Crownlay Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 24, D:1) 10 stones (1, 27, D:1) a +0 dagger a stone (5, 3, D:1) a +0 leather armour (11, 15, D:1) a +0 mace (13, 11, D:1) a +0 chain mail (14, 16, D:1) a +0 club (41, 25, D:1) a +0 dagger (53, 51, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Sid Dyk's Jewellery Shop a ring of protection from fire (325 gold) a ring of magical power (260 gold) a ring of protection from cold (325 gold) an amulet of magic regeneration (390 gold) a ring of see invisible (195 gold) a ring of willpower (325 gold) a ring of wizardry (390 gold) a +6 ring of intelligence (760 gold) a +6 ring of strength (760 gold) (21, -17, D:2) a +0 scale mail (26, 36, D:2) 18 stones (35, 37, D:2) 22 stones (46, -11, D:2) a +0 short sword a stone (46, -10, D:2) a +0 dagger (59, 16, D:2) a +0 short sword 3 stones (60, 15, D:2) a ring of wizardry Level 3 of the Dungeon (0, 0, D:3) 14 stones (1, -31, D:3) 25 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (16, -21, D:4) a +0 whip a +0 robe (21, -24, D:4) a +0 club a +2 whip of venom (22, -27, D:4) a +0 club a +0 leather armour (22, -25, D:4) a +0 club (23, 6, D:4) a +0 club (26, 12, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 17 stones (35, -12, D:5) a +0 long sword (40, 8, D:5) a +0 spear (46, 10, D:5) a +0 trident a +0 leather armour a +0 flail Level 6 of the Dungeon Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 ring mail (20, -9, D:7) 2 poisoned darts (21, -31, D:7) 4 stones a +0 short sword a +0 club (22, -30, D:7) a +0 dagger (23, -30, D:7) a +0 short sword (23, -29, D:7) a stone a +0 short sword a +0 whip (24, -28, D:7) a +0 short sword (26, -27, D:7) 4 poisoned darts a +0 dagger (35, -31, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 spear a +1 robe of fire resistance (3, 13, D:8) 5 poisoned darts (4, 10, D:8) a +0 halberd of freezing (27, 18, D:8) a +0 broad axe (48, 3, D:8) a scroll of vulnerability a scroll of immolation (51, 15, D:8) a +0 leather armour a +0 flail (53, -18, D:8) a +0 scale mail a +3 quarterstaff of holy wrath a +0 hunting sling Level 9 of the Dungeon (0, 0, D:9) the +4 robe of the Sun {+Blink Int+3} Int: It affects your intelligence (+3). +Blink: It lets you blink. (26, 8, D:9) a +2 falchion of electrocution a +0 robe (26, 11, D:9) a +1 falchion of freezing a +0 robe a +0 long sword a +0 robe (27, 11, D:9) a +2 mace a +0 robe Level 10 of the Dungeon [Shop] Serchu's Assorted Antiques a +0 whip (60 gold) a scroll of immolation (84 gold) a +0 giant spiked club (45 gold) Level 11 of the Dungeon [Shop] Qitusm's Armour Shoppe a +4 scale mail (338 gold) a +0 robe (9 gold) a +0 scale mail (52 gold) the +4 ring mail of Cheibriados's Regard {rPois Will- SInv} (457 gold) rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. a +0 robe (9 gold) a +0 robe (9 gold) a +2 plate armour of cold resistance (520 gold) Level 12 of the Dungeon (3, -11, D:12) a +0 club (3, -9, D:12) a +0 whip a +0 dagger a +2 robe of resistance (4, -1, D:12) 14 stones (47, -24, D:12) a +0 shortbow Level 13 of the Dungeon [Shop] Dulealegg's Book Shop a book of the Dragon (552 gold) a book of Air (264 gold) the Handbook of Supportive Stones (288 gold) Spells Type Level a - Call Imp Summoning 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Ice Beast Ice/Summoning 4 a book of the Sky (528 gold) a book of Callings (240 gold) the Catalogue of Enchanting Evil (552 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Necromutation Transmutation/Necromancy 8 c - Death's Door Necromancy 9 a book of Beasts (456 gold) a book of Armaments (432 gold) the Unrestrained Analects (528 gold) a book of Alchemy (336 gold) Great Wizards, Vol. VII (360 gold) a book