Curus Level 1 of the Dungeon (2, -2, D:1) 18 stones (3, 8, D:1) a +0 whip (11, 26, D:1) a stone (13, 18, D:1) a +0 ring mail (14, 29, D:1) 2 stones (22, 9, D:1) 16 stones (22, 18, D:1) a cursed -2 whip (24, 26, D:1) a +0 club a +0 dagger (29, -10, D:1) a cursed -3 whip (34, 9, D:1) a +0 club (35, 6, D:1) a +0 hunting sling (40, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -23, D:2) a +0 mace (1, -22, D:2) a +0 club (6, -34, D:2) a +0 club (7, 2, D:2) a +0 war axe (10, -7, D:2) a +0 trident (11, -28, D:2) a +0 buckler (17, -48, D:2) a +0 scythe a +0 robe (19, -1, D:2) a stone (23, -44, D:2) a +0 ring mail (25, -39, D:2) 6 bolts (37, -47, D:2) a +2 great mace of protection Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -20, D:3) a +0 spear (6, -2, D:3) a +0 buckler a +0 scale mail (8, -34, D:3) a stone (9, -34, D:3) a stone (10, -34, D:3) a stone (11, -43, D:3) a +2 dagger of speed (11, -34, D:3) a stone (13, -34, D:3) a +0 short sword (18, -29, D:3) 15 stones (19, -8, D:3) a +0 hunting sling (27, -35, D:3) a +0 dagger (28, -6, D:3) a +0 short sword (29, -8, D:3) a +0 hand axe a +0 leather armour a +0 dagger (30, -12, D:3) a +0 short sword a +0 club a stone (30, -8, D:3) a +0 dagger (31, -12, D:3) 3 stones (32, -5, D:3) a stone (34, -4, D:3) a stone (36, -2, D:3) a stone (38, -1, D:3) 21 stones (39, -29, D:3) 21 stones (43, -17, D:3) a +0 short sword (46, -24, D:3) a +3 ring mail (54, -42, D:3) 27 bolts (55, -14, D:3) a +0 club (60, -29, D:3) a +0 mace a +0 leather armour (62, -32, D:3) a +0 club a cursed -1 whip a +0 leather armour a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 dagger a +0 leather armour (6, 36, D:4) a cursed -2 dagger a +0 ring mail (6, 37, D:4) a +0 mace a +0 hand axe (13, -12, D:4) a +0 giant club (29, 27, D:4) a +0 ring mail (30, -8, D:4) 22 stones (30, -4, D:4) a +0 dagger (30, 23, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -27, D:5) a +0 shield (5, -13, D:5) a stone (5, -12, D:5) 13 stones (8, 2, D:5) a +0 ring mail (9, -16, D:5) a stone (9, -11, D:5) a stone (10, -12, D:5) a stone (12, -10, D:5) 2 stones (12, -9, D:5) a stone (12, 7, D:5) a +0 whip (13, 7, D:5) a +0 whip (17, 6, D:5) a +0 flail (24, -3, D:5) a +0 giant spiked club (26, -8, D:5) a +0 mace (27, -24, D:5) 28 stones (29, -9, D:5) a +2 quarterstaff of chaos (33, -3, D:5) a +0 helmet (39, -21, D:5) a +0 leather armour a +0 dagger (44, -16, D:5) a +0 hand axe (53, -1, D:5) a potion of degeneration Level 6 of the Dungeon (0, 0, D:6) a +1 whip of electrocution a +0 robe the big kobold corpse of Pikel (skeletalised by now) (0, 11, D:6) a +0 animal skin a human skeleton (5, 18, D:6) the +11 quarterstaff "Gaizempih" {crush, rElec rPois rC+++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. (7, -10, D:6) an uncursed staff of power (11, -10, D:6) a cursed +0 animal skin (11, 15, D:6) 16 stones (12, -10, D:6) a hound corpse