Curus Level 1 of the Dungeon (0, 0, D:1) a stone (2, 4, D:1) a cursed +0 club (11, -4, D:1) 15 poisoned needles (12, 5, D:1) a +0 dagger (14, -15, D:1) a +0 club (21, 14, D:1) a +0 club (25, -4, D:1) a +0 club (26, 11, D:1) a +0 whip (31, -18, D:1) a +0 hunting sling (34, 24, D:1) a +0 whip (46, 0, D:1) a +0 club (48, 5, D:1) a +0 mace (48, 25, D:1) a +0 robe (54, 19, D:1) a +0 club (56, 17, D:1) a +0 club (57, -19, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (3, 21, D:2) a +0 ring mail (6, -12, D:2) a +0 dagger (11, -1, D:2) 16 arrows (24, 27, D:2) a +0 dagger (35, 20, D:2) a +0 club (38, 25, D:2) 13 stones (39, 12, D:2) a +0 club (42, -6, D:2) a +0 whip of venom (46, 28, D:2) a +0 club (62, -19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 0, D:3) a stone (4, -1, D:3) a stone (5, -1, D:3) a stone (6, -1, D:3) a stone (12, -10, D:3) 6 poisoned needles (15, -9, D:3) 23 bolts (15, -7, D:3) a cursed -3 halberd (17, -3, D:3) 8 bolts (19, -5, D:3) a +0 club (20, -30, D:3) a +0 ring mail (21, -27, D:3) a +0 leather armour a +0 dagger (21, -25, D:3) a +0 spear (21, -1, D:3) a +0 leather armour a +0 mace (23, -27, D:3) a +0 flail a +0 ring mail (30, -9, D:3) a +0 ring mail a +0 club a +0 club (30, -8, D:3) a +0 ring mail a +0 hand axe (37, -22, D:3) 2 poisoned needles (38, -22, D:3) a poisoned needle (38, -18, D:3) a +0 hand axe (38, -17, D:3) a +0 blowgun 15 poisoned needles (39, 3, D:3) a +0 whip a +2 dagger of distortion (39, 4, D:3) a +0 hand axe a +0 whip (41, -3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (5, -38, D:4) 7 poisoned needles (9, -12, D:4) a +0 dagger a +0 leather armour a +0 leather armour a +0 flail a +0 leather armour of magic resistance (10, -12, D:4) a +0 club (11, -14, D:4) a +0 dagger a cursed +0 robe (11, -13, D:4) a +0 trident 2 tomahawks (12, -10, D:4) a +0 dagger a cursed +0 robe (22, -17, D:4) 13 sling bullets (23, -4, D:4) a cursed -2 shortbow (29, -37, D:4) a +0 whip (32, -6, D:4) a +0 trident (33, -7, D:4) a +1 robe of positive energy a +0 dagger (33, -6, D:4) a +0 leather armour (34, -7, D:4) a +0 club a +0 dagger (35, -6, D:4) a +1 rapier of speed a +0 hand axe a +0 short sword a +0 ring mail (38, -28, D:4) a +0 ring mail (38, 1, D:4) a +0 flail (40, -29, D:4) a +0 dagger a +0 robe (42, -18, D:4) a +0 quarterstaff (50, -11, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 0, D:5) a +0 short sword of speed a +0 leather armour (5, 5, D:5) 15 stones (10, 18, D:5) 15 stones (27, 25, D:5) a +0 quarterstaff (30, 2, D:5) a +0 dagger (30, 19, D:5) a +0 robe (32, 28, D:5) a scroll of immolation (34, 27, D:5) 9 poisoned needles (39, 3, D:5) a +0 ring mail a +0 club (42, -1, D:5) 18 stones (42, 6, D:5) 6 stones (49, 20, D:5) 19 stones Level 6 of the Dungeon [Shop] Danaofaydd's Book Shoppe a book of Air (525 gold) a book of Debilitation (600 gold) the Compendium of the Jolly Tables (1125 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Hydra Form Transmutation 6 d - Dragon Form Transmutation 7 a book of Dreams (1125 gold) a book of Callings (450 gold) a book of Annihilations (1656 gold) a book of Geomancy (525 gold) (0, 0, D:6) 11 poisoned needles (3, -8, D:6) a +0 leather armour (8, 8, D:6) 2 javelins (8, 9, D:6) a javelin (11, 6, D:6) a +0 mace a cursed +0 ring mail (12, -11, D:6) a +0 flail a tomahawk (12, -9, D:6) a +0 dagger a +0 robe a +0 hand axe (13, -9, D:6) 2 tomahawks (14, -7, D:6) 2 tomahawks (23, 15, D:6) 13 stones (35, 7, D:6) a +0 pair of gloves (35, 17, D:6) 15 arrows (36, 18, D:6) 33 stones (37, -11, D:6) a +0 flail (37, 22, D:6) 13 stones (38, 18, D:6) 18 stones (43, 11, D:6) a +0 trident (43, 12, D:6) a +0 quarterstaff (44, 11, D:6) a +0 club (47, 6, D:6) a cursed -3 flail a +0 plate armour a cursed -3 dagger the +3 leather armour of Valiance {-Cast -Tele +Inv rC+++ Dex+3} It affects your dexterity (+3). It renders you almost immune to cold. It lets you turn invisible. It prevents spellcasting. It prevents most forms of teleportation. (48, 4, D:6) the +9 great sword of Guilt {freeze, rElec Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. (48, 16, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a killer bee corpse (4, -16, D:7) a scorpion corpse (6, -16, D:7) a +0 hand axe (7, -22, D:7) 8 bolts (16, -22, D:7) 22 bolts (26, 8, D:7) a +0 giant club (36, 0, D:7) a +0 shortbow 26 arrows (42, 9, D:7) a +0 scale mail