Crownlay Level 1 of the Dungeon (21, 18, D:1) a +0 short sword (21, 19, D:1) a +0 dagger (22, 0, D:1) a +0 robe (22, 20, D:1) a +0 ring mail (28, -8, D:1) 15 stones (34, -6, D:1) a +0 hunting sling (36, -7, D:1) a +0 robe (37, 20, D:1) a +0 club a +0 club (41, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 19 stones (7, -38, D:2) a +0 club (8, -34, D:2) a +0 club (15, -13, D:2) a +0 dagger (16, -46, D:2) a +0 rapier (24, -17, D:2) a +0 club 2 stones (25, -16, D:2) a +0 dagger (38, -18, D:2) a +0 short sword (39, -50, D:2) 13 stones (48, -46, D:2) a scarf of invisibility (49, -27, D:2) a +0 club (49, -21, D:2) a +0 whip (53, -28, D:2) a +0 short sword (55, -26, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 spear (3, 34, D:3) 18 stones (5, 23, D:3) 19 stones (7, 34, D:3) a +0 club (8, 23, D:3) 3 poisoned darts (16, 12, D:3) a +0 whip 8 poisoned darts (16, 24, D:3) a +0 short sword 2 poisoned darts (16, 28, D:3) a +0 leather armour (21, 32, D:3) a +0 halberd (21, 34, D:3) a +0 ring mail (22, 30, D:3) a +0 robe (22, 33, D:3) a +0 club (22, 34, D:3) a +0 halberd (25, 15, D:3) a +0 short sword (27, 21, D:3) a +0 club (30, 17, D:3) a +0 leather armour (33, 8, D:3) a +1 hand axe of freezing (34, 7, D:3) a +0 chain mail (39, 15, D:3) a +0 club (42, 10, D:3) a +0 robe Level 4 of the Dungeon [Shop] Okulurchi's Jewellery Shop a ring of positive energy (260 gold) a +6 ring of intelligence (760 gold) a +6 ring of intelligence (760 gold) a ring of ice (325 gold) a ring of protection from fire (325 gold) a +6 ring of strength (760 gold) an amulet of regeneration (390 gold) a ring of ice (325 gold) a ring of wizardry (390 gold) an amulet of the acrobat (390 gold) an amulet of reflection (390 gold) [Shop] Zothar's Assorted Antiques a +0 club (30 gold) a potion of resistance (300 gold) a +2 pair of gloves (495 gold) a potion of mutation (240 gold) the +2 Maxwell's thermic engine {flame, freeze} (1320 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a wand of acid (4) (480 gold) the ring of Beogh's Hope {Ice Fly MP+9} (1590 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). Fly: It grants you flight. (0, 0, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 1, D:5) a +0 flail (1, 0, D:5) a +2 vampiric spear a +0 ring mail a gnoll corpse (skeletalised by now) (1, 1, D:5) a +0 flail (13, 8, D:5) a +0 ring mail (37, 2, D:5) a +0 hand axe