Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (6, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 20, D) a +2 flail of venom (47, 30, D) a +0 great sword a +0 arbalest 18 bolts 3 chunks of flesh (47, 31, D) a +0 war axe a +0 plate armour (47, 32, D) a +5 mace of protection a +4 iron rod (8/9) a +0 arbalest 6 bolts (47, 36, D) 7 potions of magic (47, 44, D) 8 needles of sleeping (48, 30, D) an uncursed staff of air a +0 arbalest 13 bolts (48, 32, D) a +0 bardiche the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 chain mail a +0 long sword the +8 hunting sling of the Ancient Cities {speed, *Corrode +Inv MP-9 Dex+10} Attacks with this weapon are significantly faster. It affects your dexterity (+10). It affects your magic capacity (-9). It lets you turn invisible. It may corrode you when you take damage. a +0 plate armour a bolt a human corpse (48, 33, D) 8 needles of confusion a +1 great sword of protection a +0 plate armour a +0 great mace of holy wrath a +0 plate armour a human corpse (48, 40, D) a +2 longbow of flaming a +2 antimagic falchion (48, 44, D) a +4 antimagic dire flail (49, 33, D) 5 bolts a +0 war axe a +1 plate armour of positive energy a +0 great sword a +0 chain mail a human corpse a human corpse a shadow dragon corpse (49, 36, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (49, 37, D) a crystal ball of energy (50, 13, D) a phantom mirror (50, 33, D) a bolt a large rock a stone giant corpse (50, 37, D) the +5 leather armour of Fortitude {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (51, 13, D) a +7 scimitar of draining (51, 24, D) a plain deck of war (51, 25, D) an uncursed staff of summoning (51, 32, D) a large rock a bolt (51, 36, D) a +3 scale mail of cold resistance (52, 13, D) a phial of floods (52, 25, D) a +2 war axe of freezing (52, 32, D) a large rock (52, 36, D) an uncursed staff of summoning (53, 13, D) a box of beasts (53, 24, D) a +0 chain mail of poison resistance (53, 36, D) a plain deck of changes (53, 37, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (54, 13, D) an uncursed staff of wizardry (54, 25, D) an uncursed staff of earth (55, 13, D) a fan of gales (60, 36, D) the cursed +1 chain mail of the Lobster {+Inv rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (60, 37, D) an uncursed staff of death (61, 0, D) a phial of floods (61, 3, D) a +0 dagger (61, 8, D) a plain deck of defence (61, 16, D) a cursed -2 ring of protection (61, 36, D) a +6 trident of distortion (61, 37, D) the cursed +1 plate armour of the Valley {rF+ rC- Str+2} It affects your strength (+2). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (62, 0, D) a disc of storms (62, 1, D) a cursed staff of cold (62, 3, D) a +0 flail a +0 ring mail (62, 5, D) a +0 dagger a +0 robe (62, 8, D) a +3 demon trident of venom (62, 22, D) a +3 quarterstaff of chaos (62, 23, D) an uncursed staff of earth a +0 robe (62, 27, D) an uncursed staff of wizardry (62, 37, D) a +2 giant spiked club (62, 42, D) 4 needles of sleeping (63, 4, D) a +0 dagger a +0 robe (63, 8, D) the cursed +1 ring mail of the Princeling {rC+} It protects you from cold. It has a curse placed upon it. (63, 16, D) a crystal ball of energy (63, 17, D) a +3 trident of flaming (63, 22, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a +0 short sword (63, 23, D) the +1 broad axe "Deirisimma" {chop, rC++ Int-4 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+6). It greatly protects you from cold. a +2 ring mail of cold resistance the +12 shortbow "Cekkoq" {velocity, rF+ rN+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from negative energy. (63, 27, D) a +5 arbalest of flaming (63, 31, D) a +3 morningstar of draining (63, 36, D) the +1 robe of Springtime {*Corrode rElec Int+8 Dex+3} It affects your intelligence (+8). It affects your dexterity (+3). It insulates you from electricity. It may corrode you when you take damage. (64, 16, D) the +3 glaive of Dried Tears {venom, rElec rN+ MR- Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 17, D) a +4 mace of venom (64, 21, D) a +0 scythe a +0 robe (64, 26, D) the +1 robe of Forking Paths {+Fly rCorr Int-3} It affects your intelligence (-3). It lets you fly. It protects you from acid and corrosion. (64, 27, D) an uncursed staff of conjuration (64, 30, D) a +5 antimagic dire flail (64, 40, D) a +4 antimagic morningstar (65, 26, D) the +4 mace "Goblinslayer" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (67, 36, D) 1000 sling bullets 1000 bolts the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. 1000 arrows (70, 37, D) the +8 shortbow "Grim" {velocity, +Blink MP+9} Any arrow fired from it inflicts extra damage. It affects your magic capacity (+9). It lets you blink. (71, 12, D) a +4 dagger of speed (71, 16, D) a +0 buckler of fire resistance (71, 17, D) a manual of Translocations (71, 27, D) a cursed staff of power (71, 43, D) a +3 great mace of protection (72, 8, D) a crystal ball of energy (72, 9, D) the cursed +1 hand crossbow "Xeceahust" {velocity, rF+ rC- Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It has a curse placed upon it. (72, 16, D) a +2 antimagic rapier (72, 17, D) a +1 chain mail of cold resistance (72, 20, D) a +0 battleaxe a +0 plate armour (72, 27, D) an uncursed staff of death (72, 30, D) a cursed -1 spear (72, 31, D) a +0 war axe (72, 32, D) a +3 antimagic great mace (72, 43, D) a +0 mace (73, 1, D) a +0 spear of piercing (73, 16, D) a +1 shield of cold resistance (73, 20, D) a +0 hand axe a +0 leather armour a cursed -3 dagger a cursed +0 robe (73, 21, D) a +0 mace (73, 26, D) a disc of storms (73, 36, D) an uncursed staff of summoning (73, 37, D) an uncursed staff of wizardry (74, 20, D) a +4 longbow of freezing a +0 short sword (74, 21, D) a +0 mace