Criton the Dungeon (2, 12, D) a +1 arbalest of evasion (2, 14, D) a +0 rapier (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 13, D) the +8 great sword of Gyezumuegg {flame, rF++ MP+9 Str+4 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (-4). It greatly protects you from fire. It affects your magic capacity (+9). (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +2 hand crossbow of flaming (4, 14, D) an uncursed staff of death (5, 13, D) an uncursed staff of fire (5, 14, D) a phial of floods (6, 7, D) a +0 robe a +0 shield a +0 war axe (6, 12, D) a manual of Earth Magic (6, 13, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (6, 14, D) Zaagyiti's Guide on the Glacial Rocks Spells Type Level a - Sandblast Earth 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Stone Arrow Conjuration/Earth 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 Trog disapproves of the use of such an item. (6, 17, D) an arrow (7, 12, D) a +7 blowgun (7, 13, D) a +0 rapier of speed (7, 14, D) a book of Death (7, 17, D) 2 arrows (7, 19, D) an arrow (8, 12, D) a Young Poisoner's Handbook (8, 13, D) a Young Poisoner's Handbook (8, 14, D) a +0 short sword (9, 12, D) an uncursed staff of cold (9, 13, D) the +2 troll leather armour "Lounkan" {Regen+ Dex+3 Stlth+} It affects your dexterity (+3). It increases your rate of regeneration. It makes you more stealthy. (9, 14, D) a book of Spatial Translocations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a plain deck of changes (10, 13, D) a +3 falchion of electrocution (10, 14, D) a +4 dagger of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a +8 iron rod (14/14) (11, 13, D) a +0 scale mail (11, 14, D) a +6 greatsling of flaming (12, 12, D) the +6 chain mail "Tirecwacw" {rCorr} It protects you from acid and corrosion. (12, 13, D) the +2 scale mail of Exclusion {rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (12, 14, D) a +0 leather armour (19, 0, D) a +0 short sword of speed (19, 1, D) a crystal ball of energy (19, 2, D) a +0 trident (19, 17, D) a plain deck of wonders (19, 32, D) a stone of tremors (19, 33, D) a box of beasts (20, 0, D) a +3 chain mail of cold resistance (20, 3, D) a +3 hunting sling of evasion (20, 24, D) the +11 dagger of Dishonesty {pierce, MP+9 SInv} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you see invisible. a +0 robe (20, 33, D) a +1 shortbow of velocity (21, 0, D) a plain deck of changes (21, 1, D) a +0 short sword of venom (21, 20, D) the amulet "Nochouj" {Inacc *Drain rN+ Dex+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+7). It protects you from negative energy. It causes draining when unequipped. the ring of Xom's Full Attention {rPois rN+ MR+ MP-9 Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). the ring of Propriety {+Fly rElec Int+2 Dex+8 Stlth-} [ring of flight] It affects your intelligence (+2). It affects your dexterity (+8). It insulates you from electricity. It lets you fly. It makes you less stealthy. (21, 25, D) a +0 war axe a +0 plate armour a ghoul corpse (skeletalised by now) (21, 27, D) a +3 dagger of flaming a +0 robe an uncursed ring of sustain attributes a potion of blood (21, 32, D) a +2 demon blade of freezing (21, 33, D) a +4 falchion of flaming (21, 34, D) a +3 ring mail of poison resistance (22, 0, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (22, 1, D) a +3 double sword of holy wrath (22, 4, D) a +0 trident a +0 robe (22, 16, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (22, 17, D) a stone of tremors (22, 24, D) a +0 halberd a +2 chain mail of poison resistance (22, 25, D) a +0 mace the cursed +1 dire flail of the Lettuce {crush, *Contam rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. the +10 hunting sling of Watchfulness {venom, *Confuse Str+2 Dex+2 Stlth+} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+2). It may confuse you when you take damage. It makes you more stealthy. a +0 battleaxe an uncursed ring of see invisible (22, 26, D) a +5 spear of venom a +0 dagger a +0 robe (22, 33, D) a +3 battleaxe of chopping (22, 34, D) a +2 flail of holy wrath (23, 0, D) a +0 flail of protection (23, 1, D) an uncursed staff of energy (23, 3, D) a +3 antimagic broad axe a +2 trident a +0 robe (23, 4, D) a +0 scythe of pain (23, 25, D) a ghoul corpse (skeletalised by now) a necrophage corpse (skeletalised by now) (23, 26, D) a +0 antimagic morningstar a +0 robe an uncursed staff of conjuration a +0 robe a human corpse (skeletalised by now) (23, 32, D) the +6 plate armour of the Wild Haggis {Str-3 Int+5 Dex+4} It affects your strength (-3). It affects your intelligence (+5). It affects your dexterity (+4). (23, 33, D) an uncursed staff of conjuration (23, 38, D) a +4 antimagic broad axe 6 needles of sleeping (23, 39, D) a +0 battleaxe a +0 scimitar (23, 41, D) a +0 dire flail the +1 cloak of the Scribe {rC+ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It protects you from cold. (24, 4, D) a cursed +0 scimitar a +0 robe (24, 16, D) a phial of floods (24, 17, D) a +0 dagger (24, 18, D) a +0 long sword (24, 20, D) the +12 hand axe of Instant Death {chop, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. 4 needles of confusion (24, 23, D) a +0 battleaxe a +2 plate armour of cold resistance (24, 32, D) a lamp of fire (24, 33, D) an uncursed staff of fire (24, 34, D) a +0 hand axe (24, 40, D) a +1 antimagic war axe a +2 hand crossbow of flaming a +4 hand axe of flaming a +3 triple crossbow of flaming (24, 41, D) a +1 short sword of venom (25, 1, D) a +1 short sword of protection (25, 17, D) an uncursed staff of cold (25, 18, D) a +0 falchion (25, 22, D) a cursed +0 long sword a +0 robe (25, 32, D) a +1 chain mail of magic resistance (25, 33, D) an uncursed ring of sustain attributes (25, 39, D) a +0 long sword a +0 short sword a +0 cloak (25, 40, D) a +1 morningstar of protection a +0 flail a +2 dire flail of holy wrath a yellow draconian skeleton a yellow draconian skeleton (25, 41, D) the cursed +2 dagger "Reirche" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (26, 0, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (26, 1, D) a +3 falchion of electrocution (26, 33, D) an uncursed staff of poison (26, 34, D) a crystal ball of energy (27, 0, D) an uncursed staff of earth (27, 16, D) a +2 ring of dexterity (27, 17, D) a +2 antimagic short sword (27, 32, D) a fan of gales (27, 33, D) a +0 flail (28, 0, D) a +3 halberd of venom (28, 1, D) a disc of storms (28, 16, D) a +3 flail of protection (28, 17, D) a +0 dagger (28, 33, D) a +0 long sword (29, 0, D) a +6 blowgun (29, 1, D) a +3 rod of ignition (11/11) (29, 16, D) a +0 robe (29, 32, D) a phantom mirror (34, 17, D) a +3 rod of clouds (12/12) a book of Ice (35, 14, D) a +2 swamp dragon armour (35, 29, D) a +4 spear of distortion (36, 1, D) a +0 pair of boots of stealth (36, 2, D) the ring of the Original Sin {rElec rPois rC- Str+2 Int+5} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (36, 14, D) an uncursed staff of poison (36, 15, D) a plain deck of changes (36, 28, D) a +1 spear of venom (36, 29, D) a +1 helmet of see invisible (37, 15, D) a +2 chain mail of fire resistance (37, 18, D) a +3 antimagic hand axe (37, 29, D) a +2 robe of positive energy (38, 1, D) a plain deck of summoning (38, 8, D) a +0 dagger a +1 robe of positive energy (38, 9, D) a +0 dagger a cursed +0 robe (38, 10, D) a +0 dagger a +0 robe of magic resistance (38, 14, D) an uncursed staff of poison (38, 15, D) a +6 battleaxe of flaming (38, 28, D) a +2 robe of cold resistance (38, 29, D) a plain deck of changes (39, 1, D) a +0 robe (39, 8, D) a +0 hand axe a +1 blowgun of evasion (39, 9, D) a +2 battleaxe of flaming a +4 war axe of chopping a +0 broad axe a +0 chain mail (39, 10, D) a +0 robe (39, 14, D) a +2 plate armour of fire resistance (39, 20, D) a +5 antimagic hand axe a +4 antimagic broad axe (39, 29, D) a +4 broad axe of chopping a +1 arbalest of freezing (40, 0, D) a +7 iron rod (10/10) (40, 8, D) an uncursed staff of cold a +0 robe (40, 9, D) a +0 dagger a +0 robe (40, 10, D) a +0 war axe a +0 plate armour an uncursed ring of flight a +0 dagger a +0 robe (40, 14, D) a +3 hunting sling of flaming (40, 15, D) a disc of storms (40, 20, D) a +8 war axe of chopping (40, 28, D) an uncursed ring of resist corrosion (40, 34, D) a +5 vampiric trident a +0 robe (40, 35, D) a +1 demon trident of draining a +0 robe a +0 vampiric spear a +0 leather armour (40, 36, D) a +0 trident (41, 14, D) a plain deck of changes (41, 15, D) a