Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 3, D) a +0 robe a +0 shield a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 hand axe (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +4 ring mail of poison resistance (61, 12, D) a cursed -3 short sword a +0 robe a wolf corpse (skeletalised by now) (61, 26, D) a +2 glaive of venom (61, 32, D) a hell hound corpse (62, 2, D) the +1 hand axe "Xyzueras" {antimagic, MR- Int+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+9). It affects your resistance to hostile enchantments. a +0 falchion (62, 8, D) a +2 long sword of slicing (62, 9, D) a +2 longbow of flaming (62, 13, D) a +0 dagger (unseen) (62, 16, D) a +0 long sword (62, 19, D) a +1 halberd of venom a naga corpse (62, 20, D) a +0 hand axe 3 inedible chunks of flesh a naga skeleton (62, 32, D) a hell hound corpse a hell hound corpse (63, 0, D) a +2 scale mail of poison resistance (63, 2, D) a +0 whip (unseen) (63, 8, D) a Young Poisoner's Handbook (63, 16, D) the Papyrus of Circular Logic Spells Type Level a - Shock Conjuration/Air 1 b - Corpse Rot Necromancy 2 c - Airstrike Air 4 d - Death Channel Necromancy 6 (63, 20, D) a cursed -1 short sword a +0 robe a naga corpse (63, 26, D) a +0 quarterstaff of speed (63, 27, D) a book of Conjurations (64, 16, D) a +3 leather armour of cold resistance (64, 21, D) a ball python skeleton (64, 26, D) an uncursed staff of death (64, 29, D) an uncursed ring of magical power the Volume of the Rocks and Malediction Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Dazzling Spray Conjuration/Hexes 3 d - Stone Arrow Conjuration/Earth 3 e - Invisibility Hexes 6 f - Statue Form Transmutation/Earth 6 an uncursed ring of magical power an uncursed ring of wizardry (65, 26, D) an uncursed staff of earth (67, 0, D) a sack of spiders (68, 0, D) an uncursed staff of cold (69, 0, D) a +2 scale mail of cold resistance (69, 36, D) the +3 scythe "Zemp" {slice, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). (70, 8, D) a sack of spiders (70, 9, D) a +1 chain mail of fire resistance (70, 11, D) a necrophage corpse (70, 36, D) the +2 cloak "Suex" {rC+ rN+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It protects you from negative energy. (70, 37, D) a scroll of recharging (71, 8, D) a cursed amulet of inaccuracy (71, 16, D) a +3 battleaxe of draining (71, 17, D) a +2 trident of venom (71, 26, D) an ornate deck of defence (71, 30, D) a +0 scythe a +0 robe (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a +2 chain mail of poison resistance (71, 37, D) a +2 robe of magic resistance (72, 8, D) an uncursed staff of earth (72, 9, D) a sack of spiders (72, 17, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (72, 30, D) a +0 robe the human skeleton of Jessica (72, 31, D) a +2 quarterstaff of chaos (72, 36, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (72, 37, D) 2 potions of heal wounds (73, 1, D) a book of the Warp (73, 16, D) a +1 helmet of see invisible (73, 17, D) a +0 hunting sling of freezing (73, 26, D) a crystal ball of energy (73, 27, D) an uncursed staff of wizardry (73, 30, D) a +0 flail a +1 robe of magic resistance (73, 31, D) a +0 short sword (unseen) (73, 37, D) the +5 ring mail of the Many Eyes {-Cast Int+4} It affects your intelligence (+4). It prevents spellcasting. (73, 39, D) a +5 hand axe of electrocution (74, 1, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (75, 2, D) a +0 dagger (unseen)