Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 18400617877725468305 697 Crownlay the Trooper (level 7, -2/58 HPs) Began as a Djinni Monk on Jan 22, 2024. Slain by a mummy (12 damage) ... in an ossuary. The game lasted 00:04:52 (2454 turns). Crownlay the Trooper (Djinni Monk) Turns: 2454, Time: 00:04:53 Health: -2/58 AC: 9 Str: 10 XL: 7 Next: 97% Gold: 121 EV: 13 Int: 14 God: SH: 0 Dex: 15 rFire + + . j - +3 spear "Ucext" {protect, *Noise rN+ Will+} rCold x . . d - orb {light} rNeg + . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth + a - ring of wizardry HPRegen 0.29/turn i - ring of see invisible MPRegen 0.00/turn %: wizardry (x1), infuse magic (-3 HP) @: under a protective aura, immotile, flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 121 gold pieces. Inventory: Hand Weapons g - a +2 hand axe of electrocution j - the +3 spear "Ucext" (weapon) {protect, *Noise rN+ Will+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. *Noise: It may make a loud noise when swung. Armour b - a +0 robe (worn) d - an orb of light (worn) Jewellery a - a ring of wizardry (left hand) i - a ring of see invisible (right hand) o - a ring of protection from cold Scrolls e - 3 scrolls of teleportation {unknown} h - a scroll of fear {unknown} l - a scroll of noise {unknown} p - 2 scrolls of identify {unknown} q - a scroll of revelation {unknown} Potions c - a potion of ambrosia f - 3 potions of brilliance {unknown} k - 2 potions of haste {unknown} m - a potion of lignification {unknown} n - a potion of degeneration {unknown} Skills: * Level 7.3 Fighting - Level 2.6 Short Blades - Level 3.2 Dodging + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes Level 0.0 Charms + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations Level 0.0 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 1% 1 b - Call Imp Summ 22% N/A 3% 2 c - Momentum Strike Conj/Tloc 22% 3d8 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The wave of grief passes through you. You partially resist. The wave of grief passes through the mummy. The mummy completely resists. The hound zombie bites you. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 3% risk of failure) Press: ? - help, Dir - move target, f - mummy Aim: a mummy (haloed, 90% to hit) The concentrated momentum misses the mummy. Your cerulean imp hits the weeping skull but does no damage. The weeping skull touches you. The hound zombie bites you but does no damage. Casting: Momentum Strike (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 3% risk of failure) Press: ? - help, Dir - move target, f - weeping skull, p - mummy Aim: a weeping skull (severely damaged, ally target, haloed, 98% to hit) The concentrated momentum hits the weeping skull! You destroy the weeping skull! You are unable to move. Your cerulean imp hits the hound zombie from afar with a -3 spear. The hound zombie bites you but does no damage. The mummy misses you. You hit the mummy. The mummy is moderately damaged. The hound zombie bites you. Your cerulean imp closely misses the hound zombie. The mummy hits you! * * * LOW HITPOINT WARNING * * * The hound zombie barely misses you. You hit the mummy. The mummy is heavily damaged. Your cerulean imp barely misses the hound zombie. The hound zombie completely misses you. You hit the mummy but do no damage. The mummy is heavily damaged. The hound zombie closely misses you. Your cerulean imp hits the hound zombie from afar with a -3 spear. The mummy hits you! You die... .............^..............# ............................# .####..####.....####..####..# .# +...# #.....#..#...'.#..# .# +...#++#.....#''#...'.#..# .####..#..#.....#..#..####..# ............###.............# ............# #.............# #z .