Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 7, D) a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +0 shortbow (unseen) (61, 3, D) a +5 great sword of holy wrath a +0 arbalest 5 bolts (61, 16, D) a plain deck of wonders (62, 0, D) a box of beasts (62, 2, D) a +0 shortbow 15 arrows (62, 3, D) 3 bolts (62, 4, D) a bolt 3 arrows (62, 8, D) a +1 hand axe of chopping (62, 13, D) a +0 hand axe of venom (62, 17, D) a stone of tremors (62, 26, D) the cursed +1 robe "Nies" {rN+ Int-4 Slay+2} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It has a curse placed upon it. (63, 0, D) a fan of gales (63, 2, D) a +0 arbalest (unseen) (63, 8, D) a +4 spear of piercing (63, 16, D) a +3 hunting sling of flaming (63, 17, D) a +2 dire flail of protection (63, 26, D) a +2 robe of positive energy (64, 16, D) a +4 trident of freezing (64, 17, D) a box of beasts (64, 21, D) a shapeshifter corpse an ugly thing corpse (64, 26, D) an ornate deck of changes (64, 27, D) a +2 hunting sling of evasion (65, 21, D) an ugly thing corpse (65, 22, D) a +5 hunting sling of freezing (65, 26, D) an uncursed staff of summoning (66, 23, D) a shapeshifter corpse (67, 0, D) a +0 chain mail of magic resistance (68, 0, D) a +2 great sword of holy wrath (71, 10, D) a +1 morningstar of holy wrath a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 17, D) a +1 hunting sling of freezing (71, 19, D) a +0 trident (71, 20, D) a +0 trident a merfolk corpse (71, 21, D) a +5 battleaxe of electrocution (71, 27, D) a plain deck of changes (72, 8, D) a +3 leather armour of poison resistance (72, 9, D) a +0 dagger (72, 10, D) a +0 short sword (72, 17, D) a +2 rapier of freezing (72, 19, D) a +3 war axe of flaming a +0 shortbow 7 arrows (72, 26, D) the +0 long sword of Bimeonge {pain, rElec Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. (72, 30, D) a +3 hand crossbow of flaming (still there?) a +3 hand crossbow of flaming (still there?) an adder corpse (still there?) an adder corpse (still there?) a water moccasin corpse (still there?) (72, 31, D) a +1 war axe of freezing (73, 11, D) a +0 dagger (73, 17, D) a phial of floods (73, 27, D) the +3 buckler "Wutulaong" {*Drain MR+ Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (73, 30, D) a +0 battleaxe a naga corpse (74, 8, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)