DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (21, 1, D) a cursed -2 ring of intelligence (22, 1, D) a legendary deck of defence (23, 1, D) a disc of storms (24, 1, D) a sack of spiders (25, 1, D) a +1 arbalest of flaming (26, 1, D) the +6 dagger of Ravage {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (27, 1, D) a lantern of shadows (28, 1, D) a +0 whip of draining (29, 1, D) a +6 morningstar of draining (35, 1, D) a +3 plate armour of cold resistance (36, 1, D) a manual of Unarmed Combat (38, 1, D) a phantom mirror (39, 1, D) the +12 demon trident of the Shining Light {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (41, 1, D) a book of Transfigurations (42, 1, D) a +1 great sword of holy wrath (49, 1, D) a book of Debilitation (50, 1, D) a +2 hand crossbow of freezing (51, 1, D) an uncursed staff of wizardry (52, 1, D) an uncursed amulet of rage (53, 1, D) the +2 helmet "Iruat" {rPois Int+2} It affects your intelligence (+2). It protects you from poison. (54, 1, D) an uncursed staff of poison (55, 1, D) a cursed ring of loudness (67, 1, D) a +3 plate armour of fire resistance (68, 1, D) a sack of spiders (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (19, 2, D) a +1 rapier of flaming (21, 2, D) an uncursed staff of air (22, 2, D) a sack of spiders (23, 2, D) the +11 war axe "Lifebane" {chop, rC+ MR- Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. (24, 2, D) a +5 quarterstaff of draining (25, 2, D) a +1 quarterstaff of speed (26, 2, D) a book of Control (27, 2, D) a plain deck of summoning (28, 2, D) a +2 robe of cold resistance (29, 2, D) an uncursed staff of death (30, 2, D) a +4 scimitar of flaming a fire drake skeleton (37, 2, D) a +2 falchion of draining (38, 2, D) a sack of spiders (39, 2, D) the +1 trident "Plog" {holy, +Blink rPois MR-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. (40, 2, D) a +0 dagger (41, 2, D) a +3 long sword of draining (42, 2, D) a phial of floods (49, 2, D) the +2 scale mail of the Original Sin {rF+ Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. (50, 2, D) the +12 plate armour of Zoos {rElec Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). It insulates you from electricity. (51, 2, D) a +2 robe of cold resistance (52, 2, D) an uncursed ring of protection from fire (53, 2, D) a lantern of shadows (54, 2, D) a scroll of brand weapon (55, 2, D) a +1 robe of fire resistance (62, 2, D) an uncursed staff of energy (75, 2, D) a cursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (39, 3, D) an uncursed staff of conjuration a cursed +0 robe a +1 short sword of freezing a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (19, 4, D) a +1 scimitar of flaming (unseen) (29, 4, D) a +2 great sword of flaming (37, 4, D) a +0 robe a potion of blood (39, 4, D) a +1 falchion of protection (50, 4, D) a +0 scimitar (51, 4, D) a +0 scimitar (unseen) (4, 5, D) a +5 executioner's axe (unseen) (22, 5, D) a +2 great sword of flaming (unseen) (38, 5, D) a +0 great sword a +0 chain mail (4, 7, D) a +3 large shield (27, 7, D) a +2 great sword of flaming (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Grimoire of Confrontation Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lightning Bolt Conjuration/Air 5 c - Irradiate Conjuration/Transmutation 5 (62, 9, D) the Catalogue of Beguiling Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Tukima's Dance Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Darkness Hexes 7 (70, 9, D) an uncursed staff of power (71, 9, D) a +3 blowgun of evasion (72, 9, D) Nicrusm's Advanced Thaumaturgy Spells Type Level a - Airstrike Air 4 b - Throw Icicle Conjuration/Ice 4 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 f - Petrify Transmutation/Earth 4 (62, 10, D) the +7 mace of Puebler {crush, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (70, 10, D) a +2 ring mail of