Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 0 DAR the Conjurer (level 1, 10/10 HPs) Began as a Gargoyle Conjurer on Nov 15, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (0 turns). DAR the Conjurer (Gargoyle Conjurer) Turns: 0, Time: 00:01:05 Health: 10/10 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ### #@# #.# #.# #.# #.# #.# #.# #.# There were no monsters in sight! Message History Welcome, DAR the Gargoyle Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Saving game... please wait. Welcome back, DAR the Gargoyle Conjurer. Currently training: Fighting(0), Short Blades(0), Long Blades(0), Axes(0), Maces & Flails(0), Polearms(0), Staves(0), Unarmed Combat(0), Bows(0), Crossbows(0), Throwing(0), Slings(0), Armour(0), Dodging(1.5), Shields(0), Spellcasting(2), Conjurations(4.3), Hexes(0), Charms(0), Summonings(0), Necromancy(0), Translocations(0), Transmutations(0), Fire Magic(0), Ice Magic(0), Air Magic(0), Earth Magic(0), Poison Magic(0), Invocations(0), Evocations(0), Stealth(2.1). Choose a target skill level: Saving game... please wait. Welcome back, DAR the Gargoyle Conjurer. Currently training: Conjurations(4.3). Choose a target skill level: Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Vault maps used: D:1: wheals_arrival_linesprint Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DAR the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D:1 | Quit the game