of Hexes (432 gold) (0, 0, D:13) a +0 long sword (0, 24, D:13) 5 large rocks (1, 19, D:13) +0 acid dragon scales (1, 26, D:13) a +0 long sword (2, 21, D:13) a +0 troll leather armour (3, 6, D:13) a staff of cold (5, 24, D:13) a phantom mirror (7, 6, D:13) a +0 longbow (41, 4, D:13) a +0 battleaxe a +0 ring mail (45, 15, D:13) a +0 giant club a +0 giant club a +0 hand crossbow (48, 3, D:13) 4 large rocks (49, 3, D:13) a +0 shortbow Level 14 of the Dungeon (0, 0, D:14) a +0 great mace (13, 36, D:14) a +3 scimitar of flaming (20, 34, D:14) a +0 hand axe a +0 robe (21, 33, D:14) a +0 hand axe a +0 leather armour (21, 35, D:14) a +0 war axe a +0 leather armour (40, 25, D:14) a +0 robe a +0 dagger (45, 26, D:14) the +1 leather armour of Ocireilo {*Corrode Int+5} Int: It affects your intelligence (+5). *Corrode: It may corrode you when you take damage. (45, 36, D:14) a +0 morningstar (46, 45, D:14) a +0 shortbow (47, 43, D:14) a +0 shortbow (47, 44, D:14) a +0 shortbow a +0 shortbow (48, 43, D:14) a +0 shortbow (52, 16, D:14) a +1 trident of protection Level 15 of the Dungeon (5, 0, D:15) a +0 rapier (8, 9, D:15) 2 large rocks (11, 15, D:15) a potion of degeneration (15, 1, D:15) a +1 ring mail of fire resistance (18, 46, D:15) 4 large rocks (20, 0, D:15) a +0 battleaxe a +0 leather armour (20, 1, D:15) a +0 war axe a +0 leather armour a +0 buckler (25, 8, D:15) a +0 dire flail (29, 6, D:15) a +2 vorpal mace (29, 7, D:15) a +0 robe a +0 dagger (36, 6, D:15) a +6 ring of intelligence (51, 45, D:15) a +0 dagger (53, 39, D:15) 9 stones (55, 40, D:15) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 long sword a +0 plate armour (56, 41, D:15) a +1 war axe of freezing a +0 plate armour a +0 long sword a +0 chain mail (57, 4, D:15) a +0 giant spiked club a +0 giant club (58, 4, D:15) a +0 giant club Level 1 of the Orcish Mines (0, 0, Orc:1) the +9 great sword "Murmur" {vamp, rElec rF- Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. the +1 helmet of Recklessness {rElec Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. (8, 15, Orc:1) a +0 battleaxe a +0 chain mail (9, 16, Orc:1) a +0 hand axe (10, 15, Orc:1) a +0 dagger a +0 leather armour (11, 14, Orc:1) a +0 glaive a +0 plate armour (17, -4, Orc:1) a +0 dagger a +0 robe a +0 plate armour a +0 hand axe (18, -4, Orc:1) a +0 flail Level 2 of the Orcish Mines [Shop] Honay's Assorted Antiques a +0 shortbow of freezing (222 gold) a tin of tremorstones (2/2) (1200 gold) a wand of acid (5) (540 gold) a wand of iceblast (1) (150 gold) a scroll of noise (30 gold) a +0 fustibalus (450 gold) a scroll of noise (30 gold) a +0 rapier (120 gold) a +0 plate armour (690 gold) a +0 shortbow (90 gold) [Shop] Kocaop's Book Emporium an Inescapable Atlas (544 gold) a book of Dangerous Friends (640 gold) a book of Unlife (576 gold) a book of Touch (416 gold) Great Wizards, Vol. VII (480 gold) a book of Dreams (384 gold) a Necronomicon (896 gold) a book of Cantrips (192 gold) a book of Scorching (480 gold) [Shop] Xuweolel's Magic Scroll Shop a scroll of vulnerability (120 gold) [Shop] Symosy's Weapon Emporium a +1 great sword of holy wrath (280 gold) a +0 hand crossbow (52 gold) a +0 club (15 gold) 17 stones (25 gold) a +0 morningstar (60 gold) a +1 falchion of holy wrath (186 gold) 19 stones (28 gold) a +0 trident (52 gold) the +5 scythe "Hellblazer" {flame, rF++ rCorr Str-2} (844 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (2, 31, Orc:2) an amulet of guardian spirit an amulet of the acrobat (11, 48, Orc:2) a +0 long sword of holy wrath a +0 chain mail a +0 dagger a +0 robe (12, 48, Orc:2) a +0 war axe a +0 plate armour (13, 45, Orc:2) a +0 whip a +0 leather armour (13, 47, Orc:2) a +0 glaive a +0 plate