Curus Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 7, D:1) a +0 robe (10, 5, D:1) a cursed -1 club (20, -34, D:1) a +0 club (21, -2, D:1) a stone (34, -14, D:1) a +2 dagger of draining (36, 6, D:1) a +0 robe (41, 4, D:1) a +0 short sword (47, -7, D:1) 6 curare-tipped needles (49, -23, D:1) a +0 ring mail (49, 6, D:1) a +0 dagger (66, -8, D:1) a stone (66, -7, D:1) a stone Level 2 of the Dungeon (13, 13, D:2) a +0 club (26, -17, D:2) a +0 dagger (35, 10, D:2) a +0 leather armour (48, -26, D:2) a +0 mace (51, -16, D:2) 2 gold pieces (51, -15, D:2) a +0 chain mail (51, -5, D:2) a stone (52, -16, D:2) 13 gold pieces (52, -15, D:2) 14 gold pieces (53, -15, D:2) 8 gold pieces (54, -16, D:2) a scroll of teleportation (54, -15, D:2) 16 stones (54, -10, D:2) 3 gold pieces (55, -16, D:2) 14 gold pieces (55, -15, D:2) a potion of ambrosia Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (7, -14, D:3) a +0 whip (14, -9, D:3) a +0 club (16, 0, D:3) a +0 leather armour (22, -7, D:3) a +0 halberd a +0 halberd (26, -39, D:3) a +0 shortbow 23 arrows (26, -35, D:3) an arrow (29, -35, D:3) a +0 long sword (34, -5, D:3) a +0 dagger 2 tomahawks a +0 chain mail 22 stones (34, -4, D:3) a +0 dagger (35, -5, D:3) a +0 club a +0 leather armour (35, -4, D:3) a +0 hand axe (36, -3, D:3) a +0 dagger a +0 club (37, -1, D:3) a +0 long sword (37, 1, D:3) a tomahawk (39, -1, D:3) 15 sling bullets (40, -30, D:3) a +0 spear (53, -49, D:3) a +0 club (53, -33, D:3) 26 stones (53, -16, D:3) a +0 club (54, -14, D:3) 3 stones a +0 short sword (55, -10, D:3) 2 stones (57, -12, D:3) 2 stones (58, -44, D:3) a +0 short sword (59, -3, D:3) a +0 mace (64, -30, D:3) a +0 mace a +0 ring mail a +0 dagger (64, -29, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Icarareb's General Store a +0 scale mail (52 gold) a scroll of magic mapping (45 gold) a scroll of remove curse (39 gold) 29 stones (37 gold) a ration (65 gold) the +8 short sword "Grim" {freeze, rF+ SInv} (826 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. 8 needles of sleeping (52 gold) a +0 pair of gloves (58 gold) a +0 war axe (45 gold) a +0 club (13 gold) (0, 0, D:4) a +0 leather armour (3, -32, D:4) 10 stones (3, -30, D:4) a +0 club a +0 whip a +0 leather armour a +0 whip (10, 4, D:4) 12 sling bullets (12, -5, D:4) a +0 giant club (19, -41, D:4) a +0 robe (21, -42, D:4) a potion of mutation (21, -32, D:4) a +0 war axe (27, -18, D:4) a +0 ring mail (30, -22, D:4) a potion of mutation (31, -40, D:4) a scroll of immolation (34, -24, D:4) a +0 spear (35, -42, D:4) a +0 halberd (35, -40, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, -5, D:5) a scroll of blinking (7, -5, D:5) an iguana corpse (9, -14, D:5) 26 stones (15, -17, D:5) a +0 club an orc corpse a howler monkey corpse (15, 6, D:5) a cursed -2 giant club an ogre corpse (skeletalised by now) (16, -18, D:5) a +0 whip (16, -17, D:5) a +0 hand axe an orc corpse (16, -3, D:5) a +0 giant club a hound corpse (skeletalised by now) (17, 15, D:5) a jackal corpse (skeletalised by now) (19, -2, D:5) a +0 hand axe (20, -20, D:5) a +0 shield