Curus Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -44, D:1) 2 large rocks (8, -39, D:1) a +0 club (8, -31, D:1) a +0 club (10, 11, D:1) a +0 dagger (29, 2, D:1) 5 poisoned needles (32, -5, D:1) 10 arrows (32, -4, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (0, 1, D:2) a +0 dagger (4, 2, D:2) a +0 dagger (8, -12, D:2) a +0 club (13, -4, D:2) a +0 hunting sling (16, -1, D:2) a +0 club (19, -4, D:2) a +0 ring mail (20, -10, D:2) a +0 flail (20, -3, D:2) a +0 dagger (21, -13, D:2) a +0 spear (21, -12, D:2) a sling bullet a +0 club (21, -10, D:2) 16 sling bullets a +0 hunting sling (32, -1, D:2) a cursed -3 club (36, -23, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 8 tomahawks (8, 4, D:3) a +0 hand axe (10, 4, D:3) a +0 club (19, 16, D:3) a +0 leather armour (19, 21, D:3) a +0 dagger (21, 8, D:3) a +0 short sword (22, 4, D:3) 26 stones (40, 28, D:3) 12 sling bullets (42, 23, D:3) 14 bolts (45, 11, D:3) a +0 whip (45, 19, D:3) a +0 flail (46, 11, D:3) a +1 hand axe of freezing (46, 18, D:3) a cursed -3 whip (46, 21, D:3) a cursed -3 spear (48, 9, D:3) 2 stones (50, 29, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 17 sling bullets (1, 15, D:4) 19 arrows (2, 20, D:4) 22 sling bullets (6, -7, D:4) a +0 short sword 4 tomahawks of returning (6, -5, D:4) a tomahawk of returning (8, 26, D:4) a +0 whip (9, 1, D:4) a +0 club a +0 ring mail a +0 flail a +0 flail a +0 dagger a +0 robe (10, -9, D:4) a +0 short sword a +0 leather armour (11, -6, D:4) a +0 chain mail (11, -4, D:4) the cursed +3 hunting sling of the Evening {venom, rF+ Str+2 Dex+4} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (13, -6, D:4) a +0 club a +0 leather armour (13, 20, D:4) a +0 leather armour a +0 war axe a cursed -2 hand axe a +0 giant spiked club (14, 19, D:4) a +0 hand axe a +0 club (24, -7, D:4) a +0 falchion (27, 23, D:4) a potion of degeneration (31, -8, D:4) 17 bolts (34, -4, D:4) a tomahawk (35, -2, D:4) a +2 rapier of holy wrath a +0 robe a tomahawk (35, -1, D:4) a +0 chain mail (35, 0, D:4) a +2 dagger of flaming a +0 leather armour (37, 9, D:4) a +0 centaur barding (37, 14, D:4) the +4 ring mail of Kaor Toax {rElec rPois Int-5 SInv} It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. (44, 29, D:4) a +0 dagger (45, 30, D:4) a cursed -1 dagger a +0 club a +0 dagger a cursed -2 club a +0 giant spiked club a +0 club (50, 20, D:4) 20 bolts Level 5 of the Dungeon (0, 0, D:5) a cursed +0 whip (26, -23, D:5) 20 stones (28, -29, D:5) a +0 battleaxe (28, 23, D:5) 16 poisoned needles (32, -9, D:5) 15 stones (35, -35, D:5) a stone (37, -34, D:5) 12 stones (47, 2, D:5) a +0 hand axe (60, -14, D:5) a +0 ring mail (60, -9, D:5) a +0 whip (62, -10, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) a book of Callings (7, -7, D:6) a +0 antimagic flail (10, -12, D:6) a +0 dagger a +0 robe (10, -11, D:6) a +0 dagger a +0 robe an orc corpse a jackal corpse (11, -12, D:6) a jackal corpse (11, -11, D:6) a +0 club a +0 leather armour an orc corpse (17, -13, D:6) a +0 whip (still there?) a +0 trident (still there?) a +1 whip of electrocution (still there?) a cursed +0 leather armour (still there?) (17, -12, D:6) a +0 whip a +0 leather armour (17, -10, D:6) a +0 rapier (18, -15, D:6) a +0 halberd (19, -15, D:6) a jackal corpse