Crownlay Level 1 of the Dungeon (2, -13, D:1) a +0 dagger (4, -9, D:1) a +0 whip (11, 16, D:1) a +0 hand axe (13, 12, D:1) a +0 robe (15, 0, D:1) a +0 club (15, 22, D:1) a +0 ring mail (16, 28, D:1) a +1 leather armour of cold resistance (19, 4, D:1) a +0 short sword (22, 0, D:1) a +0 club (26, 14, D:1) a +0 club (27, 24, D:1) a +0 dagger (35, 0, D:1) a +0 club (36, 14, D:1) 6 stones Level 2 of the Dungeon [Shop] Bann's Distillery a potion of curing (36 gold) 2 potions of invisibility (192 gold) a potion of degeneration (12 gold) a potion of enlightenment (60 gold) a potion of heal wounds (60 gold) a potion of curing (36 gold) (0, 0, D:2) a +0 scale mail (2, 11, D:2) 6 stones (4, -10, D:2) a +0 hand axe (7, 26, D:2) a +0 scythe a +0 robe (9, 1, D:2) a +0 mace (9, 21, D:2) a +0 leather armour (11, 33, D:2) 3 stones (17, 33, D:2) the +2 ring mail of Sail Zeo {-Tele +Inv Dex+3} Dex: It affects your dexterity (+3). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. (24, -5, D:2) a potion of degeneration (28, -5, D:2) a +0 robe (36, -2, D:2) a +0 club (47, -12, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (8, -34, D:3) a +0 short sword (9, -34, D:3) a +0 leather armour (11, -32, D:3) 7 stones (16, -15, D:3) a +0 quarterstaff (16, -10, D:3) a staff of air (18, -41, D:3) a +0 trident (18, -40, D:3) a frilled lizard corpse (skeletalised by now) (20, -29, D:3) a +0 dagger (24, -2, D:3) a stone (35, -24, D:3) a +0 dagger (36, -11, D:3) a +0 scale mail (36, -8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 10 gold pieces (1, -5, D:4) a quokka corpse (7, 0, D:4) a +0 mace