Curus Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -11, D:1) a +0 dagger (6, 4, D:1) a +0 club (9, 21, D:1) a +0 club (11, 21, D:1) a +0 club (15, -10, D:1) a +0 short sword (19, 10, D:1) a +0 robe (27, 7, D:1) a +0 club (30, 8, D:1) 19 stones (34, 3, D:1) 11 stones (35, -13, D:1) 21 stones (37, 24, D:1) a scroll of amnesia (41, 8, D:1) a +0 short sword (45, -16, D:1) a +0 mace (46, -15, D:1) a +0 robe Level 2 of the Dungeon (8, -4, D:2) 22 arrows (10, 6, D:2) a +0 short sword (12, 19, D:2) a +0 dagger (30, -1, D:2) a scroll of amnesia (38, -9, D:2) a cursed -3 club (39, -12, D:2) 14 stones (40, 20, D:2) a +0 robe (44, 13, D:2) a +0 whip (56, 11, D:2) a +0 club (59, 0, D:2) 26 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -16, D:3) 26 stones (4, -17, D:3) a +0 war axe (10, -2, D:3) a +0 flail (11, 2, D:3) a stone (11, 10, D:3) 28 bolts (12, 4, D:3) a stone (12, 7, D:3) a +0 club 25 stones (18, -27, D:3) a +0 spear (23, -12, D:3) a +0 leather armour (24, -1, D:3) a +0 hunting sling (30, -29, D:3) a +0 dagger (33, -22, D:3) a +0 ring mail (34, -26, D:3) 8 stones (38, 11, D:3) a +0 flail (41, -32, D:3) a +2 quarterstaff of chaos (44, -33, D:3) a +0 mace (44, -17, D:3) a +0 dagger a +0 robe (44, -15, D:3) a +0 club (49, -15, D:3) a +0 robe (49, -14, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 leather armour a cursed -1 club (1, -1, D:4) 21 sling bullets (1, 0, D:4) a +0 dagger a +0 leather armour a +0 dagger of freezing a +0 robe (7, -7, D:4) 15 arrows (7, 12, D:4) 18 poisoned needles (13, -3, D:4) a +0 leather armour (17, -4, D:4) an uncursed staff of death (18, -5, D:4) a +0 mace (24, 3, D:4) a potion of lignification (27, 20, D:4) 17 arrows (29, -4, D:4) a +0 dagger (33, 12, D:4) a cursed +0 ring mail a cursed -1 war axe (36, 1, D:4) 19 sling bullets (37, 23, D:4) a +0 robe (41, 3, D:4) a +0 giant spiked club (49, 19, D:4) the +3 whip of Woocrif {antimagic, -Tele rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It prevents most forms of teleportation. (57, 13, D:4) a +0 trident Level 5 of the Dungeon (33, -38, D:5) a +0 robe (39, -13, D:5) 15 stones (52, -12, D:5) a +0 scythe (54, -12, D:5) a +0 whip (55, -14, D:5) a tomahawk (55, -12, D:5) a +0 flail a +0 spear (56, -14, D:5) a +0 dagger (56, -13, D:5) a +0 mace a +0 hand axe (57, -17, D:5) 13 gold pieces (57, -13, D:5) 5 tomahawks (59, 6, D:5) a +0 falchion a +2 leather armour of positive energy Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (1, 0, D:6) a +0 hunting sling (9, -11, D:6) a +0 ring mail (9, 23, D:6) a +0 scale mail (10, -21, D:6) a potion of lignification (11, -8, D:6) 18 arrows (11, 33, D:6) an adder corpse (16, 2, D:6) the Handbook of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Blade Hands Transmutation 5 Trog disapproves of the use of such an item. (20, 2, D:6) a +0 broad axe (25, -9, D:6) a cursed -2 giant spiked club (25, 27, D:6) a +0 ring mail (44, 13, D:6) an arrow (45, 11, D:6) 10 arrows a +0 shortbow (45, 12, D:6) an arrow (48, -23, D:6) a +0 dagger a +0 robe a +0 mace (50, -23, D:6) a +0 dagger a +0 robe (51, -23, D:6) a +0 dagger a +0 robe (60, 28, D:6) a +0 ring mail Level 7 of the Dungeon (1, -12, D:7) a +0 ring mail (23, -27, D:7) a +0 mace (unseen) (24, -27, D:7) a +0 dagger (25, -28, D:7) a +0 trident (unseen) (25, -27, D:7) a +0 club a +0 leather armour an orc corpse