Curus Level 1 of the Dungeon (0, 0, D:1) a cursed -1 dagger (1, 0, D:1) a +0 club (1, 10, D:1) a +0 pair of gloves (2, 9, D:1) a +0 club (6, 10, D:1) 24 sling bullets (11, 13, D:1) a +0 hunting sling (24, 13, D:1) a +0 club (25, 28, D:1) a +0 club (27, 11, D:1) a +0 robe (39, 22, D:1) a +0 leather armour (40, 11, D:1) 13 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 club a cursed -1 dagger a +0 whip of venom a +0 animal skin the +2 helmet of Bitterness {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. a +0 club a +0 dagger (1, 0, D:2) a +0 club (2, -4, D:2) a +0 club (26, 18, D:2) a +0 dagger (27, -18, D:2) a +2 flail of protection a +0 spear (30, -19, D:2) a +0 halberd (31, 10, D:2) a +0 dagger (35, -7, D:2) a +0 ring mail (36, -7, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 0, D:3) 15 gold pieces (1, 9, D:3) 23 stones (2, 6, D:3) the +4 short sword of Calculation {venom, rPois MR- MP+9} It poisons the flesh of those it strikes. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (unseen) (2, 7, D:3) a +0 dagger of electrocution (still there?) a frilled lizard corpse (still there?) (16, -4, D:3) a +0 dagger (18, -24, D:3) a +0 chain mail a +0 hunting sling 16 stones a goblin skeleton (19, -24, D:3) a +0 war axe a +0 club a +0 dagger a +0 robe (20, -24, D:3) a stone (20, -17, D:3) 13 sling bullets