Version: Dungeon Crawl Stone Soup 0.17-b1-36-g7b1967c Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-0.17 -name DEFE -rc /dgldir/rcfiles/crawl-0.17/DEFE.rc -macro /dgldir/rcfiles/crawl-0.17/DEFE.macro -morgue /dgldir/morgue/DEFE/ -sprint -webtiles-socket /crawl-master/webserver/sockets/DEFE:2015-11-06.14:42:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-0.17(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x64dea3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.17(_Z13do_crash_dumpv+0x2b8) [0x654df8]: do_crash_dump() /usr/games/crawl-0.17(_Z20crash_signal_handleri+0x74) [0x64e114]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fe8a32c71e0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fe8a3365830]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fe8a3307af3]: /lib/x86_64-linux-gnu/libc.so.6(+0x7276a) [0x7fe8a330776a]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x1fe) [0x7fe8a3307a5e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9c) [0x7fe8a32fd6ac]: /usr/games/crawl-0.17(_Z3endibPKcz+0x1f2) [0x6e6e22]: end(int, bool, char const*, ...) /usr/games/crawl-0.17(_Z9save_gamebPKc+0x162) [0x703442]: save_game(bool, char const*) /usr/games/crawl-0.17() [0x847fc3] /usr/games/crawl-0.17() [0x848db5] /usr/games/crawl-0.17(main+0x2eb) [0x53ed2b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fe8a32b3ead]: /usr/games/crawl-0.17() [0x5ba84d] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 6 2015 at 06:14:26 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.17/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.17/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.17/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (6, 62): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You are feeling hungry. Erica the Fiery-Tempered comes into view. She is wielding a scimitar of flaming. Erica shouts! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Erica mumbles some strange words. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! No target in view! Something tries to affect you, but you resist. You slash something! You hear some strange, mumbled words. An orb of energy appears from out of thin air! The orb of energy misses you. The orb of energy explodes! You shred something!!! You slice something!! Reactivating autopickup. You feel a bit more experienced. Things that are here: a scimitar of flaming; a glowing robe; the human corpse of Erica Your transformation is almost over. Things that are here: a scimitar of flaming; a glowing robe; the human corpse of Erica Your hands revert to their normal proportions. Urug the Orcish Ballista comes into view. He is wielding a long sword of holy wrath. Urug shouts! Urug throws a javelin. The javelin hits you! You see here a javelin. Urug is nearby! Urug is nearby! Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You are feeling very hungry. Urug throws a javelin. The javelin completely misses you. Urug throws a javelin. The javelin completely misses you. Urug throws a javelin. The javelin closely misses you. Urug throws a javelin. The javelin closely misses you. Urug hits you with a long sword of holy wrath! You slice Urug!! Urug is moderately wounded. Urug completely misses you. You slash Urug! Urug is heavily wounded. You slash Urug! Your slash misses Urug. Urug is severely wounded. Urug hits you with a long sword of holy wrath! You slice Urug!! You kill Urug! No target in view! No target in view! Things that are here: a long sword of holy wrath; a javelin; a ring mail You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. You start resting. Magic restored. You open the door. You are near starving! Found four items. Found a +1 double sword. There is an open door here. Found a +1 giant spiked club. J - an uncursed ring of ice Found a +1 longbow. K - an uncursed ring of protection from magic Found a +1 short sword of protection. L - an uncursed ring of protection from fire Found a +3 broad axe. M - an uncursed ring of ice Found a +1 flail of draining. Found a +0 bardiche of flaming. You see here a +1 lajatang. You see here a +1 double sword. Found a +0 storm dragon armour. You see here a +1 giant spiked club. Found a +1 helmet. You see here a +1 longbow. Found a +1 naga barding. You see here a +1 short sword of protection. Found a +2 robe of magic resistance. You see here a +3 broad axe. Found a +0 buckler of positive energy. You see here a +1 flail of draining. Found the +0 cloak of Niawutz {Int+4 Dex+2 SInv}. You see here a +0 bardiche of flaming. Found a +2 ring mail. Found a +1 ice dragon armour. You see here a +0 storm dragon armour. N - a +0 storm dragon armour You see here a +1 helmet. Found a potion of haste. You see here a +1 naga barding. Found a potion of curing. You see here a +2 robe of magic resistance. Found a potion of curing. You see here a +0 buckler of positive energy. Found a potion of berserk rage. You see here the +0 cloak of Niawutz {Int+4 Dex+2 SInv}. O - the +0 cloak of Niawutz {Int+4 Dex+2 SInv} Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 cloak. You continue taking off your +0 cloak. x3 You finish taking off your +0 cloak. You start putting on your armour. You continue putting on the +0 cloak of Niawutz {Int+4 Dex+2 SInv}. x5 You finish putting on the +0 cloak of Niawutz {Int+4 Dex+2 SInv}. Unknown command. You see here a +0 buckler of positive energy. You see here a +2 ring mail. Found a scroll of remove curse. You see here a +1 ice dragon armour. Found 2 scrolls of enchant weapon. Found 2 scrolls of enchant armour. g - 2 potions of haste (gained 1) Found a scroll of blinking. e - 3 potions of curing (gained 1) e - 4 potions of curing (gained 1) Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +2 ring mail. x4 You finish taking off your +2 ring mail. You start putting on your armour. You continue putting on your +0 storm dragon armour. x5 You finish putting on your +0 storm dragon armour. Unknown command. Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a +1 ice dragon armour. You see here a +2 ring mail. You see here a +0 buckler of positive energy. You see here a +2 robe of magic resistance. You see here a +1 naga barding. You see here a +1 helmet. P - a +1 helmet Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 helmet. You continue taking off your +0 helmet. x3 You finish taking off your +0 helmet. You start putting on your armour. You continue putting on your +1 helmet. You continue putting on your +1 helmet. x4 You finish putting on your +1 helmet. You see here a +1 naga barding. You see here a +2 robe of magic resistance. You see here a +0 buckler of positive energy. You see here a +2 ring mail. You see here a +1 ice dragon armour. Q - a potion of berserk rage l - 4 scrolls of remove curse (gained 1) v - 6 scrolls of enchant weapon (gained 2) F - 3 scrolls of enchant armour (gained 2) j - 4 scrolls of blinking (gained 1) Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Eat which item? (? for menu, Esc to quit) You continue eating. x2 You finish eating. That bread ration really hit the spot! Eat which item? (? for menu, Esc to quit) You continue eating. x2 You finish eating. That bread ration really hit the spot! Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or q - a +2 ring of evasion; > or r - a +3 ring of intelligence You remove your +3 ring of intelligence. You feel stupid. L - a ring of protection from fire (right hand) Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. A basilisk, 2 giants, a shadow imp, an unseen horror and a skeleton come into view. The shadow imp shouts, "Embrace submission, thou bumbling idle-headed snake-molt!" The hill giant shouts! The basilisk hisses angrily. Unknown command. You slice the shadow imp!! You kill the shadow imp! You hit the hill giant. The hill giant is lightly wounded. The hill giant closely misses you. You hit the hill giant. The hill giant is lightly wounded. A two-headed ogre comes into view. It is wielding a giant spiked club and a giant club. The two-headed ogre shouts in stereo! You slice the hill giant!! The hill giant is severely wounded. The hill giant closely misses you. You hit the hill giant. The hill giant is severely wounded. You shred the hill giant!!! You kill the hill giant! A deep elf mage comes into view. It is wielding an enchanted dagger. The deep elf mage shouts! The cyclops misses you. There is an open door to the Dungeon, spattered with blood here. Things that are here: a giant spiked club; a hill giant corpse You slice the cyclops!! The cyclops is almost dead. You slash the cyclops! You kill the cyclops! The bat skeleton hits you but does no damage. Your storm dragon armour prevents you from hitting the bat skeleton. Your slash misses the bat skeleton. The bat skeleton misses you. The bat skeleton misses you. A cyan ugly thing comes into view. You shred the bat skeleton!!! You destroy the bat skeleton! The unseen horror closely misses you. You completely miss the unseen horror. The unseen horror hits you but does no damage. You slash the unseen horror! The unseen horror is moderately wounded. The unseen horror hits you but does no damage. x2 You barely miss the unseen horror. The unseen horror is lightly wounded. The unseen horror hits you but does no damage. You hit the unseen horror. The unseen horror is lightly wounded. The unseen horror misses you. The unseen horror completely misses you. You shred the unseen horror!!! You kill the unseen horror! The deep elf mage casts a spell. The deep elf mage blinks! A stone giant comes into view. The stone giant shouts! You shred the basilisk!!! You kill the basilisk! Things that are here: 4 large rocks; a basilisk corpse A deep troll earth mage comes into view. The cyan ugly thing tail-slaps you but does no damage. You hit the cyan ugly thing. The cyan ugly thing is lightly wounded. The deep elf mage gestures wildly while chanting. The deep elf mage blinks! The cyan ugly thing barely misses you. A lich comes into view. You slice the cyan ugly thing!! The cyan ugly thing is heavily wounded. The cyan ugly thing completely misses you. You slice the cyan ugly thing!! The cyan ugly thing is almost dead. You shred the cyan ugly thing!!! You kill the cyan ugly thing! The lich mumbles some strange words. The lich conjures a globe of magical energy! The stone giant closely misses you. You see here an ugly thing corpse. You shred the stone giant!!! The stone giant is heavily wounded. The stone giant hits you!! The deep elf mage casts a spell. The deep elf mage blinks! You shred the stone giant!!! You slash the stone giant! The stone giant is almost dead. The stone giant barely misses you. The deep elf mage gestures at you while chanting. You easily resist. You hit the stone giant. The stone giant is almost dead. The stone giant misses you. The deep elf mage barely misses you. You shred the stone giant!!! You kill the stone giant! Your Unarmed Combat skill increases to level 13! You have reached level 12! Your experience leads to an increase in your attributes! Your base attributes are Str 19, Int 17, Dex 16. