Cyber the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 8, D) a +0 animal skin (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) a +0 hand axe (7, 6, D) 4 scrolls of amnesia (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 27, D) a +5 ring of evasion the ring "Wofy" {+Fly Int+6 Dex+2} [ring of flight] It affects your intelligence (+6). It affects your dexterity (+2). It lets you fly. an uncursed ring of fire an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the ring of Soummaff {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). a +1 ring of protection (59, 36, D) the ring "Bunkeap" {EV+6 Int+7} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+7). (59, 37, D) a +1 double sword of holy wrath (60, 5, D) an arrow (60, 36, D) the +7 longbow "Beetleslayer" {flame, -Tele +Fly rC+ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from cold. It lets you fly. It prevents most forms of teleportation. (60, 37, D) the +6 plate armour of Duck's Teeth {rC+} It protects you from cold. (61, 0, D) a crystal ball of energy (61, 4, D) a +0 short sword (unseen) (61, 8, D) a book of Clouds (61, 16, D) a +0 dagger (61, 26, D) a +3 chain mail of fire resistance (61, 36, D) a +2 ring of protection (61, 37, D) an uncursed staff of power (62, 0, D) a book of Party Tricks (62, 1, D) an uncursed staff of cold (62, 3, D) a +2 scimitar of holy wrath (62, 4, D) a +0 rapier (62, 5, D) a +0 long sword (unseen) (62, 8, D) a +1 leather armour of positive energy (62, 9, D) a book of Battle (62, 16, D) a cursed ring of loudness (62, 20, D) a +0 hand axe (unseen) (62, 21, D) the +8 scimitar of the Forgotten Seas {slice, +Rage SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you go berserk. (unseen) (62, 36, D) a +1 chain mail of positive energy (62, 37, D) an uncursed staff of summoning (63, 0, D) a book of Conjurations (63, 8, D) a +2 rapier of speed (63, 16, D) an uncursed staff of power (63, 20, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (63, 21, D) a +4 battleaxe of flaming an orc corpse (skeletalised by now) (63, 26, D) an uncursed staff of death (63, 27, D) a +6 great mace of venom (63, 29, D) a +4 shortbow of flaming (63, 31, D) a +1 antimagic broad axe (63, 36, D) an uncursed staff of power (63, 37, D) a +2 shield of reflection (64, 16, D) a +1 spear of freezing (64, 20, D) a +0 falchion (unseen) (64, 21, D) a +0 dagger (64, 26, D) an uncursed staff of conjuration (64, 27, D) a cursed staff of fire (65, 26, D) a +2 fustibalus of freezing (65, 42, D) a +2 hand axe of freezing (68, 0, D) a crystal ball of energy (69, 0, D) a cursed ring of loudness (69, 36, D) a +2 plate armour of fire resistance (70, 8, D) a book of Air (70, 9, D) a book of the Tempests (70, 37, D) a sack of spiders (70, 40, D) a +0 halberd a purple draconian corpse (skeletalised by now) (70, 41, D) a +0 hand axe (unseen) (70, 42, D) a +0 battleaxe (71, 8, D) a book of Necromancy (71, 12, D) a +3 longbow of flaming (71, 16, D) a +0 dagger (71, 17, D) a cursed amulet of magic regeneration (71, 20, D) a +0 mace (unseen) (71, 26, D) a +2 spear of venom (71, 27, D) a phantom mirror (71, 37, D) an uncursed amulet of harm (71, 41, D) a +6 long sword of holy wrath a +0 short sword a draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (71, 42, D) a +5 hand axe of freezing (72, 8, D) a phantom mirror (72, 9, D) a box of beasts (72, 16, D) a crystal ball of energy (72, 17, D) an uncursed staff of fire (72, 19, D) a +0 dagger a +0 robe (72, 20, D) a +0 club the cursed +1 rapier of the Lesser Evil {vamp, *Drain rN+ MR+ Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. a +2 robe of magic resistance a +0 mace a +0 plate armour (72, 26, D) a +3 vampiric whip (72, 36, D) a +3 plate armour of magic resistance (72, 40, D) a +0 flail (unseen) (72, 41, D) a +0 club (unseen) (73, 1, D) the +4 short sword of Buhenesh {elec, +Rage rElec rPois Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you go berserk. (73, 16, D) a lamp of fire (73, 21, D) a +0 club (unseen) (73, 26, D) the Catalogue of Aerial Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Repel Missiles Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Summon Lightning Spire Summoning/Air 4 e - Delayed Fireball Conjuration/Fire 7 Trog disapproves of the use of such an item. (73, 27, D) a book of Burglary