Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +0 war axe (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +2 falchion of holy wrath (19, 1, D) a plain deck of wonders (20, 0, D) a +3 hand axe of freezing (20, 1, D) an ornate deck of defence (21, 9, D) a +3 scimitar of flaming (21, 25, D) a +0 long sword (unseen) (22, 0, D) a +3 ring mail of cold resistance (22, 1, D) a +2 short sword of electrocution (22, 8, D) a +2 great sword of flaming a +1 troll leather armour (22, 25, D) a +1 whip of holy wrath (unseen) (23, 0, D) an uncursed amulet of faith (24, 1, D) a +1 plate armour of poison resistance (24, 5, D) the ring "Hyreogge" {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). the amulet "Muolihop" {Dismiss Fragile rElec Int-3 SInv} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (-3). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. 4 scrolls of amnesia a +4 ring of protection (25, 0, D) a phial of floods (25, 1, D) a +3 plate armour of cold resistance (26, 1, D) the +4 scale mail "Roczoril" {MR- rCorr Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (27, 0, D) a cursed staff of fire (27, 1, D) a +4 chain mail of fire resistance (28, 1, D) an uncursed staff of conjuration (29, 0, D) an ornate deck of summoning (29, 1, D) a +1 plate armour of poison resistance (35, 0, D) a book of Geomancy (35, 14, D) a +0 spear (35, 28, D) an uncursed staff of death (35, 29, D) the +9 shortbow of Fen Taxt {venom, rPois MR++ MP+9 Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (36, 0, D) a +0 plate armour (36, 1, D) a +0 mace (36, 15, D) a +2 quarterstaff of protection (36, 28, D) a crystal ball of energy (37, 1, D) a book of the Dragon (37, 14, D) an uncursed staff of wizardry (38, 0, D) a phial of floods (38, 1, D) a +2 robe of fire resistance (38, 2, D) a +0 battleaxe a +1 plate armour of magic resistance (38, 3, D) a +0 long sword a +0 plate armour (38, 4, D) a +0 short sword a +0 plate armour a +3 broad axe of chopping a +0 plate armour (38, 15, D) a book of Changes (38, 22, D) a +0 flail a +1 robe of magic resistance a +0 quarterstaff a +0 robe (38, 23, D) a +0 quarterstaff a +0 animal skin (38, 24, D) a cursed +0 robe (unseen) (39, 2, D) a +0 war axe a +7 blowgun a +0 chain mail (39, 3, D) a +0 giant club a +0 giant club (39, 4, D) a +0 dire flail a +0 plate armour (39, 14, D) a +0 animal skin (39, 15, D) a +7 plate armour of ponderousness (39, 22, D) a +0 war axe a +0 animal skin an uncursed ring of poison resistance the +1 quarterstaff "Copsyxil" {holy, rC+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from negative energy. a +4 demon whip of draining a +0 robe a cursed +0 buckler a +0 robe (39, 28, D) a phantom mirror (39, 29, D) a sack of spiders (39, 37, D) a +0 robe (39, 38, D) a +0 plate armour (40, 0, D) a +0 quarterstaff of crushing (40, 2, D) a +0 trident a +3 leather armour of poison resistance (40, 3, D) a troll hide a +0 trident a cursed +0 plate armour (40, 4, D) a +0 mace a +0 plate armour a +3 scimitar of holy wrath a +2 hand crossbow of freezing a +0 plate armour (40, 14, D) an uncursed ring of poison resistance (40, 15, D) a book of Summonings (40, 21, D) a cursed +0 quarterstaff a cursed +0 robe (40, 22, D) a +0 hand axe a +0 animal skin (40, 23, D) a +0 quarterstaff a cursed +0 animal skin an uncursed ring of flight (40, 28, D) a Fen Folio (40, 29, D) a +0 dagger (40, 37, D) a +0 hand axe of freezing a +0 robe of magic resistance an uncursed staff of death a +0 robe (40, 38, D) a +0 war axe (41, 0, D) a +1 shortbow of flaming (41, 15, D) a crystal ball of energy (41, 29, D) a book of Enchantments (41, 37, D) a +0 hand axe an uncursed staff of air a cursed +0 robe a +0 war axe a cursed +0 plate armour (41, 38, D) a +0 war axe a +2 hunting sling of flaming a +0 plate armour (42, 0, D) a +4 mace of holy wrath (42, 1, D) a book of Clouds (42, 14, D) a +3 greatsling of evasion (42, 15, D) the Disquisition on Air Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (42, 28, D) a +0 dagger (42, 29, D) the +0 plate armour of Narraj {Str+5} It affects your strength (+5). (42, 37, D) a cursed -3 scimitar a +6 ring of intelligence a +6 ring of intelligence (42, 38, D) a +0 scimitar the cursed +0 plate armour "Odenemm" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. It has a curse placed upon it. (43, 14, D) an uncursed staff of poison (43, 15, D) a +2 ring mail of magic resistance (45, -1, D) a +2 ring of strength a +4 ring of evasion the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (49, 0, D) the Compendium of Transmutation and Execration Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Summon Mana Viper Hexes/Summoning 5 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (49, 1, D) a cursed staff of summoning (49, 12, D) the amulet of Meblyur {RegenMP *Confuse rC+ MP+9 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. It affects your magic capacity (+9). It may confuse you when you take damage. It makes you more stealthy. (49, 24, D) a fan of gales (49, 36, D) a +2 ring mail of cold resistance (50, 0, D) a stone of tremors (50, 12, D) a +0 dire flail (50, 24, D) a +1 mace of protection (50, 25, D) a box of beasts (50, 36, D) a plain deck of war (50, 37, D) a book of Power (51, 0, D) a fan of gales (51, 4, D) a +0 scythe of pain (51, 12, D) a +2 mace of distortion (51, 14, D) the +0 pair of boots "Etrotewi" {*Drain rPois SInv} It protects you from poison. It lets you see invisible. It causes draining when unequipped. (51, 17, D) a +1 broad axe of chopping (unseen) (51, 24, D) a +2 trident of freezing (51, 36, D) a phantom mirror (51, 37, D) a book of Clouds (51, 40, D) a +3 scythe of venom (52, 0, D) a +0 rapier of freezing (52, 1, D) an uncursed ring of protection from fire (52, 3, D) a +0 trident a +2 hunting sling of velocity (52, 12, D) an uncursed staff of air (52, 24, D) an uncursed staff of earth (52, 25, D) a book of Misfortune (52, 36, D) an uncursed staff of conjuration (52, 37, D) a book of Callings (53, 0, D) a plain deck of changes (53, 1, D) the +1 dagger of the Vestibule of Hell {freeze, rElec MP+9 Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (53, 12, D) an uncursed staff of summoning (53, 13, D) the +2 blowgun of Nuim {speed, +Blink rC- MR+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. (53, 17, D) a +0 dagger (unseen) (53, 24, D) a cursed -3 ring of dexterity (53, 25, D) a plain deck of summoning (53, 36, D) a +2 scimitar of freezing (53, 37, D) a fan of gales (54, 1, D) an uncursed ring of resist corrosion (54, 4, D) a +0 demon trident (54, 12, D) a +0 whip of draining (54, 13, D) a disc of storms (54, 24, D) the cursed +0 trident of Defence {distort, rF+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It has a curse placed upon it. (54, 25, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (55, 0, D) a +2 plate armour of positive energy (55, 12, D) an uncursed staff of power (55, 24, D) a +1 hand axe of venom (57, 0, D) the ring "Wefaerea" {rF+ Str-3 Dex+5 SInv} [ring of dexterity] It affects your strength (-3). It affects your dexterity (+5). It protects you from fire. It lets you see invisible. the ring of the Failed Coup {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. a phial of floods 7 potions of magic (59, 36, D) a +0 great mace (59, 37, D) an uncursed staff of poison (60, 36, D) an uncursed staff of poison (60, 37, D) a crystal ball of energy (61, 0, D) a +2 rapier of electrocution (61, 2, D) a +3 mace (61, 8, D) a +0 antimagic quarterstaff (61, 16, D) a book of Burglary (61, 22, D) a +3 scimitar of holy wrath (61, 23, D) a +0 dagger a cursed +0 robe a +0 buckler (61, 37, D) the +6 whip "Goblinbane" {freeze, *Confuse rElec Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It may confuse you when you take damage. (61, 41, D) a +0 arbalest 13 bolts a +0 glaive a cursed -1 plate armour (61, 42, D) a +0 arbalest 18 bolts (61, 43, D) a bolt (62, 0, D) an uncursed staff of summoning (62, 1, D) an uncursed staff of fire (62, 16, D) a +0 dire flail of protection (62, 17, D) a +2 leather armour of poison resistance (62, 26, D) a +1 morningstar of protection (62, 27, D) an uncursed staff of fire (62, 30, D) a +0 arbalest 13 bolts (62, 31, D) an arrow (62, 36, D) a box of beasts (62, 37, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 40, D) a +0 morningstar of crushing a +0 arbalest 15 bolts (62, 41, D) a bolt (62, 42, D) the +11 scimitar of Meul {vamp, -Tele +Inv Str+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+8). It lets you turn invisible. It prevents most forms of teleportation. a +0 plate armour a +0 dire flail a +0 chain mail a +0 great sword a +0 chain mail (62, 43, D) 2 bolts (63, 8, D) a +2 scale mail of cold resistance (63, 16, D) a Necronomicon (63, 17, D) a +0 spear (63, 23, D) a +0 short sword a +0 robe (63, 26, D) the +9 Staff of Wucad Mu {channel} (63, 27, D) a box of beasts (63, 30, D) an arrow (63, 32, D) a bolt (63, 36, D) a +1 rapier of venom (63, 41, D) a +0 long sword a +0 chain mail a +0 shield (63, 42, D) a +0 halberd (unseen) (64, 16, D) a plain deck of defence (64, 17, D) a +1 shield of cold resistance (64, 26, D) Sif Muna's Disquisition on Hurtful Air Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Repel Missiles Charms/Air 2 d - Force Lance Conjuration/Translocation 4 e - Sticky Flame Conjuration/Fire 4 f - Iron Shot Conjuration/Earth 6 (64, 29, D) an arrow (64, 30, D) an arrow a +0 long sword a +1 plate armour of fire resistance (64, 31, D) a +0 great sword a +0 plate armour (64, 32, D) a +0 great mace a +0 plate armour (65, 26, D) a book of Enchantments (65, 28, D) an arrow (66, 28, D) a +0 shortbow (unseen) (67, 0, D) a +3 ring mail of cold resistance (68, 0, D) a cursed staff of fire (69, 0, D) a book of Envenomations (70, 9, D) a +0 club (70, 12, D) a +2 flail of crushing a +1 shortbow of flaming (70, 13, D) an uncursed staff of air (70, 21, D) a +0 long sword (70, 36, D) an uncursed staff of air (70, 37, D) the Volume of Supportive Ice Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 6 (70, 40, D) a +0 mace (70, 41, D) a +1 mace of protection (71, 8, D) a book of the Dragon (71, 16, D) a cursed staff of air (71, 17, D) an uncursed amulet of dismissal (71, 21, D) 4 arrows (71, 26, D) a +1 buckler of protection (71, 27, D) an uncursed staff of summoning (71, 37, D) a fan of gales (71, 40, D) a +0 war axe (71, 42, D) an uncursed staff of cold (72, 12, D) a +0 hand axe (72, 13, D) a +0 flail (72, 17, D) a plain deck of escape (72, 20, D) a +0 dagger a +0 ring mail a +3 hand axe of chopping (72, 26, D) a +1 great sword of flaming (72, 27, D) an uncursed staff of fire (72, 37, D) a book of Alchemy (72, 41, D) a +0 falchion (72, 42, D) a +0 whip (73, 16, D) the +3 ring mail of Yduo {+Blink rF+ MR+ Str-4} It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (73, 17, D) a +0 scythe of venom (73, 27, D) an uncursed staff of conjuration (74, 2, D) a +0 hand axe a +0 leather armour (74, 21, D) a +0 shortbow a +0 short sword 8 arrows a +0 leather armour (75, 1, D) a +2 quarterstaff