Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 robe a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a +2 halberd of freezing (50, 37, D) a Young Poisoner's Handbook (51, 37, D) a large rock (still there?) an uncursed staff of summoning (still there?) (51, 39, D) a large rock (51, 40, D) a tomahawk (still there?) a large rock (still there?) (51, 43, D) a cursed +0 scimitar of draining (unseen) (52, 37, D) a Fen Folio (53, 37, D) the +5 hand axe of the Vine {drain, rPois rC+ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It protects you from cold. It protects you from poison. (59, 36, D) a +0 short sword (59, 37, D) a +0 morningstar of flaming (59, 42, D) a +0 short sword a +0 ring mail (59, 43, D) a +0 shortbow a +0 short sword 8 arrows a +0 leather armour a +0 short sword a +2 buckler an elf skeleton (60, 36, D) the cursed +0 chain mail "Kepnawos" {rN+} It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a cursed amulet of inaccuracy (60, 40, D) a +0 longbow a +1 quarterstaff of speed 18 arrows a +0 leather armour (60, 41, D) an arrow (60, 42, D) a +0 longbow 10 arrows a +0 leather armour (60, 43, D) a +2 dagger of speed a +5 longbow of velocity 13 arrows a +3 short sword of freezing (60, 44, D) 4 arrows (61, 4, D) a +0 giant club (61, 8, D) an uncursed staff of fire (61, 12, D) a +2 war axe of draining (61, 16, D) the cursed +1 dagger of Imminent Death {pierce, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (61, 36, D) a +2 rapier of venom (61, 37, D) a +1 plate armour of magic resistance (61, 41, D) an arrow (61, 43, D) a +2 antimagic war axe (62, 0, D) an uncursed amulet of the gourmand (62, 1, D) the +8 rapier of Dawn {elec, rF+++ MR- Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (62, 4, D) a +0 dire flail a +0 giant spiked club (62, 8, D) a +0 trident (62, 11, D) a +4 war axe of chopping (62, 16, D) the cursed +3 lajatang of Epopputui {slice, Dex+8 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+8). It makes you less stealthy. It has a curse placed upon it. (62, 26, D) the +1 scale mail "Xexzonn" {Regen+ Dex+4} It affects your dexterity (+4). It increases your rate of regeneration. (62, 30, D) a wolf corpse (skeletalised by now) (62, 31, D) a basilisk corpse (skeletalised by now) (62, 33, D) a wolf corpse (skeletalised by now) (62, 36, D) a +1 pair of boots of flying (62, 37, D) an ornate deck of wonders (62, 44, D) a +0 long sword (63, 8, D) a +0 long sword (63, 11, D) a +0 hand axe (63, 12, D) a +0 dagger (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +3 leather armour of poison resistance (63, 30, D) a water moccasin corpse (skeletalised by now) a porcupine corpse (skeletalised by now) (63, 31, D) a +4 antimagic falchion (63, 36, D) a +0 short sword (63, 37, D) a phial of floods (63, 40, D) a +3 eveningstar of protection (64, 17, D) an uncursed staff of poison (64, 23, D) a +6 vampiric broad axe (64, 26, D) a +2 pair of gloves of strength (64, 30, D) a komodo dragon corpse (skeletalised by now) (67, 0, D) a sack of spiders (67, 1, D) a +0 scythe a +0 robe (68, 0, D) a +1 spear of flaming (68, 1, D) a cursed -1 long sword a +0 robe (68, 2, D) a +0 club a +2 robe of magic resistance (69, 0, D) a box of beasts (70, 8, D) a phantom mirror (70, 9, D) a +0 hand axe (70, 11, D) a +0 ring mail (70, 36, D) a +4 shortbow of flaming (70, 37, D) an uncursed staff of fire (70, 41, D) a +0 spear (70, 42, D) a +1 vampiric short sword a naga corpse (71, 11, D) a +0 dagger a +0 robe a +0 dagger (71, 26, D) a +0 helmet of see invisible (71, 27, D) a +0 great sword of electrocution (71, 31, D) a black mamba corpse (skeletalised by now) (71, 37, D) an uncursed staff of energy (71, 39, D) an adder corpse (skeletalised by now) (71, 41, D) a +0 spear a +0 robe (71, 42, D) a +1 antimagic flail a water moccasin corpse (skeletalised by now) (72, 8, D) an uncursed amulet of the gourmand (72, 16, D) a plain deck of escape (72, 17, D) the +4 rapier of Dissatisfaction {freeze, rPois Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. (72, 19, D) a +0 trident (72, 21, D) the +5 hunting sling "Doff" {velocity, rC+ Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. 2 arrows (72, 26, D) a +1 plate armour of cold resistance (72, 27, D) an uncursed ring of resist corrosion (72, 31, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (72, 32, D) a +5 battleaxe of chopping (72, 37, D) a +2 glaive of flaming (73, 1, D) a +0 hand axe (73, 2, D) a +1 antimagic long sword (73, 16, D) an uncursed staff of cold (73, 20, D) an uncursed staff of fire a +0 shortbow 11 arrows (73, 26, D) an uncursed staff of wizardry (73, 27, D) an uncursed staff of earth (73, 31, D) a +0 dire flail (unseen) (73, 36, D) a plain deck of changes (73, 37, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (74, 2, D) a +0 dagger a +0 leather armour