Crownlay Level 1 of the Dungeon (1, -18, D:1) a +0 club 2 stones (5, -19, D:1) a +0 mace (11, 4, D:1) a +0 robe (12, 30, D:1) a +0 pair of gloves (14, 19, D:1) a +0 club (18, 25, D:1) a +0 ring mail (33, 31, D:1) a +0 dagger 4 stones (40, -15, D:1) 5 stones (40, 19, D:1) a +0 spear (46, 1, D:1) a +0 scale mail (54, 13, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, 22, D:2) a +0 dagger a +0 leather armour (9, -21, D:2) a +0 club (9, 19, D:2) a +0 dagger (9, 29, D:2) 8 stones (12, -21, D:2) a +0 pair of boots (14, -23, D:2) a +0 robe (14, -6, D:2) a +0 whip (14, 7, D:2) a +0 sling of flaming (15, 14, D:2) a +2 sling of electrocution (17, -27, D:2) 3 atropa-tipped darts (28, -23, D:2) a +0 leather armour (31, -8, D:2) a +0 ring mail (41, -26, D:2) a +0 club (57, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 sling (10, 4, D:3) a +0 mace (10, 5, D:3) a +0 dagger a +0 robe a +0 trident (11, 6, D:3) a +0 flail a +0 ring mail (15, 39, D:3) a +0 dagger of venom (24, 13, D:3) a +0 arbalest the +0 sling of Fortitude {elec, rElec} rElec: It insulates you from electricity. a stone a +0 leather armour (25, 13, D:3) a +0 dagger 3 stones (27, 9, D:3) a +0 club (30, 12, D:3) a +0 dagger (30, 18, D:3) a +0 whip (31, 10, D:3) a +0 war axe (32, 41, D:3) a +0 scale mail (34, 9, D:3) a +0 dagger (36, 10, D:3) a +0 sling a +0 dagger (37, 14, D:3) a +0 dagger (39, 29, D:3) a +0 leather armour (40, 15, D:3) a +0 whip a +0 leather armour (48, 35, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 8, D:4) a +0 whip (5, 5, D:4) 3 stones (7, 0, D:4) a +0 spear (10, 31, D:4) a +0 dagger 2 stones (20, 40, D:4) a +0 dagger a +0 robe (31, 29, D:4) a +0 ring mail (37, 18, D:4) a +0 dagger (41, 18, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (5, 1, D:5) the +1 leather armour of the Hanged Man {rF+} rF: It protects you from fire. (7, -11, D:5) a +0 giant club (8, 1, D:5) a +1 dagger of venom a +0 robe a +0 dagger a +0 robe a +0 trident a +0 chain mail (12, -1, D:5) a +0 hand axe (15, -5, D:5) a +2 short sword of venom (16, -6, D:5) a +0 short sword (17, 0, D:5) a +0 club a +0 leather armour (19, 1, D:5) a +0 dagger (23, -18, D:5) a +0 morningstar (26, 9, D:5) a stone (32, -1, D:5) a +0 rapier (42, -26, D:5) a +0 short sword (43, -28, D:5) a +0 war axe a +0 leather armour (45, -26, D:5) a +0 whip (51, 0, D:5) a +0 shortbow (54, -36, D:5) a +0 leather armour (56, 3, D:5) 5 stones (60, -24, D:5) a +0 whip a +0 dagger a +0 robe a +0 club a +0 club a +0 leather armour a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe a +0 dagger (0, 1, D:6) a +0 mace (3, 16, D:6) a +0 scale mail (4, 0, D:6) a +0 short sword (18, 25, D:6) a +0 club (24, -3, D:6) a +0 short sword (25, -2, D:6) a +0 short sword (25, -1, D:6) a +0 dagger a +0 robe of positive energy (25, 0, D:6) a +1 whip of flaming a +0 short sword (25, 13, D:6) a +0 giant club (26, -2, D:6) a +0 mace a +0 chain mail (34, 5, D:6) 3 stones Level 7 of the Dungeon (0, 0, D:7) a +5 dagger a +0 robe (1, 3, D:7) a +0 club a +0 dagger a +0 chain mail (2, -18, D:7) a +0 shortbow (2, 3, D:7) a +0 falchion (4, -18, D:7) a +0 quarterstaff (4, 3, D:7) a +0 club a +0 chain mail (5, -28, D:7) a +0 scale mail (5, -27, D:7) a +0 spear (6, -26, D:7) a +0 whip (8, -28, D:7) a +0 spear (8, -14, D:7) a +0 spear (10, -24, D:7) a +0 flail (15, -27, D:7) 8 stones (18, -27, D:7) a +0 mace of protection (20, -12, D:7) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. It allows you to gain divine favour quickly. MP: It affects your magic capacity (+5). (33, -34, D:7) a +0 hand axe (40, -12, D:7) a +0 war axe 3 boomerangs (42, -4, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (3, -3, D:8) a +0 scale mail (5, 0, D:8) 12 gold pieces (16, 0, D:8) a +1 heavy great sword a +0 robe (16, 2, D:8) a +0 short sword a +0 robe (18, 1, D:8) a +3 dagger a +0 robe the Ecumenical Temple