fire resistance (72, 10, D) a phial of floods (49, 13, D) an uncursed ring of sustain abilities (50, 13, D) a +2 greatsling of velocity (51, 13, D) a +3 shield (52, 13, D) a fan of gales (55, 13, D) the Volume of Orientation and Talismans Spells Type Level a - Control Teleport Charms/Translocation 4 b - Warp Weapon Charms/Translocation 5 c - Phase Shift Translocation 5 (56, 13, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (50, 14, D) a +1 centaur barding of flying (51, 14, D) a +2 ring of dexterity (52, 14, D) a +3 whip of freezing (53, 14, D) the cursed +1 chain mail of a volcano {rElec} It insulates you from electricity. It has a curse placed upon it. (54, 14, D) the amulet "Cabi" {Regen+ Int+4} [amulet of regeneration] It affects your intelligence (+4). It increases your rate of regeneration. (55, 14, D) the +8 arbalest of Coetrup {penet, Str+11 Int-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+11). It affects your intelligence (-4). (35, 15, D) the +5 short sword "Ruallu" {flame, rPois rF+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from fire. It protects you from poison. (36, 15, D) a book of Hinderance (37, 15, D) a +0 vampiric spear (38, 15, D) a +2 plate armour of magic resistance (39, 15, D) an uncursed staff of cold (40, 15, D) an uncursed ring of flight (41, 15, D) a book of Necromancy (42, 15, D) a +0 arbalest of freezing (43, 15, D) Voch's Disquisition on Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 (44, 15, D) a +6 ring of dexterity a +6 ring of dexterity (35, 16, D) an uncursed staff of earth (36, 16, D) a cursed +1 ring of slaying (37, 16, D) an uncursed staff of wizardry (38, 16, D) the +6 plate armour "Nenufuc" {Int+4 SInv} It affects your intelligence (+4). It enhances your eyesight. (40, 16, D) a book of Beasts (41, 16, D) a plain deck of defence (42, 16, D) a +2 battleaxe of freezing (43, 16, D) the +9 battleaxe of Harmony {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It enhances your eyesight. (39, 17, D) an uncursed staff of energy (61, 17, D) an uncursed staff of wizardry (62, 17, D) the ring "Vemiar" {rElec Str+2 Int+3 Stlth-} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. It makes you less stealthy. (64, 17, D) the +7 battleaxe of Miloruw {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 17, D) a +5 blowgun (72, 17, D) the cursed +1 blowgun "Cookie Cutter" {speed, rC+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (73, 17, D) a phial of floods (62, 18, D) a cursed ring of loudness (63, 18, D) a Fen Folio (64, 18, D) the +1 long sword of Nemelex Xobeh's Favour {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (71, 18, D) the +7 long sword of the Vulture {slice, -Tele rElec Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It insulates you from electricity. It prevents most forms of teleportation. (72, 18, D) a crystal ball of energy (73, 18, D) a +2 dagger of protection (23, 19, D) a +4 lajatang of venom (still there?) a +0 short sword (still there?) (24, 19, D) a +0 long sword (still there?) a +0 short sword (still there?) (25, 19, D) a +1 scimitar of protection (unseen) (52, 19, D) a +2 long sword of holy wrath a +0 large shield a +1 whip of holy wrath a +0 robe (23, 20, D) a +0 long sword (unseen) (24, 20, D) a +0 dagger (unseen) (26, 20, D) a +0 rapier (unseen) (52, 20, D) a +2 whip of holy wrath a +0 robe (53, 20, D) a +1 sacred scourge of holy wrath the +9 hunting sling "Kiube" {velocity, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). a +0 robe (21, 21, D) a +0 scimitar (unseen) (22, 21, D) a +0 longbow (unseen) (23, 21, D) a +0 long sword (unseen) (24, 21, D) a +0 long sword (unseen) (25, 21, D) a +0 dagger (unseen) (22, 22, D) a +0 rapier (unseen) (23, 22, D) a +0 rapier (unseen) (24, 22, D) a +0 rapier (unseen) (25, 22, D) an uncursed staff of death (unseen) (23, 23, D) a +2 vampiric