DEFE the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +3 hunting sling of flaming (62, 1, D) the +7 shortbow of the Last Planets {freeze, rElec MR+ Int-4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (63, 1, D) a +2 plate armour of poison resistance (68, 1, D) the cursed +1 hand crossbow "Bogiul" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier a +5 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 rapier of venom (71, 9, D) a +4 hand crossbow of flaming (61, 10, D) a cursed -1 dagger (unseen) (62, 10, D) a +0 leather armour an uncursed staff of energy (70, 10, D) a +2 scale mail of magic resistance (71, 10, D) a +0 long sword a +0 ring mail (62, 11, D) a +0 morningstar (63, 11, D) a +0 dagger a +0 robe (71, 11, D) a +0 rapier (unseen) (51, 14, D) the cursed ring of Jevuty {rF+ Str-2 SInv} [ring of strength] It affects your strength (-2). It protects you from fire. It enhances your eyesight. It has a curse placed upon it. (52, 14, D) the Catalogue of Enchanting Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Fireball Conjuration/Fire 5 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 (53, 14, D) a box of beasts (61, 17, D) a +0 war axe (62, 17, D) a cursed staff of poison (67, 17, D) a +0 morningstar (72, 17, D) a manual of Maces & Flails (73, 17, D) a +0 quarterstaff of protection (63, 18, D) a +0 whip of distortion (64, 18, D) a book of the Earth (71, 18, D) a +0 dagger of venom a +0 robe a +0 scimitar a +0 chain mail a +6 ring of dexterity (72, 18, D) a +0 long sword a +0 chain mail a +1 dagger of venom a +0 robe the +2 dagger of Ru's Scorn {holy, MP+9 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It enhances your eyesight. (73, 18, D) a +0 war axe a +0 plate armour a +3 ring of strength (62, 21, D) a +0 mace a +1 hunting sling of velocity (61, 22, D) a +0 mace a +0 flail (62, 22, D) a +0 flail of draining (63, 22, D) a +4 war axe of venom (61, 23, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (49, 25, D) a book of Geomancy (50, 25, D) the amulet "Oxiwn" {Spirit rN+ Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It protects you from negative energy. (51, 25, D) a cursed staff of fire (52, 25, D) a book of Party Tricks (54, 25, D) a +1 rod of clouds (13/13) (50, 26, D) a scroll of brand weapon (51, 26, D) a cursed staff of cold (52, 26, D) an uncursed staff of air (53, 26, D) an uncursed staff of conjuration (54, 26, D) a +0 dagger (51, 27, D) a cursed +2 dire flail a +0 robe (53, 27, D) a +0 scimitar a +0 robe (61, 27, D) a book of Geomancy (62, 27, D) the +2 ring mail of the Forgotten Spirits {Dex+3} It affects your dexterity (+3). (63, 27, D) a +0 dagger a +1 quarterstaff of protection (64, 27, D) a +0 flail a +0 leather armour the +4 chain mail of Fuipp {rCorr Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from acid and corrosion. (65, 27, D) a +0 flail the cursed +1 plate armour "Umajeaki" {rPois Str+8} It affects your strength (+8). It protects you from poison. It has a curse placed upon it. (71, 27, D) a +0 chain mail of poison resistance (72, 27, D) a +1 great sword of freezing a +0 robe an uncursed ring of protection from fire (73, 27, D) an uncursed amulet of stasis (51, 28, D) a cursed +1 great sword of freezing (unseen) (62, 28, D) a +3 antimagic mace (63, 28, D) a +0 robe a +2 dagger of venom (64, 28, D) an uncursed staff of fire (72, 28, D) a plain deck of changes (62, 29, D) an uncursed ring of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 29, D) a +0 long sword a +0 chain mail a +0 dagger a +0 robe (64, 29, D) a +0 short sword (52, 31, D) an uncursed staff of conjuration (unseen) (52, 32, D) a +1 falchion a cursed +0 robe the ring "Viguhur" {Int+3 Dex+3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+3). a cursed +0 dagger a +0 robe (53, 32, D) a potion of blood (53, 33, D) a +0 robe (50, 37, D) a +0 falchion of electrocution (51, 37, D) an uncursed ring of wizardry (52, 37, D) a +1 hunting sling of flaming (53, 37, D) the cursed +0 scale mail of the Pure Lies {rElec Str-2 Dex+7 SInv} It affects your strength (-2). It affects your dexterity (+7). It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (59, 37, D) a +2 leather armour of poison resistance (60, 37, D) a +4 vampiric glaive (61, 37, D) an ornate deck of escape (62, 37, D) a +1 shortbow of flaming (64, 37, D) a book of Conjurations (69, 37, D) a +4 vampiric glaive (70, 37, D) the ring of Xefoddel {+Fly rN++ MR++} [ring of flight] It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (71, 37, D) a book of Necromancy (73, 37, D) the cursed ring of the Slug {Slay-2 Stlth+} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you more stealthy. It has a curse placed upon it. (49, 38, D) a +0 ring mail of fire resistance (50, 38, D) an uncursed ring of magical power (51, 38, D) a +0 flail a +0 robe the +6 dagger "Cevonuh" {speed, +Rage rF- rC- Str+9} Attacks with this weapon are significantly faster. It affects your strength (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you go berserk. (52, 38, D) a +0 scimitar a +0 robe an uncursed staff of earth (53, 38, D) a +0 dagger a +0 robe an uncursed ring of ice a human corpse (skeletalised by now) (59, 38, D) a +3 flail of crushing (60, 38, D) a book of Geomancy (62, 38, D) the ring "Ruufosyru" {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (63, 38, D) the +4 scale mail of Pathos {Str+7} It affects your strength (+7). (70, 38, D) a +0 scimitar of electrocution (71, 38, D) a book of Envenomations (72, 38, D) a manual of Throwing (73, 38, D) a +1 shortbow of evasion (61, 39, D) the Almanac of Creation and Intoxication Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Demon Summoning 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (51, 42, D) a +0 spear (unseen) (51, 43, D) a +0 glaive (52, 43, D) a +1 scimitar a +6 blowgun a +0 robe (51, 44, D) a +0 hand axe