Dungeon Crawl Stone Soup version 0.35-a0-1004-g5343508628 (webtiles) character file. Game seed: 6861772371730532277 659741 Croases the Genius of the Arcane (level 27, -1/273 HPs) Began as a Purple Draconian Delver on Sept 6, 2026. Was the Champion of Sif Muna. Killed from afar by a storm dragon (25 damage) ... with a bolt of lightning ... on level 2 of the Realm of Zot on Sept 8, 2026. The game lasted 03:43:59 (118481 turns). Croases the Genius of the Arcane (DrDe) Turns: 118481, Time: 03:43:59 Health: -1/273 AC: 23 Str: 16 XL: 27 Magic: 11/54 EV: 13 Int: 41 God: Sif Muna [******] Gold: 9877 SH: 0 Dex: 16 Spells: 5/80 levels left rFire . . . (100%) L - earth staff of Shrieking Guilt {Will+ Int+4 Dex+5 Earth} rCold + + + (20%) F - orb of Curphum {Attunement, Necro} rNeg + + . (25%) H - +2 hat {Int+3} rPois + (33%) h - +4 cloak of Cowardice {rC+ Stlth+} rElec . (100%) i - +0 pair of gloves {Fire} rCorr . (100%) y - +1 pair of boots {Fly} SInv + P - amulet of the Omega Point {Acrobat rC+ Will+ Int+3} Will +++++ E - ring of the Immovable Priests {Fly rPois rC+ Int+3 Dex-2} Stlth +++ I - ring of the Coward {rN++ Int+5 SInv Stlth-} HPRegen 0.65/turn MPRegen 0.34/turn %: acrobat @: on blink cooldown, flying, studying 3 skills A: nullifying breath, AC +13, unfitting armour, strong-willed 1, cold-blooded, armoured tail 1, inviolate magic, horns 1, feed off suffering 1 }: 3/15 runes: decaying, silver, gossamer a: Nullifying Breath (1%), Imbue Servitor (0%), Imprint Weapon (0%), Renounce Religion (0%), Channel Magic (0%), Forget Spell (0%), Divine Exegesis (0%) You were on level 2 of the Realm of Zot. You worshipped Sif Muna. Sif Muna was exalted by your worship. You visited 11 branches of the dungeon, and saw 48 of its levels. You visited the chambers of the Necropolis 2 times. You visited 1 ziggurat, and saw 16 of its levels. You also visited: Gauntlet and Ice Cave. You collected 12419 gold pieces. You spent 2542 gold pieces at shops. Inventory: Hand Weapons a - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it on level 15 of a ziggurat) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles j - 2 throwing nets m - 10 curare-tipped darts G - 21 javelins Armour g - a scarf of repulsion h - the +4 cloak of Cowardice (worn) {rC+ Stlth+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. i - a +0 pair of gloves of fire (worn) l - a scarf of shadows o - the +0 cloak of the Thief {Quiet SInv Stlth+} (You found it in a gutter gulch) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. u - a +1 pair of boots of rampaging w - a +0 cloak of corrosion resistance y - a +1 pair of boots of flying (worn) F - the orb of Curphum (worn) {Attunement, Necro} (You bought it in a shop on level 3 of the Crypt) Necro: It increases the power of your Necromancy spells. H - a +2 hat of intelligence (worn) J - the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (You found it on level 12 of the Dungeon) *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. R - a +1 tower shield of cold resistance Magical Staves c - the earth staff of the Crawling Thing {Ice Earth} (You found it on level 3 of the Elven Halls) [staff of earth] Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. A - the fire staff "Uzibrawn" {Fly rF+ Fire} (You found it in the Necropolis) [staff of fire] Fly: It grants you flight. