Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 7, D) a +0 robe a +0 shield a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 hand crossbow of velocity (61, 11, D) a +0 short sword (62, 0, D) a +3 morningstar of protection (62, 1, D) a cursed staff of summoning (62, 3, D) an adder skeleton (62, 8, D) a phantom mirror (62, 9, D) a +3 plate armour of magic resistance (62, 11, D) a +0 leather armour a +0 flail a +0 leather armour (63, 0, D) a +2 dire flail of protection (63, 8, D) the cursed +1 chain mail "Foyhotia" {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (63, 10, D) a +0 trident a +0 leather armour (68, 0, D) a phantom mirror (68, 2, D) a +1 halberd a +0 robe (69, 0, D) a crystal ball of energy (70, 8, D) a +0 fire dragon armour (70, 9, D) an uncursed staff of air (70, 11, D) a ball python skeleton (70, 17, D) a bolt (71, 8, D) a +2 robe of magic resistance (71, 16, D) a +1 trident of venom (71, 17, D) a scroll of brand weapon (72, 9, D) a +1 rapier of venom (72, 16, D) a +0 ring mail of fire resistance (72, 21, D) a bolt (72, 23, D) 3 tomahawks 5 arrows 3 large rocks (73, 1, D) the cursed +0 pair of gloves "Rammost" {*Confuse rPois rN+++ Int-4} It affects your intelligence (-4). It protects you from poison. It renders you almost immune to negative energy. It may confuse you when you take damage. It has a curse placed upon it. (73, 16, D) an uncursed staff of earth (73, 17, D) a +6 amulet of reflection (74, 2, D) an uncursed staff of power a +0 robe (75, 1, D) a +0 dagger (75, 2, D) a +0 hand axe