####...8...# #.@M8...####..# ## .# +........#+#Z)......'.#..# ##. .# +........#.#..5.....'.#..###.. .####..####.....####..####..##... .......# +.......+ #........'...∩ .......# +..._...+ #........'.... .......# +.......+ #........'...∩ .####..# ##.....####..####..##... .# ........#.#........'.#..###.. You could see a mummy, a hound zombie (distracted, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An ice beast (D:5) An ogre (D:5) A centaur (D:5) A weeping skull (Ossuary) A burial acolyte (Ossuary) An orc priest (D:5) A sleepcap (D:5) Jessica (D:2) Terence (D:3) 3 hound zombies (Ossuary) A mummy (Ossuary) 4 adders (D:5) A white imp (D:5) A dart slug (D:2) 2 ribbon worms (D:2) 8 orcs 10 ball pythons 3 bats (D:1) 6 endoplasms 4 hobgoblins 4 jackals 4 quokkas 4 frilled lizards 3 gnoll zombies (Ossuary) 4 goblins 5 kobolds 6 orc zombies (Ossuary) 6 rats 88 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:5) A gnoll zombie (Ossuary) An orc zombie (Ossuary) 3 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crownlay the Djinni Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 23/25 MP: 0/0 416 | D:1 | Reached XP level 3. HP: 25/30 MP: 0/0 416 | D:1 | Learned a level 1 spell: Slow 488 | D:1 | Reached skill level 1 in Spellcasting 488 | D:1 | Reached skill level 1 in Conjurations 488 | D:1 | Reached skill level 1 in Hexes 488 | D:1 | Reached skill level 1 in Summonings 488 | D:1 | Reached skill level 1 in Necromancy 488 | D:1 | Reached skill level 1 in Translocations 488 | D:1 | Reached skill level 1 in Fire Magic 488 | D:1 | Reached skill level 1 in Ice Magic 488 | D:1 | Reached skill level 1 in Air Magic 488 | D:1 | Reached skill level 1 in Earth Magic 488 | D:1 | Reached skill level 1 in Alchemy 1086 | D:2 | Identified the +3 spear "Ucext" {protect, *Noise rN+ Will+} 1098 | D:2 | Noticed Jessica 1099 | D:2 | Found a shimmering altar of Xom. 1105 | D:2 | Killed Jessica 1106 | D:2 | Reached skill level 4 in Fighting 1106 | D:2 | Reached XP level 4. HP: 32/37 MP: 0/0 1531 | D:3 | Noticed Terence 1542 | D:3 | Killed Terence 1543 | D:3 | Reached XP level 5. HP: 26/42 MP: 0/0 1543 | D:3 | Learned a level 2 spell: Call Imp 1792 | D:3 | You are sucked into a shaft and drop 2 floors! 1792 | D:5 | Entered Level 5 of the Dungeon 1835 | D:5 | Reached skill level 5 in Fighting 1840 | D:5 | Noticed a centaur 1850 | D:5 | Killed a centaur 1851 | D:5 | Reached XP level 6. HP: 24/49 MP: 0/0 1984 | D:5 | Noticed an ice beast 2003 | D:5 | Killed an ice beast 2004 | D:5 | Reached skill level 6 in Fighting 2004 | D:5 | Reached XP level 7. HP: 40/56 MP: 0/0 2004 | D:5 | Learned a level 2 spell: Momentum Strike 2156 | D:5 | Found a sand-covered staircase. 2161 | Ossuary | Entered an ossuary 2441 | Ossuary | Reached skill level 7 in Fighting 2454 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_corners D:2: layout_rooms, basic_altar, uniq_jessica D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, uniq_terence D:5: layout_loops_corners, enter_ossuary_2, columned_hall_lemuel, minmay_stone_trees_large, grunt_ministairs_2 Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 1 2 3 | 3.4 Conjurations | 1 2 3 | 3.4 Hexes | 1 2 3 | 3.4 Summonings | 1 2 3 | 3.4 Necromancy | 1 2 3 | 3.4 Translocations | 1 2 3 | 3.4 Fire Magic | 1 2 3 | 3.4 Ice Magic | 1 2 3 | 3.4 Air Magic | 1 2 3 | 3.4 Earth Magic | 1 2 3 | 3.4 Alchemy | 1 2 3 | 3.4 Fighting | 4 5 6 7 | 7.3 Short Blades | | 2.6 Dodging | | 3.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 11 | | || 11 Hand axe | 54 | | || 54 Spear | 6 | 134 | 98 || 238 Cast: Slow | 4 | | || 4 Call Imp | | 8 | 4 || 12 Momentum Strike | | | 2 || 2 Stab: Distracted | | | 1 || 1 Armour: Robe | 30 | 57 | 48 || 135 Dodge: Dodged | 46 | 69 | 59 || 174