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. You hit the deep elf mage but do no damage. The deep elf mage barely misses you. The two-headed ogre barely misses you. The two-headed ogre closely misses you. You hit the two-headed ogre but do no damage. The deep elf mage gestures wildly while chanting. The deep elf mage blinks! You slice the two-headed ogre!! You slash the two-headed ogre. The two-headed ogre is almost dead. The lich casts a spell. The two-headed ogre barely misses you. The two-headed ogre hits you with a giant club. You slice the two-headed ogre!! You kill the two-headed ogre! You hit the lich. The lich is lightly damaged. You slice the lich!! The lich is moderately damaged. The lich touches you but does no damage. The deep elf mage hits you with an enchanted dagger. You slice the lich!! The lich is heavily damaged. The lich touches you but does no damage. The deep elf mage hits you but does no damage. You shred the lich!!! You destroy the lich! Your Fighting skill increases to level 13! Your Armour skill increases to level 13! Your Dodging skill increases to level 13! Your Transmutations skill increases to level 13! The battlesphere dissipates. Unknown command. A yaktaur comes into view. The yaktaur shouts! The deep troll earth mage misses you. The deep troll earth mage claws you. The deep troll earth mage claws you but does no damage. Things that are here: a giant spiked club; a giant club; 4 large rocks You slice the deep troll earth mage!! Your slash misses the deep troll earth mage. The deep troll earth mage is severely wounded. The deep elf mage points at you and mumbles some strange words. You easily resist. The deep troll earth mage bites you! The deep troll earth mage barely misses you. The deep troll earth mage claws you but does no damage. You slice the deep troll earth mage!! You kill the deep troll earth mage! The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt misses you. The bolt hits the deep elf mage!! The deep elf mage hits you but does no damage. You slash the deep elf mage! You kill the deep elf mage! The yaktaur shoots a bolt. The bolt completely misses you. A sphinx comes into view. You see here a deep troll corpse. The sphinx shouts! You slash the yaktaur! The yaktaur is moderately wounded. The yaktaur unwields an uncursed arbalest. The yaktaur hits you. A golden eye comes into view. The golden eye turns its gaze towards you. You slice the yaktaur!! The yaktaur is almost dead. You shred the yaktaur!!! You kill the yaktaur! You slice the sphinx!! The sphinx is moderately wounded. Your transformation is almost over. The golden eye blinks at you. You are confused. The sphinx hits you but does no damage. x3 You are too confused! You are too confused! You are too confused! Unknown command. You bump into the unnaturally hard rock wall. The golden eye pulsates ominously. The golden eye blinks! The sphinx completely misses you. The sphinx hits you! The sphinx barely misses you. You bump into the unnaturally hard rock wall. The golden eye blinks at you. You resist with almost no effort. The sphinx hits you. The sphinx hits you but does no damage. x2 The golden eye blinks at you. You easily resist. You hit the sphinx. The sphinx is moderately wounded. The golden eye blinks! The sphinx hits you! The sphinx barely misses you. The sphinx closely misses you. You barely miss the sphinx. The sphinx is moderately wounded. The sphinx hits you but does no damage. The sphinx barely misses you. The sphinx hits you but does no damage. Unknown command. Drink which item? (? for menu, Esc to quit) You feel better. The sphinx hits you but does no damage. The sphinx hits you. The sphinx hits you but does no damage. You shred the sphinx!!! You kill the sphinx! The golden eye blinks at you. You are confused. You bump into the unnaturally hard rock wall. The golden eye turns its gaze towards you. The golden eye blinks at you. You resist with almost no effort. The golden eye turns its gaze towards you. The golden eye blinks at you. You resist with some effort. Things that are here: an uncursed arbalest; 13 bolts; a yaktaur corpse You closely miss the golden eye. Your slash misses the golden eye. The golden eye blinks at you. You are more confused. You bump into the unnaturally hard rock wall. The golden eye turns its gaze towards you. You bump into the unnaturally hard rock wall. Your hands revert to their normal proportions. The golden eye changes into an eye of draining! You bump into the unnaturally hard rock wall. You bump into the unnaturally hard rock wall. You feel less confused. You punch the eye of draining! The eye of draining is moderately wounded. The eye of draining gazes at you. You feel your power leaking away. You punch the eye of draining! The eye of draining is heavily wounded. Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The eye of draining gazes at you. You feel your power leaking away. You shred the eye of draining!!! You kill the eye of draining! You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. You start resting. You start resting. You start resting. You start resting. Magic restored. You start resting. You start resting. Things that are here: an uncursed arbalest; 13 bolts; a yaktaur corpse Unknown command. Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is impossible to cast! Memorise Borgnjor's Revivification, consuming 8 spell levels and leaving 0? You start memorising the spell. You continue memorising. You continue memorising. x7 You finish memorising. Spell assigned to 'c'. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. There is an open door here. No target in view! There is an open door here. Things that are here: an uncursed arbalest; 13 bolts; a yaktaur skeleton You see here a deep troll skeleton. Things that are here: a giant spiked club; a giant club; 4 large rocks Items here: ( ) [ ÷÷ a bolt; an enchanted dagger; a chain mail; an elf skeleton an ugly thing skeleton Things that are here: a giant spiked club; a giant club; 4 large rocks You see here a deep troll skeleton. Things that are here: an uncursed arbalest; 13 bolts; a yaktaur skeleton Magic restored. HP restored. There is an open door here. Key pressed, stopping explore. Your transformation is almost over. Your hands revert to their normal proportions. Key pressed, stopping explore. Key pressed, stopping explore. You open the door. A black mamba, an anaconda, 3 nagas and a shock serpent come into view. The anaconda hisses angrily. The naga warrior shouts! The black mamba hisses angrily. The shock serpent hisses angrily. The greater naga shouts! The anaconda completely misses you. The anaconda bites you! There are monsters nearby! Unknown command. