Curus Level 1 of the Dungeon (1, -9, D:1) a +0 robe (3, -30, D:1) a +0 hand axe (10, -8, D:1) 14 sling bullets (14, -34, D:1) a +0 dagger (18, -39, D:1) a +3 leather armour (20, -8, D:1) 18 arrows (33, -13, D:1) a +0 club (35, -26, D:1) 16 stones (45, -24, D:1) a stone (48, -19, D:1) a cursed -2 dagger (57, -7, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) 25 sling bullets (2, -38, D:2) 5 stones (3, -22, D:2) a scroll of immolation (7, 1, D:2) a cursed +0 short sword (12, -30, D:2) a +0 hand axe (20, -37, D:2) 22 sling bullets (30, -12, D:2) 26 stones (36, -4, D:2) 27 bolts (40, -2, D:2) a +0 hand axe (41, -3, D:2) a +0 club (42, -6, D:2) 13 arrows (44, -54, D:2) a +0 leather armour (44, -45, D:2) a +0 robe (44, -21, D:2) 25 stones (45, -21, D:2) a scroll of immolation (52, -9, D:2) a +0 dagger (54, -9, D:2) 24 sling bullets Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club a +0 leather armour a +0 short sword (0, 1, D:3) a +0 short sword a +0 leather armour a +0 club (0, 13, D:3) a +0 hunting sling 31 stones (6, -12, D:3) a +1 dagger of holy wrath 3 stones (7, -12, D:3) a +0 club a +0 club (7, -11, D:3) 2 stones (24, -15, D:3) a cursed +0 club (24, 13, D:3) a +0 flail (25, 12, D:3) a +0 dagger (31, 31, D:3) a +0 club (34, 13, D:3) 3 stones (34, 15, D:3) a stone (34, 19, D:3) a +0 hand axe (35, 16, D:3) a stone (42, -11, D:3) a +0 club (45, 34, D:3) a +0 club (48, 2, D:3) 27 stones (50, -13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 11 arrows (11, 8, D:4) a cursed +0 leather armour (13, 0, D:4) a +0 ring mail (20, -7, D:4) 16 arrows (22, -11, D:4) a +0 robe (22, 9, D:4) 5 poisoned needles (25, 34, D:4) 23 arrows (26, 6, D:4) 6 stones (27, 2, D:4) 3 needles of paralysis (33, 38, D:4) a +0 hand axe a +0 leather armour (35, -13, D:4) a scroll of immolation (35, 19, D:4) a +0 leather armour (39, 2, D:4) a +0 dagger a +0 ring mail (39, 3, D:4) a +0 dagger a +0 robe (40, 1, D:4) a +0 flail (41, 22, D:4) 17 poisoned needles (44, -4, D:4) a +0 dagger (44, 19, D:4) the +10 whip of Watchfulness {slash, +Rage MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you go berserk. (44, 21, D:4) an uncursed staff of summoning (49, 5, D:4) a scroll of immolation Level 5 of the Dungeon (1, -24, D:5) a +0 giant club (2, -29, D:5) 17 stones (4, -12, D:5) 22 stones (4, 0, D:5) a +0 hunting sling (10, 18, D:5) a +0 hand axe (15, 1, D:5) a +0 quarterstaff (16, 16, D:5) a +0 hand axe (24, -10, D:5) a +0 dagger a +0 scale mail (27, 1, D:5) a +0 ring mail (34, -33, D:5) a +0 falchion (37, -31, D:5) a +0 leather armour a +0 rapier (38, -31, D:5) a +0 robe a +0 dagger (51, -27, D:5) a +0 dagger (51, -3, D:5) 19 bolts Level 6 of the Dungeon (0, 21, D:6) 7 stones (1, -6, D:6) a +0 robe (4, -12, D:6) a +0 club (9, 16, D:6) a +0 robe (17, 5, D:6) a +0 pair of gloves (18, -14, D:6) a +0 plate armour (21, 5, D:6) 18 stones (23, 6, D:6) a +0 ring mail (25, 9, D:6) 20 stones (34, 21, D:6) a +2 scale mail of cold resistance (40, -5, D:6) a +0 chain mail (44, 24, D:6) a +0 whip a +0 hand axe (44, 25, D:6) a +0 leather armour a +0 flail (45, 0, D:6) a +0 pair of gloves Level 7 of the Dungeon [Shop] Yge Nib's Antique Weapon Emporium a +0 war axe (70 gold) the cursed +3 whip of the Wary Demons {slash, Dex+7} (748 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+7). It has a curse placed upon it. a +0 hand axe (60 gold) a +4 mace of holy wrath (548 gold) a +0 rapier (80 gold) a +1 long sword of flaming (266 gold) a +0 long sword (70 gold) a +0 flail (70 gold) a +0 rapier (80 gold) [Shop] Biffisuc's Antique Weapon Boutique the +10 hand crossbow "Dime" {venom, *Corrode Int+2 SInv} (1728 gold) It poisons the ammo it fires. It affects your intelligence (+2). It lets you see invisible. It may corrode you when you take damage. a +2 arbalest of flaming (542 gold) a +0 shortbow (81 gold) a +0 hunting sling (40 gold) a +2 shortbow of freezing (469 gold) the +7 hunting sling of the Reaper {venom, rC+ Str+3 Stlth+} (1617 gold) It poisons the ammo it fires. It affects your strength (+3). It protects you from cold. It makes you more stealthy. a +0 quarterstaff (108 gold) a +0 blowgun (67 gold) a +0 dagger (54 gold) a +5 hand axe of flaming (874 gold) a +2 vampiric hand axe (567 gold) a +2 flail of venom (437 gold) (0, 0, D:7) a cursed +0 ring mail (1, 16, D:7) a +0 leather armour (1, 44, D:7) a potion of mutation (2, 16, D:7) a +0 club a +0 dagger a +0 robe (2, 17, D:7) a tomahawk (3, 18, D:7) a tomahawk (15, 9, D:7) a +1 helmet (17, 7, D:7) a +0 trident (20, 8, D:7) a +0 quarterstaff (23, 40, D:7) a +0 giant spiked club an ogre corpse (skeletalised by now) (24, 10, D:7) a +0 plate armour a +0 mace (24, 11, D:7) a +0 leather armour a +0 club a +0 dagger (24, 12, D:7) a +0 club (24, 50, D:7) 31 stones (33, 21, D:7) a +1 hand axe of venom a cursed -2 leather armour a +0 vampiric dagger (34, 20, D:7) a +0 short sword a +0 leather armour of magic resistance (35, 21, D:7) a +0 long sword a cursed -1 plate armour (39, 42, D:7) an arrow (40, 41, D:7) an arrow (41, 17, D:7) a +0 dagger a +0 robe (41, 39, D:7) 2 arrows (41, 40, D:7) an arrow (42, 36, D:7) a +0 shortbow 11 arrows (42, 38, D:7) an arrow (45, -1, D:7) a scorpion corpse Level 8 of the Dungeon (0, 0, D:8) 30 arrows (3, 14, D:8) a +0 hand axe (13, 3, D:8) a +0 dagger