halberd (unseen) (50, 25, D) a +5 flail of protection (51, 25, D) an uncursed staff of death (50, 26, D) the +1 short sword "Kirapusch" {elec, Int+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It makes you more stealthy. (61, 27, D) a +4 shortbow of flaming (62, 27, D) a plain deck of summoning (64, 27, D) a plain deck of defence (65, 27, D) an uncursed staff of summoning (71, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (73, 27, D) a plain deck of changes (62, 28, D) a +0 quarterstaff of protection (63, 28, D) a +3 dagger of venom a book of Conjurations (64, 28, D) a cursed staff of air (71, 28, D) a +0 quarterstaff of protection (72, 28, D) a +3 dagger of speed (73, 28, D) a +0 arbalest of flaming (34, 29, D) an uncursed staff of wizardry (36, 29, D) an ornate deck of changes (37, 29, D) a phantom mirror (38, 29, D) a +1 ice dragon armour (39, 29, D) a +0 flail of protection (40, 29, D) a +2 scimitar of slicing (41, 29, D) a lantern of shadows (42, 29, D) the +7 ice dragon armour of Valiance {+Blink rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It lets you blink. (43, 29, D) a +0 dagger (44, 29, D) a book of the Warp (35, 30, D) a +0 vampiric dagger (36, 30, D) an uncursed staff of summoning (37, 30, D) a +0 hand axe (38, 30, D) a +2 long sword of draining (39, 30, D) the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (40, 30, D) a cursed -2 trident (still there?) an uncursed staff of air (still there?) (42, 30, D) a +4 scale mail of cold resistance (43, 30, D) a +0 robe of fire resistance (41, 31, D) a +0 rapier of venom a +0 robe (38, 32, D) a +2 dire flail of protection (40, 32, D) a +0 dire flail an uncursed amulet of warding (42, 33, D) a +0 robe (39, 34, D) a +0 trident a +0 hunting sling of freezing a +0 robe (49, 37, D) a manual of Poison Magic (50, 37, D) an uncursed ring of poison resistance (51, 37, D) an uncursed staff of power (52, 37, D) a +1 troll leather armour (54, 37, D) a stone of tremors (59, 37, D) the +9 hand axe of Migoz {vamp, +Rage rF+ rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from cold. It lets you go berserk. (60, 37, D) an uncursed staff of power (62, 37, D) the amulet "Teeled" {Inacc rF++ rN+ MR- Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It greatly protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 37, D) a +5 scythe of venom (69, 37, D) a +1 ice dragon armour (70, 37, D) a +0 dagger (71, 37, D) a +7 plate armour of ponderousness (73, 37, D) a +4 plate armour of poison resistance (49, 38, D) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. It lets you turn invisible. (50, 38, D) an uncursed staff of poison (51, 38, D) a scroll of brand weapon (54, 38, D) a +0 robe (59, 38, D) an uncursed staff of power (60, 38, D) an uncursed ring of fire (61, 38, D) a book of Enchantments (62, 38, D) a +0 glaive of venom (63, 38, D) the +3 morningstar of the Hall of Blades {flame, rF- Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It makes you more stealthy. (69, 38, D) a scroll of brand weapon (70, 38, D) a Fen Folio (72, 38, D) a +0 mace (73, 38, D) a +0 hand axe (52, 39, D) a +0 quarterstaff (unseen) (53, 39, D) the Guide on Talismans and Ice Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Control Teleport Charms/Translocation 4 e - Throw Icicle Conjuration/Ice 4 (61, 40, D) a +2 scale mail of magic resistance (71, 40, D) a +0 club (72, 40, D) a +3 spear of freezing (71, 41, D) a +0 short sword (72, 41, D) a +0 club a +0 hand axe the cursed +3 eveningstar of Ivick {crush, MR- Str+10} It inflicts extra damage upon your enemies. It affects your strength (+10). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 42, D) a +0 hand axe (51, 43, D) a +0 quarterstaff a +0 robe (50, 44, D) a +0 flail a +0 animal skin (52, 44, D) an uncursed staff of power a +0 robe a +0 antimagic rapier a +0 animal skin