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The anaconda grabs you. The anaconda bites you but does no damage. The anaconda constricts you. The naga sharpshooter unwields an uncursed scimitar. The naga sharpshooter wields a longbow. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots an arrow. The arrow hits you. The anaconda barely misses you. The anaconda constricts you. You slice the anaconda!! The anaconda is heavily wounded. The anaconda bites you but does no damage. The anaconda constricts you. You slice the anaconda!! You kill the anaconda! You slice the naga warrior!! The naga warrior is moderately wounded. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. The arrow hits you! A black mamba comes into view. The black mamba hisses angrily. You hit the naga warrior. The naga warrior is moderately wounded. The naga warrior spits poison at you. The splash of poison misses you. Your storm dragon armour prevents you from hitting the naga warrior. You slash the naga warrior! The naga warrior is heavily wounded. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. The arrow hits you!! The naga warrior hits you with a scimitar!! The naga warrior grabs you. The naga warrior constricts you. Drink which item? (? for menu, Esc to quit) You feel much better. The greater naga mumbles some strange words. The greater naga seems to speed up. Read which item? (? for menu, Esc to quit) Blink to where? Press: ? - help, Dir - move target cursor You escape the naga warrior's grasp. You are very lightly contaminated with residual magic. As you read the scroll of blinking, it crumbles to dust. You start resting. You slash the naga warrior! The naga warrior is heavily wounded. The naga warrior hits you with a scimitar! The naga warrior barely misses you. You shred the naga warrior!!! The naga warrior is almost dead. You hit the naga warrior. You slash the naga warrior! You kill the naga warrior! The black mamba misses you. You closely miss the black mamba. The black mamba bites you! You shred the black mamba!!! You kill the black mamba! You start resting. A naga sharpshooter is nearby! The shock serpent closely misses you. The naga sharpshooter shoots an arrow. The arrow hits you. Things that are here: a scimitar; a black mamba corpse; a naga corpse Unknown command. You slice the naga sharpshooter!! The naga sharpshooter is moderately wounded. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity misses you. Unknown command. You slice the naga sharpshooter!! The naga sharpshooter is severely wounded. The shock serpent bites you but does no damage. The naga sharpshooter spits poison at you. The splash of poison misses you. The shock serpent bites you! The shock serpent shocks you. You resist. * * * LOW HITPOINT WARNING * * * You slice the naga sharpshooter!! The naga sharpshooter is almost dead. The naga sharpshooter shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The shock serpent bites you but does no damage. Unknown command. You hit the naga sharpshooter. The naga sharpshooter is almost dead. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity misses you. Unknown command. You slash the naga sharpshooter! You kill the naga sharpshooter! The shock serpent bites you but does no damage. Unknown command. Unknown command. The shock serpent bites you! * * * LOW HITPOINT WARNING * * * The shock serpent shocks you. You resist. * * * LOW HITPOINT WARNING * * * The shock serpent shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) You feel much better. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. * * * LOW HITPOINT WARNING * * * You closely miss the shock serpent. The shock serpent completely misses you. Unknown command. Read which item? (? for menu, Esc to quit) Blink to where? Press: ? - help, Dir - move target cursor As you read the scroll of blinking, it crumbles to dust. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity misses you. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. * * * LOW HITPOINT WARNING * * * Your transformation is almost over. The shock serpent shoots out a bolt of lightning at you! The bolt of electricity hits you! You resist. * * * LOW HITPOINT WARNING * * * You shred the shock serpent!!! Your slash misses the shock serpent. The shock serpent is almost dead. The shock serpent's electric aura discharges violently! The lightning shocks you. * * * LOW HITPOINT WARNING * * * You hear a shout! The shock serpent shoots out a bolt of lightning at you! The bolt of electricity misses you. Drink which item? (? for menu, Esc to quit) You feel much better. The shock serpent bites you but does no damage. You shred the shock serpent!!! You kill the shock serpent! Unknown command. Your hands revert to their normal proportions. Your magical contamination has completely faded away. You start resting. You start resting. You start resting. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. You miscast Blade Hands. You are very lightly contaminated with residual magic. You smell something strange. You punch the greater naga! The greater naga is lightly wounded. The greater naga misses you. The greater naga grabs you. The greater naga constricts you! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The greater naga closely misses you. The greater naga constricts you. Unknown command. You slash the greater naga! The greater naga is moderately wounded. You slice the greater naga!! The greater naga is severely wounded. The greater naga spits poison at you. The splash of poison hits you! You are poisoned. The greater naga constricts you. You shred the greater naga!!! You kill the greater naga! Your Fighting skill increases to level 14! Your Dodging skill increases to level 14! Your Unarmed Combat skill increases to level 14! Your Transmutations skill increases to level 14! You feel sick. Unknown command. You start resting. You feel sick. Your transformation is almost over. You feel sick. You start resting. You feel sick. x2 Your hands revert to their normal proportions. