Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 31, D) a shapeshifter corpse (49, 12, D) a +2 pair of gloves of strength (49, 32, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (49, 33, D) a shapeshifter corpse (49, 37, D) a +0 rapier of draining (50, 12, D) a +2 cloak of magic resistance (50, 13, D) the ring of Zin's Indignation {rN+ Str+2 Slay+2 SInv} [ring of positive energy] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It lets you see invisible. (50, 24, D) a +0 swamp dragon armour (50, 25, D) a crystal ball of energy (50, 31, D) a glowing shapeshifter corpse (50, 36, D) an ornate deck of wonders (50, 42, D) a +0 battleaxe a +0 chain mail (50, 43, D) a +0 great mace a +0 chain mail (51, 12, D) a scroll of fog (51, 13, D) a +1 ring of evasion (51, 25, D) a +2 pair of boots of flying (51, 36, D) a book of Debilitation (51, 37, D) an uncursed staff of death (51, 41, D) the cursed +0 trident of Malaise {vamp, Fragile rPois MR+ Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. a +0 robe (51, 43, D) a cursed +0 trident a +0 robe (51, 44, D) a +0 mace of protection (52, 12, D) a book of Necromancy (52, 13, D) a +2 falchion of flaming (52, 24, D) a plain deck of summoning (52, 25, D) a book of Debilitation (52, 36, D) a +0 dagger (52, 37, D) a +1 battleaxe of venom (52, 41, D) a +0 trident (53, 12, D) an uncursed staff of conjuration (53, 13, D) a +2 scale mail of poison resistance (53, 24, D) a book of Envenomations (53, 25, D) the +5 hand axe of Woe {drain, rF+ rC- SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (53, 36, D) a disc of storms (53, 37, D) a +2 ring mail of poison resistance (54, 12, D) the cursed +1 glaive of the Mouth {chop, *Drain +Blink rC++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It protects you from negative energy. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (54, 13, D) a +0 hunting sling of flaming (54, 24, D) a phial of floods (54, 25, D) the amulet "Ahibim" {Harm *Drain rN+} [amulet of harm] It increases damage dealt and taken. It protects you from negative energy. the amulet "Xisinuph" {Inacc -Tele rElec Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. (54, 36, D) the cursed +2 flail of Change {vamp, rElec rC+ Int+2 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (55, 12, D) a +3 battleaxe of chopping (55, 13, D) a book of Geomancy (55, 24, D) an uncursed staff of earth (60, 21, D) a +2 glaive of chopping a +0 shortbow 18 arrows a +0 leather armour (60, 36, D) a book of Callings (60, 37, D) the +4 shortbow of Gluttony {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (61, 0, D) an uncursed staff of conjuration (61, 8, D) a +1 short sword of flaming (61, 16, D) a +0 short sword (61, 21, D) a +6 trident of venom (61, 26, D) a +2 long sword of holy wrath (61, 36, D) a +0 dagger (61, 37, D) the +8 quarterstaff "Kyufrof" {holy, rF+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you see invisible. (61, 42, D) a +0 great sword of holy wrath a +0 chain mail (61, 43, D) an uncursed staff of power a +0 robe of the Archmagi a +0 giant spiked club an ogre skeleton a troll skeleton (62, 0, D) a lamp of fire (62, 1, D) the Guide on Excruciating Good Luck Spells Type Level a - Shock Conjuration/Air 1 b - Sting Conjuration/Poison 1 c - Flame Tongue Conjuration/Fire 1 d - Song of Slaying Charms 2 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 2, D) a +0 war axe (62, 9, D) an ornate deck of war (62, 16, D) a cursed staff of summoning (62, 17, D) an uncursed amulet of dismissal (62, 21, D) a +0 rapier a +0 leather armour a +0 short sword a +0 shortbow 12 arrows a +0 ring mail (62, 23, D) an arrow (62, 26, D) a crystal ball of energy (62, 27, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (62, 33, D) the +4 quarterstaff "Yjovev" {crush, rC- MP+9 Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to cold. It affects your magic capacity (+9). (62, 36, D) a book of Clouds (62, 42, D) a +0 great sword a cursed +0 chain mail (62, 43, D) a +0 hand axe a +0 chain mail (63, 0, D) a book of Transfigurations (63, 2, D) a +0 flail a +0 robe (63, 8, D) the +3 quarterstaff of the Lonely Stars {flame, *Noise rPois Str+4 Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+8). It protects you from poison. It may make noises in combat. (63, 16, D) the Reference Book on Spatial Shape Shifting Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Statue Form Transmutation/Earth 6 (63, 17, D) a +2 spear of venom (63, 26, D) a book of Death (63, 27, D) Duer's Disquisition on Helpful Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Song of Slaying Charms 2 c - Fulminant Prism Conjuration/Hexes 4 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (63, 32, D) a hell hound corpse (skeletalised by now) (63, 36, D) a +0 trident (63, 37, D) a fan of gales (63, 41, D) a +0 trident the +8 hunting sling "Nakaloph" {speed, Fragile rElec Int+5 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. a +0 chain mail (63, 42, D) 4 large rocks (63, 43, D) a +0 giant club (64, 17, D) a +4 great sword of protection (64, 26, D) a +4 bardiche of flaming (64, 32, D) a hell hound corpse (skeletalised by now) (67, 0, D) an uncursed staff of fire (68, 0, D) a +1 robe of positive energy (69, 0, D) a book of Party Tricks (69, 36, D) an uncursed staff of conjuration (70, 8, D) a +0 longbow a +1 dire flail of holy wrath 13 arrows a +0 leather armour an uncursed staff of power (70, 9, D) an uncursed staff of death (70, 11, D) a +0 rapier a +0 scale mail (70, 36, D) a +0 trident of protection (70, 39, D) a ball python skeleton (70, 41, D) a ball python skeleton (71, 8, D) a +4 shortbow of flaming (71, 9, D) 5 arrows (71, 10, D) an arrow (71, 11, D) an arrow a +3 long sword of flaming a +0 buckler (71, 12, D) an arrow (71, 16, D) a +0 mace of crushing (71, 26, D) a +5 short sword of draining (71, 27, D) a stone of tremors (71, 36, D) a plain deck of defence (71, 39, D) a +0 spear a +0 robe a naga corpse (72, 8, D) a +0 scimitar (72, 9, D) 2 arrows a +0 short sword (72, 12, D) a +0 short sword (72, 16, D) a lamp of fire (72, 17, D) an uncursed staff of earth (72, 26, D) a crystal ball of energy (72, 27, D) a +2 falchion of draining (72, 36, D) an uncursed staff of cold (72, 37, D) a +0 mace (72, 39, D) a +2 flail of protection the +8 morningstar of Moamej {crush, MP+9 Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your magic capacity (+9). a naga corpse a naga corpse (skeletalised by now) (72, 40, D) the +3 mace of the Viper {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). a naga corpse (73, 1, D) a +0 mace (73, 9, D) an arrow (73, 16, D) a box of beasts (73, 17, D) an uncursed staff of power (73, 26, D) a phantom mirror (73, 27, D) an uncursed ring of flight (73, 36, D) a +0 dire flail (73, 37, D) a +3 scimitar (74, 2, D) a +0 short sword (74, 9, D) 3 arrows (75, 1, D) a plain deck of defence