Slay-4 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. (63, 27, D) a +0 hunting sling of flaming a porcupine corpse (64, 27, D) the +6 whip "Mewn" {distort, Contam +Inv rN+ Str-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-5). It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. (71, 27, D) a +1 hand crossbow of velocity (72, 27, D) an uncursed staff of poison (73, 27, D) an uncursed ring of flight (62, 28, D) an uncursed staff of poison (63, 28, D) a plain deck of defence an iguana corpse (64, 28, D) a fan of gales (still there?) a fan of gales (still there?) (72, 28, D) a +2 flail a +0 robe a cursed staff of earth (73, 28, D) a +3 ring mail of fire resistance (63, 29, D) a crocodile corpse (64, 29, D) an iguana corpse (71, 29, D) a cursed -3 war axe a +2 hunting sling of flaming a +0 robe (60, 37, D) a +4 dagger of venom (61, 37, D) a scroll of holy word (62, 37, D) the ring "Quepeel" {rElec rF+ EV+2 Str-3 Int+6} [ring of evasion] It affects your evasion (+2). It affects your strength (-3). It affects your intelligence (+6). It protects you from fire. It insulates you from electricity. (69, 37, D) a +0 quarterstaff (71, 37, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (72, 37, D) a +0 dagger a +0 robe a +0 buckler an uncursed amulet of regeneration (73, 37, D) a cursed ring of poison resistance (59, 38, D) a scroll of brand weapon (60, 38, D) a +6 quick blade (63, 38, D) a book of the Warp (70, 38, D) a plain deck of wonders (72, 38, D) the +7 falchion of Cudeypt {flame, rC- Str+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. (61, 39, D) a +4 vampiric trident (70, 40, D) a +2 rod of clouds (13/13) a +0 robe a spriggan corpse (71, 42, D) a +0 dagger a +0 robe