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Things that are here: a club; a robe The black mamba is too close now for your liking. A black mamba is nearby! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You hit the black mamba but do no damage. The black mamba misses you. You shred the black mamba!!! You kill the black mamba! No target in view! No target in view! You see here a black mamba corpse. Your transformation is almost over. Your hands revert to their normal proportions. Magic restored. Key pressed, stopping explore. You see here a shock serpent skeleton. A naga warrior comes into view. It is wielding a glaive. The naga warrior shouts! A naga warrior is nearby! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The naga warrior barely misses you. The naga warrior closely misses you. The naga warrior grabs you. The naga warrior constricts you. You slash the naga warrior! Your slash misses the naga warrior. The naga warrior is lightly wounded. You shred the naga warrior!!! The naga warrior is severely wounded. The naga warrior spits poison at you. The splash of poison hits you! You are poisoned. The naga warrior constricts you. You slice the naga warrior!! The naga warrior is severely wounded. You feel sick. The naga warrior misses you. The naga warrior constricts you. You hit the naga warrior. The naga warrior is almost dead. You slice the naga warrior!! You kill the naga warrior! Your Armour skill increases to level 14! You feel sick. No target in view! You start resting. You feel sick. Your transformation is almost over. You start resting. You feel sick. You feel sick. x2 Your hands revert to their normal proportions. You start resting. You feel sick. x2 You are no longer poisoned. You see here a glaive. Magic restored. A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! The black mamba hisses angrily. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. You miscast Blade Hands. You are very lightly contaminated with residual magic. You feel a strange surge of energy! The black mamba bites you. You punch the black mamba! The black mamba is moderately wounded. The black mamba completely misses you. You closely miss the black mamba. The black mamba is moderately wounded. The black mamba bites you. You are poisoned. The black mamba poisons you! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You feel sick. The black mamba misses you. The black mamba closely misses you. You shred the black mamba!!! You kill the black mamba! You feel sick. No target in view! No target in view! You start resting. You feel sick. You feel sick. x18 You start resting. You feel sick. You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You see here a black mamba corpse. Your transformation is almost over. a - 63 arrows (gained 1) You see here a scimitar. a - 75 arrows (gained 12) Things that are here: a longbow; an uncursed scimitar Magic restored. Your hands revert to their normal proportions. a - 80 arrows (gained 5) There is an open door to the Snake Pit, spattered with blood here. Key pressed, stopping explore. You open the door. A giant leech, an alligator, a hydra, a vampire mosquito, a wasp and a spriggan rider come into view. The spriggan rider shouts! The vampire mosquito buzzes angrily. The four-headed hydra roars! The spriggan rider completely misses you. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. You get a glimpse of the first card. It is Foxfire. t - a legendary deck of summoning {Foxfire, drawn: 1} The spriggan rider misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is Foxfire. The spriggan rider closely misses you. Unknown command. You pummel the wasp!! You kill the wasp! The wasp's corpse disappears in a puff of smoke! The spriggan rider hits you but does no damage. Your wasp closely misses the spriggan rider. You swap places. Your wasp closely misses the spriggan rider. The spriggan rider hits your wasp with a spear! Unknown command. The spriggan rider blocks your wasp's attack. x2 The spriggan rider hits your wasp with a spear. Your wasp dies! Your wasp's corpse disappears in a puff of smoke! The spriggan rider blocks your wasp's attack. The spriggan rider hits your wasp with a spear. The spriggan rider blocks your wasp's attack. The spriggan rider hits your wasp with a spear! Your wasp stings the spriggan rider. The spriggan rider is poisoned. The spriggan rider seems to slow down. Your wasp stings the spriggan rider. The spriggan rider looks even sicker. The spriggan rider suddenly stops moving! The alligator puts on a burst of speed! Your wasp stings the spriggan rider. The spriggan rider is no longer paralysed. Your wasp closely misses the spriggan rider. The spriggan rider closely misses your wasp. The spriggan rider is no longer moving slowly. Your wasp closely misses the spriggan rider. The spriggan rider hits your wasp with a spear. Your wasp dies! Your wasp's corpse disappears in a puff of smoke! Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The wasp dies! The spriggan jumps down from its now dead mount. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. The spriggan hits you with a spear! You closely miss the spriggan. The spriggan is lightly wounded. You slash the spriggan! The spriggan is heavily wounded. The spriggan completely misses you. You miss the spriggan. You slash the spriggan! You kill the spriggan! You hit the giant leech. The giant leech is lightly wounded. You closely miss the giant leech. The giant leech is lightly wounded. You slash the giant leech! The giant leech is moderately wounded. The giant leech bites you but does no damage. A spiny frog comes into view. The spiny frog gives a loud, deep croak! You shred the giant leech!!! You kill the giant leech! You barely miss the alligator. You slice the alligator!! The alligator is moderately wounded. The alligator bites you but does no damage. The alligator misses you. A ghost crab comes into view. You slice the alligator!! Your slash misses the alligator. The alligator is severely wounded. The alligator bites you but does no damage. The alligator tail-slaps you but does no damage. You slash the alligator! x2 The alligator is almost dead. A vampire mosquito comes into view. The vampire mosquito buzzes angrily. You shred the alligator!!! You kill the alligator! You lop one of the four-headed hydra's heads off! The three-headed hydra grows two more! You slice the five-headed hydra!! The five-headed hydra is heavily wounded. The ghost crab breathes ghostly flame at you. The spectral mist engulfs the spiny frog. The spiny frog appears unharmed. The spiny frog is engulfed in spectral mist. You slice one of the five-headed hydra's heads off! The four-headed hydra grows two more! You slice the six-headed hydra!! The six-headed hydra is severely wounded. The six-headed hydra is engulfed in spectral mist. The six-headed hydra barely misses you. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra misses you. The six-headed hydra completely misses you. The six-headed hydra barely misses you. The spiny frog is engulfed in spectral mist. The wasp is engulfed in spectral mist. You hit the six-headed hydra but do no damage. The six-headed hydra is almost dead. The spiny frog is engulfed in spectral mist. The wasp is engulfed in spectral mist. Unknown command. You slice one of the six-headed hydra's heads off! The five-headed hydra grows two more! You shred the seven-headed hydra!!! You kill the seven-headed hydra! Unknown command. You hit the vampire mosquito. The vampire mosquito is lightly damaged. The wasp is engulfed in spectral mist. The wasp dies! The spiny frog is engulfed in spectral mist. The ghost crab breathes ghostly flame at you. The spectral mist engulfs the spectral ball python. You shred the vampire mosquito!!! You destroy the vampire mosquito! You shred the spectral basilisk!!! You destroy the spectral basilisk! The spiny frog is engulfed in spectral mist. The ghost crab breathes ghostly flame at you. The spectral mist engulfs the spectral ball python. Unknown command. Really walk into that cloud of spectral mist? Okay, then. The spiny frog is engulfed in spectral mist. You hit the spiny frog but do no damage. You slash the spiny frog! You kill the spiny frog! The ghost crab breathes ghostly flame at you. The spectral mist engulfs the spectral ball python. You shred the spectral ball python!!! You destroy the spectral ball python! Items here: ) [ †† a spear; a buckler; a hydra corpse; an alligator corpse Unknown command. You slash the spectral giant cockroach! You destroy the spectral giant cockroach! Really walk into that cloud of spectral mist? [Y]es or [N]o only, please. Really walk into that cloud of spectral mist? [Y]es or [N]o only, please. Really walk into that cloud of spectral mist? Okay, then. Unknown command. You shred the ghost crab!!! The ghost crab is severely wounded. You slash the ghost crab! The ghost crab is almost dead. You are feeling hungry. The ghost crab breathes ghostly flame at you. The spectral mist engulfs you! You shred the ghost crab!!! You kill the ghost crab! You are engulfed in spectral mist. The spectral bat fades away! The spectral glowing shapeshifter fades away! The spectral adder fades away! The spectral bat fades away! Unknown command. You shred the vampire mosquito!!! You destroy the vampire mosquito! You are engulfed in spectral mist. You are engulfed in spectral mist. There is an open door to the Swamp, spattered with blood here. Things that are here: a ghost crab corpse; a wasp corpse Your transformation is almost over. You start resting. Your extra speed is starting to run out. You start resting. Magic restored. You start resting. Your hands revert to their normal proportions. You feel yourself slow down. Casting: Blade Hands Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. A wolf spider, 2 tarantellas, an emperor scorpion and 2 demonic crawlers come into view. The tarantella hisses angrily. The demonic crawler gives a hideous shriek! The tarantella hisses angrily. The demonic crawler gives a hideous shriek! You closely miss the tarantella. The tarantella misses you. The tarantella misses you. You hit the tarantella. The tarantella is lightly wounded. The tarantella barely misses you. You are feeling very hungry. You barely miss the tarantella. The tarantella is lightly wounded. The tarantella closely misses you. Unknown command. You slice the tarantella!! You kill the tarantella! You hit the demonic crawler. The demonic crawler is lightly wounded. The demonic crawler closely misses you. The demonic crawler misses you. The demonic crawler completely misses you. Unknown command. Your storm dragon armour prevents you from hitting the demonic crawler. The demonic crawler is lightly wounded. The demonic crawler hits you but does no damage. The demonic crawler misses you. The demonic crawler barely misses you. Unknown command. You shred the demonic crawler!!! The demonic crawler is almost dead. The demonic crawler hits you but does no damage. The demonic crawler closely misses you. The demonic crawler hits you but does no damage. A tarantella comes into view. Unknown command. The tarantella hisses angrily. You slash the demonic crawler! You kill the demonic crawler! You completely miss the tarantella. The tarantella closely misses you. A trapdoor spider comes into view. The trapdoor spider hisses angrily. You slice the tarantella!! The tarantella is almost dead. The tarantella bites you! You shred the tarantella!!! You kill the tarantella! You have reached level 13! An emperor scorpion comes into view. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [DEFE] Species: Demigod Job: Transmuter HP: 112/125; mods: 0/0 MP: 16/21; mod: 0 Stats: 21 (21) 21 (21) 18 (18) Position: (40, 46), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 20 | 14 | 7651 | 516/1248 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 14 | 7610 | 475/1248 Dodging | X | 1 | 20 | 14 | 7671 | 536/1248 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 20 | 14 | 7881 | 746/1248 Spellcasting | X | 0 | 0 | 1 | 179 | 109/142 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 1 | 20 | 14 | 7731 | 596/1248 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 6 | 1520 | 272/416 Spell bugs: Durations: #33: 166 Attributes: #12: 1900 #13: 1609 #23: 3249 #24: 1678115354 #27: 45413 #49: 1931 #59: 1 Mutations: high mp: 1 (innate) sustain attributes: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #40: +0 cloak of Niawutz {Int+4 Dex+2 SInv} eq slot #2, inv slot #41: +1 helmet eq slot #4, inv slot #27: +0 pair of boots eq slot #6, inv slot #39: +0 storm dragon armour eq slot #7, inv slot #16: +2 ring of evasion eq slot #8, inv slot #37: ring of protection from fire }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓▓▓▓▓▓▓♣♣♣♣♣♣♣♣♣♣▓▓▓▓▓▓▓ §§§...)†........@sss.sss ▓▓▓▓▓▓▓♣♣♣♣♣♣♣♣♣♣▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ .......÷......................... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ )))))...[[[.[[..........)(.()÷..) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ...........).....((..........)... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ..)(..))))........)...'.)...∩.∩)∩ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (9, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (9, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 3 at (9, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (9, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 5 at (11, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (11, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 7 at (11, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (11, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 9 at (13, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (13, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 11 at (13, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (13, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:5 }}}} Lua marker 13 at (13, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 14 at (13, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (14, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 16 at (14, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 17 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 18 at (15, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 19 at (15, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 20 at (15, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 21 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 23 at (16, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 24 at (16, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 25 at (16, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 26 at (17, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 27 at (17, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 28 at (17, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 29 at (18, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 30 at (18, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 31 at (18, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (19, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (19, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 34 at (19, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 35 at (19, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (19, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 37 at (20, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 38 at (20, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 39 at (21, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 40 at (21, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (21, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 42 at (21, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 43 at (21, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 44 at (21, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 45 at (21, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (21, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 47 at (22, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 48 at (22, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 49 at (22, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 50 at (22, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 51 at (23, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 52 at (23, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 53 at (23, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 54 at (23, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 55 at (23, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (23, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 57 at (23, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (23, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 59 at (24, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (24, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 61 at (24, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 62 at (24, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 63 at (24, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 64 at (25, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 65 at (25, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 66 at (25, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 67 at (25, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 68 at (26, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 69 at (26, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 70 at (26, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (26, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 72 at (26, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 