Curus Level 1 of the Dungeon (0, 0, D:1) 16 stones (3, -7, D:1) 17 stones (10, 16, D:1) 23 stones (13, 25, D:1) a +4 short sword of venom (15, 22, D:1) a +0 dagger (16, 29, D:1) a stone (16, 30, D:1) a stone (16, 31, D:1) a stone (16, 35, D:1) 19 stones (17, 27, D:1) a +0 hand axe (21, 37, D:1) 12 stones (22, 40, D:1) a +0 dagger (31, 15, D:1) 4 tomahawks (32, 17, D:1) a stone (32, 21, D:1) a stone (32, 22, D:1) a stone (32, 23, D:1) a stone (32, 24, D:1) a stone 25 bolts (37, 13, D:1) 18 stones (38, 26, D:1) a +0 club (51, 27, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 flail (2, 42, D:2) 7 stones (4, 0, D:2) a +0 short sword (5, 0, D:2) a +0 leather armour a +0 dagger a +0 robe (6, 23, D:2) a bat corpse (skeletalised by now) (8, 1, D:2) 27 bolts (11, -9, D:2) 23 bolts (11, 21, D:2) a ball python skeleton (12, -8, D:2) a +0 club (13, 47, D:2) 19 stones a +0 hunting sling (19, 42, D:2) a +0 short sword 4 stones (37, 13, D:2) a jackal skeleton (37, 14, D:2) a jackal corpse (37, 15, D:2) a jackal corpse (39, -10, D:2) 19 bolts (50, 15, D:2) a +0 dagger a goblin corpse (51, 25, D:2) 11 arrows (52, 23, D:2) a +0 ring mail (53, 13, D:2) an uncursed ring of protection from magic (53, 22, D:2) a +0 cloak (54, 23, D:2) a +0 whip