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. D - the cold staff of Impeachment {rF+ rC+ rN+ Ice Earth} (You found it in a Gauntlet) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. L - the earth staff of Shrieking Guilt (weapon) {Will+ Int+4 Dex+5 Earth} (You found it on level 5 of the Vaults) [staff of earth] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). Earth: It increases the power of your Earth spells. W - the earth staff of the Shoals {^Contam rN+ Necro Ice Earth} (You found it on level 11 of a ziggurat) [staff of earth] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Jewellery q - the amulet "Pochiug" {Acrobat Dex+4 Stlth+} (You found it in the Necropolis) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. r - the ring of Res Nullius {rF+ rCorr} (You found it in a gutter gulch) [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. v - the amulet "Qyxikil" {Harm rC+ Regen+ Int+2} (You found it on level 9 of the Dungeon) [amulet of regeneration] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). z - a +6 ring of intelligence B - the ring of Hublal {rPois AC+4} (You found it on level 3 of the Depths) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). C - a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} (You found it in a Gauntlet) [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). E - the ring of the Immovable Priests (worn) {Fly rPois rC+ Int+3 Dex-2} (You found it in a Gauntlet) [ring of protection from cold] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). I - the ring of the Coward (worn) {rN++ Int+5 SInv Stlth-} (You bought it in a shop on level 3 of the Crypt) [ring of see invisible] rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. K - the ring "Nuofouji" {rPois rC+++ Str-4 SInv} (You took it off a deep elf annihilator on level 5 of the Vaults) [ring of protection from cold] rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). SInv: It lets you see invisible. M - the amulet "Unauloku" {Wildshape rPois Str+4} (You found it on level 15 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. Str+4: It affects your strength (+4). O - the amulet "Gelaic" {Chemistry rC++ Will- SInv Stlth+} (You found it on level 2 of a ziggurat) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. P - the amulet of the Omega Point (worn) {Acrobat rC+ Will+ Int+3} (You found it on level 6 of a ziggurat) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Q - the amulet "Vophoa" {Chemistry rF+ rN+ Str+3 Stlth+} (You found it on level 7 of a ziggurat) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. V - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 9 of a ziggurat) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). X - the ring "Hoskacw" {Fly rC- Will++ MP-4 Int+4} (You found it on level 13 of a ziggurat) [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). Y - the amulet of Incredulity {Spirit ^Drain rF+ MP+8 Dex+4} (You found it on level 14 of a ziggurat) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Dex+4: It affects your dexterity (+4). Z - the amulet of the Air {Inacc Fly rElec RMsl Air} (You took it off a deep elf death mage on level 3 of the Elven Halls) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. Talismans k - the serpent talisman of the Lute {Int+3} (You found it in the Necropolis) [serpent talisman] Int+3: It affects your intelligence (+3). p - the fortress talisman of Ked Ileroa {rC+ rN+ Stlth+} (You found it in a gutter gulch) [fortress talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. s - the serpent talisman "Caesep" {*Corrode rF++} (You found it on level 1 of the Lair of Beasts) [serpent talisman] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. t - the hive talisman "Licwa" {rN+ rCorr} (You found it in a gutter gulch) [hive talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. N - the death talisman of Dramatic Exits {Str+3 Slay+3} (You found it on level 5 of the Vaults) [talisman of death] Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Wands a - a wand of flame (81) d - a wand of digging (22) f - a wand of mindburst (13) c - a wand of warping (31) e - a wand of paralysis (55) b - a wand of quicksilver (40) p - a wand of polymorph (13) Scrolls g - 11 scrolls