73 at (27, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 74 at (27, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 75 at (27, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (27, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:5 }}}} Lua marker 77 at (27, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 78 at (27, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 79 at (28, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 80 at (28, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 81 at (29, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 82 at (29, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 83 at (30, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 84 at (30, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 85 at (31, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 86 at (31, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 87 at (31, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 88 at (31, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 89 at (31, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 90 at (31, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 91 at (32, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 92 at (32, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 93 at (32, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (32, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 95 at (32, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 96 at (32, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 97 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 99 at (33, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 100 at (33, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 101 at (33, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 102 at (34, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 103 at (34, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 104 at (35, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (35, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (35, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 107 at (35, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 108 at (36, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 109 at (36, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 110 at (37, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 111 at (37, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 112 at (37, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (38, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 114 at (38, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 115 at (39, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 116 at (39, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 117 at (40, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (40, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 119 at (40, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 120 at (41, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (41, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (41, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:5 }}}} Lua marker 123 at (41, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (41, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 125 at (42, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (42, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (42, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 128 at (43, 62): {{{{ CLASS: PropertiesDescriptor props: veto_fragmentation: veto veto_disintegrate: veto veto_fire: veto veto_shatter: veto }}}} Lua marker 129 at (45, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (45, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 131 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:4 }}}} Lua marker 133 at (47, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (47, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:8 }}}} Lua marker 135 at (48, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (48, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 137 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 138 at (48, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 139 at (49, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (49, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 141 at (49, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (51, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 145 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (55, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 147 at (55, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (55, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:5 }}}} Lua marker 149 at (55, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 150 at (55, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 151 at (56, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (59, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (60, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (60, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (61, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (62, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 157 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (64, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 160 at (64, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 161 at (67, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (67, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (68, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (69, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (69, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (69, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (69, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (70, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (71, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (71, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} >>>>>>>>>>>>>>>>>>>>>>