Cyber Level 1 of the Dungeon (7, 27, D:1) a +0 dagger (10, 35, D:1) a +0 club (18, 30, D:1) a +0 whip (28, 25, D:1) 24 sling bullets (29, 22, D:1) a +0 robe (29, 42, D:1) a +0 hunting sling (30, 23, D:1) a cursed +0 club (36, 4, D:1) a stone (36, 35, D:1) a +0 dagger (38, -8, D:1) 25 sling bullets (38, 1, D:1) a stone (38, 4, D:1) a stone (39, -2, D:1) a +0 dagger (42, 7, D:1) a +0 club (43, 29, D:1) a +0 leather armour Level 2 of the Dungeon (9, -1, D:2) a +0 club 16 stones (12, -1, D:2) a stone (12, 0, D:2) a +0 hunting sling (13, -22, D:2) 7 needles of confusion (13, -1, D:2) a stone (14, -1, D:2) a stone (16, -1, D:2) a stone (26, 5, D:2) a +0 hunting sling of flaming (27, -31, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) a +0 large shield (9, 10, D:3) 7 bolts (16, 17, D:3) 2 stones (20, 17, D:3) 3 stones (21, 17, D:3) a +0 hunting sling a +0 club a +0 dagger of holy wrath a +0 club a +0 dagger a cursed -2 club 14 stones (26, 4, D:3) a +0 dagger (31, 7, D:3) a +0 hunting sling (33, 19, D:3) a +0 hand axe (35, 12, D:3) a +0 dagger a +0 hunting sling 8 stones (36, 11, D:3) a +0 giant club (37, 11, D:3) a stone (44, 24, D:3) a +0 club (50, 15, D:3) a +0 club (59, 8, D:3) a cursed +0 leather armour Level 4 of the Dungeon [Shop] Geik's Weapon Shop a cursed -1 spear (1 gold) a +0 hand axe (33 gold) a +0 hunting sling (16 gold) a +0 flail (38 gold) 15 stones (16 gold) a cursed +0 whip (1 gold) a +0 short sword (33 gold) a +0 mace (33 gold) a cursed -3 rapier (1 gold) (0, 0, D:4) a +0 scale mail (3, 19, D:4) 12 stones (21, 25, D:4) a +0 leather armour 2 tomahawks a +0 flail a +0 flail a +0 scale mail a +0 club a +0 leather armour (28, 20, D:4) a +0 hand axe (32, 18, D:4) 19 poisoned needles (34, 33, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 hand axe (0, 1, D:5) a +0 whip a +0 chain mail (14, 33, D:5) 27 stones (19, 1, D:5) a +0 short sword 8 stones a cursed +0 robe (19, 4, D:5) a stone (19, 6, D:5) a stone (21, 31, D:5) a +0 dagger a +0 robe (21, 32, D:5) a +0 dagger a +0 robe (25, 17, D:5) a +0 giant club (35, 22, D:5) a +0 ring mail (39, 18, D:5) a +0 ring mail Level 6 of the Dungeon (2, -4, D:6) 27 bolts (2, 47, D:6) a cursed -2 falchion a tomahawk (3, 45, D:6) a tomahawk (5, 43, D:6) a tomahawk (6, 42, D:6) a tomahawk (8, 42, D:6) a tomahawk (14, 24, D:6) a stone (16, 26, D:6) a stone (17, 26, D:6) a stone (17, 40, D:6) a stone (20, 28, D:6) a cursed -1 war axe 15 stones a +0 leather armour (20, 30, D:6) a +0 trident a +0 leather armour (21, 31, D:6) a +0 chain mail (23, 40, D:6) a +0 robe (31, 36, D:6) a +0 chain mail 2 tomahawks (32, 37, D:6) a +0 robe a +0 dagger (35, 40, D:6) a +0 club (36, 33, D:6) a tomahawk (37, 7, D:6) a -3 mace (38, 5, D:6) a -3 hand axe a -1 long sword a -1 short sword the +7 Singing Sword (47, 41, D:6) a +0 scale mail (48, -4, D:6) a +0 hand axe (58, 18, D:6) a +0 shortbow Level 7 of the Dungeon [Shop] Oxynann's Jewellery Emporium an uncursed ring of resist corrosion (320 gold) an uncursed amulet of guardian spirit (480 gold) an uncursed ring of see invisible (240 gold) an uncursed ring of see invisible (240 gold) an uncursed ring of flight (280 gold) an uncursed amulet of faith (640 gold) an uncursed amulet of magic regeneration (480 gold) a +3 ring of protection (336 gold) an uncursed ring of protection from fire (400 gold) a +2 ring of intelligence (120 gold) a +3 amulet of reflection (400 gold) the amulet of Vesm {Harm *Drain rF+ Int+2 Stlth+} (816 gold) [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It protects you from fire. It causes draining when unequipped. It makes you more stealthy. (19, -13, D:7) a +0 leather armour a +0 short sword (20, -16, D:7) a +0 robe a +0 dagger (22, -19, D:7) a +0 club (27, -20, D:7) a +0 pair of gloves (36, -26, D:7) a +0 club (36, -25, D:7) a stone a cursed -3 whip (37, -25, D:7) 3 stones (38, -19, D:7) a poisoned needle (41, -20, D:7) 5 poisoned needles a +0 blowgun (41, -8, D:7) a +0 dagger a +0 robe (42, -9, D:7) a +0 club (42, -8, D:7) a +0 falchion (43, -9, D:7) a +0 dagger a +0 robe (49, -4, D:7) the +5 flail "Beastslayer" {crush, *Noise rElec MR+++} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (50, 0, D:7) 14 stones Level 8 of the Dungeon (0, 0, D:8) a +2 ring of dexterity (4, 3, D:8) a scroll of enchant armour (6, 16, D:8) an adder corpse (skeletalised by now) (7, 3, D:8) an arrow (9, 4, D:8) 6 arrows (9, 6, D:8) a -1 quarterstaff a +0 whip a +0 hunting sling 22 sling bullets a +0 ring mail (10, 4, D:8) an arrow (11, 4, D:8) an arrow (12, 4, D:8) an arrow (13, 4, D:8) an arrow (14, 10, D:8) a +0 giant club an ogre skeleton (14, 15, D:8) an adder skeleton (14, 16, D:8) a +0 dagger (14, 17, D:8) a leopard gecko skeleton (32, 31, D:8) 10 stones (34, 16, D:8) a howler monkey skeleton the Ecumenical Temple