armour (13, 48, Orc:2) a +0 club a boomerang a +0 trident a +0 chain mail (14, 47, Orc:2) a +0 mace (14, 49, Orc:2) a +0 dagger a +0 leather armour (16, 48, Orc:2) a +0 whip a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 stones (3, 9, Lair:1) a +0 leather armour (6, 5, Lair:1) a +0 scale mail (9, 5, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (31, 17, Lair:2) a scroll of immolation Level 3 of the Lair of Beasts (29, -6, Lair:3) a +0 flail of holy wrath (30, -4, Lair:3) 27 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (4, 5, Lair:4) a +1 glaive of venom Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger (4, -14, Lair:5) a piece from Xom's chessboard (15/15) (14, 2, Lair:5) a +0 plate armour (44, -21, Lair:5) a +0 scale mail (45, -21, Lair:5) a +0 falchion (47, -17, Lair:5) a +0 club Level 6 of the Lair of Beasts (3, 10, Lair:6) a +0 ring mail Level 1 of the Shoals [Shop] Gosch's Self-Improvement Boutique a manual of Polearms (1440 gold) a manual of Shields (1440 gold) a manual of Polearms (1440 gold) a manual of Bows (1440 gold) (0, 0, Shoals:1) a +1 trident of pain a +0 robe (0, 2, Shoals:1) a +0 spear a boomerang (36, -37, Shoals:1) a +2 scimitar of draining a +2 ring mail of willpower a potion of degeneration (46, -40, Shoals:1) a +0 hunting sling a +2 spear of venom (46, -39, Shoals:1) a +0 spear a +0 hunting sling (47, -42, Shoals:1) a +0 hunting sling a +0 quarterstaff (47, -40, Shoals:1) a +1 hunting sling of flaming a +1 antimagic spear Level 2 of the Shoals (0, 0, Shoals:2) a +0 club a +0 hunting sling (0, 1, Shoals:2) a +0 hunting sling a +0 club (12, 19, Shoals:2) a +0 quarterstaff a +0 hunting sling (13, 2, Shoals:2) a +0 rapier a +0 robe (14, 1, Shoals:2) a +0 hunting sling a +0 spear a +0 hunting sling a +0 club (16, 1, Shoals:2) a +0 trident a +0 trident a +0 robe (17, 0, Shoals:2) a +0 spear a boomerang (17, 1, Shoals:2) a +0 glaive 3 boomerangs (17, 16, Shoals:2) a +0 chain mail (18, 13, Shoals:2) a +0 spear (35, 12, Shoals:2) a +0 trident (46, 31, Shoals:2) a +0 trident (48, -3, Shoals:2) 12 stones (54, 17, Shoals:2) 3 large rocks Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident a merfolk corpse (skeletalised by now) (0, 1, Shoals:3) a +0 trident a merfolk corpse (skeletalised by now) (0, 2, Shoals:3) a +0 spear a merfolk corpse (skeletalised by now) (1, 0, Shoals:3) a manticore corpse (skeletalised by now) (1, 1, Shoals:3) a +0 spear a +0 hunting sling a faun corpse (skeletalised by now) (1, 2, Shoals:3) a +0 halberd (2, -9, Shoals:3) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (2, 3, Shoals:3) a +0 spear a +4 hunting sling a +0 quarterstaff a +0 hunting sling a +0 spear a +0 hunting sling a faun corpse (skeletalised by now) a faun corpse (skeletalised by now) a faun corpse (skeletalised by now) (3, 1, Shoals:3) a +0 trident of protection a +0 leather armour a merfolk corpse (skeletalised by now) (3, 2, Shoals:3) a +0 quarterstaff a +0 hunting sling a +0 quarterstaff a +0 hunting sling a +0 club a +0 hunting sling a faun corpse (skeletalised by now) (3, 3, Shoals:3) a +0 club a +0 fustibalus a satyr corpse (skeletalised by now) (4, -2, Shoals:3) a +0 short sword (4, 1, Shoals:3) a +0 glaive a merfolk corpse (skeletalised by now) (7, -7, Shoals:3) a +0 spear a merfolk corpse (skeletalised by now) (13, -4, Shoals:3) a +0 trident a +0 chain mail (19, 16, Shoals:3) a +0 shortbow (20, 21, Shoals:3) a +0 trident a merfolk corpse (21, 27, Shoals:3) 5 datura-tipped darts (21, 35, Shoals:3) a +0 plate armour (22, 28, Shoals:3) a +0 spear Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (21, -20, Slime:5) the +3 leather armour "Itirree" {Dex+2} Dex: It affects your dexterity (+2).