Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 2740712059515005192 1 Crownlay the Skirmisher (level 1, 0/20 HPs) Began as a Gnoll Wanderer on Oct 17, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (40 turns). Crownlay the Skirmisher (Gnoll Wanderer) Turns: 40, Time: 00:00:23 Health: 0/20 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 0/1 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls e - a scroll of noise {unknown} Potions b - a potion of lignification d - a potion of curing Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 4.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 3.6 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 1.9 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 11% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 22% 2 Dazzling Flash Conj/Hex 10% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. x2 The jackal barks! You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Corona (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to affect: 63%) The jackal is outlined in light. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal stops glowing. The jackal bites you. You die... ..≈§§...§≈§....#.$†# ...≈≈≈≈≈.§...#.#...#∆ .#..§....§§..#.#...# ..###.≈..§≈..#.#..># P #..≈..≈........# ###.§.≈........# #.≈§≈.#.##h#.# ...≈..#.##h#.# .... #. #@#.# .#. #. #.#.# ## .. #.#.# #. #.. ∆ ... ##.. .. ... You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crownlay the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Crownlay set off with the following items: a +0 dagger, a | potion of lignification, a +0 robe, a potion of curing; and | the following spell memorised: Corona; and the following | spells available to memorise: Confusing Touch, Tukima's | Dance, Ensorcelled Hibernation, Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 35 | D:1 | HP: 1/20 [jackal (2)] 40 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_basic, hellmonk_ecumenical_altar_zigzags, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_pond_c Action || total -------------------------++------- Melee: Dagger || 13 Cast: Corona || 2 Armor: Robe || 1 Dodge: Dodged || 13