of fog a - 15 scrolls of enchant armour I - 17 scrolls of immolation i - 31 scrolls of identify T - 4 scrolls of torment p - 7 scrolls of poison b - 7 scrolls of blinking S - 3 scrolls of silence w - 20 scrolls of enchant weapon s - 4 scrolls of butterflies x - 16 scrolls of amnesia V - 6 scrolls of vulnerability N - 11 scrolls of noise t - 20 scrolls of teleportation r - 4 scrolls of revelation W - 5 scrolls of brand weapon f - 3 scrolls of fear Potions L - 10 potions of lignification w - 11 potions of heal wounds e - 12 potions of enlightenment a - 17 potions of ambrosia c - 30 potions of curing A - 12 potions of attraction m - 15 potions of might t - 7 potions of moonshine B - 5 potions of berserk rage C - 4 potions of cancellation M - 15 potions of mutation h - 2 potions of haste Miscellaneous h - a +1 Gell's gravitambourine (2/2) i - a +0 phantom mirror j - a +2 tin of tremorstones (2/2) k - a +2 lightning rod (4/4) l - a +0 sack of spiders Baubles g - 5 flux baubles Skills: O Level 27 Fighting - Level 5.0 Dodging - Level 4.5 Stealth - Level 2.0 Unarmed Combat O Level 27 Spellcasting - Level 16.0 Conjurations O Level 27 Earth Magic + Level 18.9 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 1% 2 b - Call Imp Summ 100% N/A 1% 2 c - Bombard Conj/Erth 87% 9d14 0% 6 d - Dispel Undead Necr 70% 3d24 2% 4 e - Mephitic Cloud Conj/Alch/Air 78% N/A 1% 3 f - Flame Wave Conj/Fire 100% 2d21 1% 4 g - Momentum Strike Conj/Tloc 100% 3d10 0% 2 h - Stone Arrow Conj/Erth 100% 3d13 0% 3 i - Irradiate Conj/Alch 44% 3d26 1% 5 j - Iskenderun's Mystic Conj/Tloc 88% 2d17 (+2d91% 4 k - Orb of Destruction Conj 56% 9d14 1% 7 l - Fireball Conj/Fire 55% 3d21 1% 5 m - Lee's Rapid Deconstr Erth 93% 3d41* 0% 5 n - Permafrost Eruption Ice/Erth 77% 2x4d15 1% 6 o - Lehudib's Crystal Sp Conj/Erth 87% 10d19 1% 8 p - Shatter Erth 93% 3d67* 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Leda's Liquefaction Alch/Erth 77% N/A 0% 4 Petrify Alch/Erth 77% N/A 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Sublimation of Blood Necr 70% N/A 1% 2 Call Canine Familiar Summ 53% N/A 1% 3 Confusing Touch Hex 53% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 70% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Hailstorm Conj/Ice 88% 3d14 1% 3 Inner Flame Hex/Fire 70% N/A 1% 3 Launch Clockwork Bee Frge 53% N/A 1% 3 Maxwell's Portable Pile Tloc 53% (3-9)d6 1% 3 Ozocubu's Armour Ice 53% N/A 1% 3 Sigil of Binding Hex 53% N/A 1% 3 Summon Ice Beast Ice/Summ 53% N/A 1% 3 Swiftness Air 53% N/A 1% 3 Vampiric Draining Necr 70% 2d11 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Alch 44% 3d19 1% 4 Iskenderun's Battlesphe Conj/Frge 88% 2d16 1% 4 Rending Blade Conj/Frge 88% 2d(13+3*) 1% 4 Arcjolt Conj/Air 44% 1d54 1% 5 Borgnjor's Vile Clutch Necr/Erth 90% N/A 1% 5 Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 Airstrike Air 26% 2d(4-20) 2% 4 Anguish Hex/Necr 35% N/A 2% 4 Cause Fear Hex 26% N/A 2% 4 Cigotuvi's Putrefaction Necr/Air 70% N/A 2% 4 Dimensional Bullseye Hex/Tloc 26% N/A 2% 4 Eringya's Surprising Cr Summ 53% N/A 2% 4 Forge Blazeheart Golem Fire/Frge 70% N/A 2% 4 Forge Lightning Spire Air/Frge 53% 3d8 2% 4 Ignite Poison Fire/Alch 70% N/A 2% 4 Martyr's Knell Necr/Summ 70% N/A 2% 4 Olgreb's Toxic Radiance Alch 53% N/A 2% 4 Passage of Golubria Tloc 53% N/A 2% 4 Sticky Flame Fire/Alch 70% 2d11 2% 4 Vhi's Electric Charge Tloc/Air 100% N/A 2% 4 Alistair's Intoxication Alch 35% N/A 8% 5 Alistair's Walking Alem Alch/Frge 53% N/A 8% 5 Curse of Agony Necr 70% N/A 8% 5 Detonation Catalyst Fire/Alch 70% 2d4 8% 5 Hoarfrost Cannonade Ice/Frge 26% 3d7/3d15 8% 5 Metabolic Englaciation Hex/Ice 26% N/A 8% 5 Nazja's Percussive Temp Frge 26% 4d8 8% 5 Silence Hex/Air 26% N/A 8% 5 Summon Forest Summ/Tloc 26% N/A 8% 5 Summon Mana Viper Hex/Summ 53% N/A 8% 5 