phantom mirror (41, 28, D) an uncursed staff of poison (41, 33, D) a +2 battleaxe of pain a +0 shortbow 12 arrows (41, 34, D) a +2 antimagic broad axe a +5 spear of venom a +0 leather armour (41, 35, D) an arrow the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 leather armour (41, 36, D) a +2 longbow of flaming a throwing net (42, 0, D) a +0 dagger (42, 1, D) the cursed +1 chain mail of Pelunnut {rElec rC+ Str+5} It affects your strength (+5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (42, 15, D) a lamp of fire (42, 28, D) a lamp of fire (42, 30, D) the amulet "Patair" {Gourm rElec rF+ rN+ Str-3 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. the ring of Divine Compulsion {rF+ EV+3 Int+4} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+4). It protects you from fire. an uncursed ring of flight 4 scrolls of amnesia (42, 31, D) a +1 war axe of electrocution a +3 shortbow of evasion (42, 34, D) a +0 spear a cursed +0 leather armour (43, 14, D) a +2 dagger of holy wrath (43, 16, D) a manual of Invocations (43, 28, D) a +1 glaive of flaming (43, 29, D) a +2 robe of magic resistance (43, 35, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (43, 37, D) a +0 rapier of freezing a +0 robe (44, 28, D) a +0 trident (49, 0, D) a plain deck of summoning (49, 1, D) a phantom mirror (49, 12, D) a lamp of fire (49, 37, D) a +0 robe (50, 1, D) an uncursed staff of conjuration (50, 12, D) the +2 halberd "Oteimop" {chop, rC- Dex+9} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It makes you vulnerable to cold. (50, 13, D) a +2 chain mail of fire resistance (50, 24, D) the +5 flail of Flawed Execution {freeze, *Drain rElec MR+++ Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (50, 25, D) a cursed staff of death (50, 41, D) a +1 hand axe a +0 robe a +0 dagger a +0 robe (50, 42, D) the +5 dagger of the Hummingbird {freeze, *Contam rPois Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It causes magical contamination when unequipped. a +0 robe (51, 1, D) an uncursed staff of wizardry (51, 5, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (51, 6, D) a +0 giant club a +0 giant spiked club (51, 12, D) a +0 spear (51, 13, D) an uncursed staff of earth (51, 21, D) a +0 spear (51, 25, D) the +4 double sword "Jyapod" {freeze, -Tele Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It prevents most forms of teleportation. (51, 41, D) a +0 long sword a +0 plate armour (51, 42, D) a +3 hand axe of freezing 6 needles of sleeping (51, 44, D) a +1 hand axe of flaming (52, 0, D) the +6 longbow of Severance {venom, Int+3 Stlth+} It poisons the ammo it fires. It affects your intelligence (+3). It makes you more stealthy. (52, 5, D) a +2 great sword of flaming a +0 giant club (52, 6, D) a +5 antimagic hand axe 8 javelins of penetration (52, 9, D) a +2 amulet of reflection a +2 amulet of reflection an uncursed ring of magical power an uncursed ring of fire an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence (52, 12, D) the +6 hunting sling "Digoka" {velocity, MR+} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. (52, 13, D) an uncursed staff of conjuration (52, 19, D) a +0 robe (52, 20, D) the +2 quarterstaff of Liberalism {crush, rElec Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. the +7 broad axe of Trog's Indignation {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (52, 21, D) a +0 robe (52, 24, D) a phial of floods (52, 25, D) an uncursed amulet of faith (52, 30, D) a +3 hand crossbow of freezing a +2 antimagic hand axe (52, 36, D) a phial of floods (52, 41, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) a cursed +0 war axe (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) (52, 42, D) a +2 falchion a +0 robe a +6 mace of crushing the +2 robe "Odghuidoll" {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). (53, 5, D) a +0 giant club a +0 giant spiked club (53, 12, D) a +2 great sword of protection (53, 18, D) a +2 trident of freezing (53, 19, D) a +1 quarterstaff of protection a +0 robe (53, 24, D) an uncursed amulet of rage (54, 0, D) an uncursed staff of fire (54, 1, D) an uncursed staff of poison (54, 12, D) a +2 shortbow of freezing (54, 24, D) an uncursed staff of earth (55, 1, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (55, 12, D) a +2 leather armour of fire resistance (59, 36, D) a box of beasts (59, 37, D) the cursed +0 robe of Plasticity {rCorr Str+2 Int+4 Dex+7} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+7). It protects you from acid and corrosion. It has a curse placed upon it. (59, 40, D) 4 curare-tipped needles a +1 antimagic scimitar (59, 42, D) a +0 dagger a +0 robe (60, 21, D) a +0 short sword (60, 41, D) a +3 halberd of chopping a +0 chain mail (61, 8, D) a +0 robe of fire resistance (61, 11, D) a +0 flail (61, 16, D) a plain deck of defence (61, 20, D) a +1 falchion of protection (61, 36, D) a +3 whip of venom (61, 37, D) a plain deck of summoning (61, 41, D) a +0 flail (unseen) (62, 0, D) an uncursed staff of air (62, 1, D) a +4 battleaxe of electrocution (62, 9, D) a +2 hunting sling of evasion (62, 11, D) a +0 whip a +0 dagger a +0 robe (62, 16, D) a cursed staff of death (62, 18, D) a +0 shortbow a +0 short sword 12 arrows a +0 leather armour (62, 19, D) 2 arrows (62, 20, D) a +5 broad axe of flaming 5 arrows (62, 26, D) the +7 dagger of Riugule {venom, rPois Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. (62, 27, D) the +5 shortbow of Focus {velocity, rF+ rC+} Any arrow fired from it inflicts extra damage. It protects you from fire. It protects you from cold. (62, 36, D) a +0 glaive of protection (63, 1, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (63, 11, D) a +0 hand axe a +0 ring mail (63, 16, D) a +0 long sword (63, 19, D) a +0 short sword a +0 shortbow 9 arrows a +0 chain mail a +0 dagger a +0 ring mail (63, 20, D) an uncursed staff of wizardry a +0 shortbow a +0 chain mail 19 arrows (63, 22, D) an arrow (63, 26, D) a +2 chain mail of fire resistance (63, 27, D) a plain deck of changes (63, 31, D) a +3 broad axe of chopping (63, 36, D) a +0 great sword (64, 17, D) the +1 pair of boots of Cepuely {rC+} It protects you from cold. (64, 21, D) a +0 long sword (64, 26, D) an uncursed staff of death (64, 27, D) a plain deck of wonders (65, 26, D) the +2 spear of Impeachment {vamp, rF+ Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It protects you from fire. (67, 0, D) an uncursed staff of fire (67, 2, D) a +0 hand axe (68, 2, D) a +0 dagger (69, 2, D) a +0 club (69, 36, D) a +2 scale mail of cold resistance (70, 8, D) a crystal ball of energy (70, 19, D) a +1 halberd of venom a cursed -1 scale mail (70, 36, D) a +1 arbalest of evasion (70, 37, D) an uncursed amulet of regeneration (70, 40, D) a +0 dagger a +0 robe (70, 41, D) a +0 dagger a cursed +0 robe a +0 dagger a +0 robe a +0 ring mail a cursed -2 flail (71, 8, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of power (71, 19, D) a +0 long sword a +0 ring mail (71, 20, D) a +0 short sword of protection (71, 21, D) a +0 dagger a +0 leather armour (71, 26, D) a +1 bardiche of chopping (71, 27, D) the +5 long sword of Beogh's Regard {flame, Fragile MP+9 Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your magic capacity (+9). It will be destroyed if unequipped. (71, 36, D) a +5 giant spiked club (71, 37, D) a +1 plate armour of poison resistance (71, 40, D) a +0 war axe a +2 greatsling of flaming a +0 chain mail a +0 club (71, 41, D) a +4 antimagic hand axe a +3 longbow of evasion (72, 8, D) a +5 hand crossbow of evasion (72, 16, D) a +0 rapier (72, 19, D) a +4 antimagic broad axe the +4 flail of Generosity {pain, rPois MR+ Str+3 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. a +0 leather armour (72, 20, D) a +1 long sword of draining (72, 27, D) a +1 antimagic battleaxe a cursed amulet of inaccuracy (72, 36, D) a +0 mace (72, 41, D) a +5 flail of crushing a +0 plate armour (73, 1, D) a fan of gales (73, 16, D) a +0 short sword (73, 17, D) a +0 rapier (73, 19, D) the +5 short sword of Blood-Lust {vamp, rPois Str+6 Int-5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+6). It affects your intelligence (-5). It protects you from poison. a +0 chain mail (73, 26, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (73, 27, D) a +5 vampiric battleaxe (73, 37, D) a +3 leather armour of magic resistance (74, 3, D) a +0 short sword (75, 1, D) the +0 robe of Serendipity {rC+ Stlth+} It protects you from cold. It makes you more stealthy.