Dungeon Crawl Stone Soup version 0.29-a0-214-g17f627cfee (webtiles) character file. Game seed: 8395053173295867338 109 Crownlay the Conjurer (level 4, -1/33 HPs) Began as a Draconian Conjurer on Feb 24, 2022. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (2854 turns). Crownlay the Conjurer (Draconian Conjurer) Turns: 2854, Time: 00:02:43 Health: -1/33 AC: 12 Str: 9 XL: 4 Next: 59% Magic: 0/9 EV: 12 Int: 21 God: Gold: 140 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . SeeInvis . d - +2 short sword (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: under a protective aura A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons d - a +2 short sword of protection (weapon) Scrolls a - a scroll of magic mapping {unknown} c - a scroll of identify f - a scroll of teleportation {unknown} h - 2 scrolls of enchant armour j - 2 scrolls of vulnerability {unknown} k - a scroll of blinking {unknown} l - a scroll of torment {unknown} m - a scroll of fog {unknown} n - a scroll of fear {unknown} Potions b - a potion of haste {unknown} e - a potion of lignification {unknown} g - a potion of degeneration {unknown} i - a potion of magic {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 1.4 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Apportation Tloc 6% N/A 13% 1 Inner Flame Hex/Fire 6% N/A 28% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Cause Fear Hex 4% N/A 56% 4 Alistair's Intoxication Tmut/Pois 2% N/A 98% 5 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc priest misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest looks satisfied for a moment. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest begins to cast a cantrip, but forgets the words! Without enough magic to sustain it, your searing ray dissipates. The orc priest miscasts a cantrip. You hit the orc priest but do no damage. Your weapon exudes an aura of protection. Your tail-slap misses the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the orc priest. The orc priest is severely wounded. The orc priest closely misses you. You barely miss the orc priest. Your tail-slap misses the orc priest. The orc priest is severely wounded. The orc priest barely misses you. You hit the orc priest. Your weapon exudes an aura of protection. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... ##...#.............. #..###........###### #[## #.........# #.# #...##.##.# ##.####..###..#.# ####........# #....# #.)........## ##...## ....##..###.## #....### ........# #@# #.#....#### #####.### #o# #.#........ #. #.# #.###...... #. #.# #.# #...... .. #)# #.# #...... #.# #.. #...... #.# ## #.[...( #.# ####### You could see an orc priest. Vanquished Creatures An orc priest (D:3) 3 adders (D:2) A dart slug (D:2) 4 worms (D:2) An orc (D:3) An endoplasm (D:1) 2 giant cockroaches (D:2) 4 hobgoblins (D:1) 2 quokkas 3 ball pythons A bat (D:1) A frilled lizard (D:1) 9 goblins A kobold (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crownlay the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 420 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 476 | D:1 | Learned a level 2 spell: Searing Ray 1297 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/7 1912 | D:2 | Reached skill level 1 in Hexes 2112 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/8 2854 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, dk_noncrumbling_4 D:2: layout_basic, chequers_serial_rivers_large_a, minmay_misc_feat_chi, minmay_quantized D:3: minmay_angry_zag, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.5 Hexes | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 7 | || 7 Tailslap | 2 | || 2 Short sword | 22 | 4 || 26 Cast: Magic Dart | 63 | 7 || 70 Searing Ray | 4 | 3 || 7 Use: Scroll | | 2 || 2 Armor: Skin | 13 | 4 || 17 Dodge: Dodged | 28 | 5 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2863 | 2807 | 56 | 0 | 2538 | 3 | 954.3 | Dungeon | 2863 | 2807 | 56 | 0 | 2538 | 3 | 954.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1763 daAuts D:1: 967 daAuts D:3: 133 daAuts