Yara's Violent Unravell Hex/Alch 26% 3d11 8% 5 Conjure Ball Lightning Conj/Air 44% 3x3d15 1% 6 Starburst Conj/Fire 55% 6d15 1% 6 Magnavolt Erth/Air 77% 4d24 1% 7 Hellfire Mortar Fire/Erth/Frge 82% 4d23 6% 7 Spellspark Servitor Conj/Frge 44% N/A 9% 7 Death Channel Necr 35% N/A 41% 6 Dispersal Tloc 26% N/A 41% 6 Eringya's Noxious Bog Alch 26% 4d6 41% 6 Forge Monarch Bomb Fire/Frge 35% 4d13 41% 6 Forge Phalanx Beetle Frge 26% N/A 41% 6 Fortress Blast Frge 70% 6d11 41% 6 Gell's Gavotte Tloc 26% 2d(23-34) 41% 6 Plasma Beam Fire/Air 35% 2x1d48 41% 6 Sculpt Simulacrum Ice/Alch 26% N/A 41% 6 Summon Cactus Giant Summ 26% N/A 41% 6 Fulsome Fusillade Conj/Alch 44% (3-5)d16 56% 8 Diamond Sawblades Frge 26% 4d7 94% 7 Enfeeble Hex 26% N/A 94% 7 Haunt Necr/Summ 35% N/A 94% 7 Malign Gateway Summ/Tloc 26% N/A 94% 7 Manifold Assault Tloc 26% N/A 94% 7 Ozocubu's Refrigeration Ice 26% 4d13 94% 7 Sphinx Sisters Hex/Summ 26% N/A 94% 7 Splinterfrost Shell Ice/Frge 26% 6d11 94% 7 Summon Hydra Summ 26% N/A 94% 7 Discord Hex 26% N/A 100% 8 Disjunction Tloc 26% N/A 100% 8 Ignition Fire 35% 3d11 100% 8 Infestation Necr 35% N/A 100% 8 Maxwell's Capacitive Co Air 26% ∞ 100% 8 Summon Horrible Things Summ 26% N/A 100% 8 Chain Lightning Conj/Air 44% 3d58 100% 9 Death's Door Necr 35% N/A 100% 9 Dragon's Call Summ 26% N/A 100% 9 Fire Storm Conj/Fire 55% 8d14 100% 9 Platinum Paragon Frge 26% 4d15 100% 9 Polar Vortex Ice 26% 12d3* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (2/5) Depths:4 IceCv (visited) Gauntlet (visited) Gulch (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 ( Orc:2 *(:* Elf:1 :: Vaults:1 [: Vaults:2 (: Vaults:3 :=( Vaults:4 :[ Crypt:3 * Depths:3 *[*? Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:15*** Depths:3 Pandemonium: Depths:2 Innate Abilities, Weirdness & Mutations You can breathe blasts of antimagic. Your rich purple scales are hard. (AC +13) You cannot fit into any form of body armour or wear helmets. You are strong-willed. (Will+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your magical power and effects resist disruption. You have a pair of small horns on your head. You can sometimes gain power from killing poisoned or drained foes. Message History The wandering mushroom convulses! Your body is wracked with pain! The storm dragon bites you!! * * * LOW HITPOINT WARNING * * * The storm dragon claws you but does no damage. The storm dragon tramples you but does no damage. The deathcap misses you. The wandering mushroom releases spores at you but does no damage. The deathcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of dizzying spores! You are confused. The wandering mushroom barely misses you. The wandering mushroom completely misses you. The deathcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of dizzying spores! Unknown command. You feel better. The storm dragon misses you. The storm dragon claws you! * * * LOW HITPOINT WARNING * * * The storm dragon barely misses you. The storm dragon closely misses you. The storm dragon claws you. * * * LOW HITPOINT WARNING * * * The storm dragon tramples you but does no damage. The deathcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of dizzying spores! The wandering mushroom releases spores at you but does no damage. x2 The deathcap releases spores at you but does no damage. The wandering mushroom misses you. The deathcap draws from the surrounding life force! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Lehudib's Crystal Spear (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You encounter a storm dragon. The storm dragon roars deafeningly! The storm dragon breathes lightning at you. The bolt of lightning hits you!! You die... ................ ......../....... ...[......#....+## )...[..†.........# .................# ......)..........# .......