Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 2, D) a +0 robe (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 8, D) a plain deck of changes (61, 11, D) a +0 mace (62, 0, D) the +6 arbalest of Debt {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. (62, 1, D) a book of Death (62, 9, D) a +4 giant club (63, 0, D) the +1 spear "Newtbane" {drain, rF++ MR+ Int+3 Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (-5). It greatly protects you from fire. It affects your resistance to hostile enchantments. (63, 8, D) Advanced Steps in Spellweaving Spells Type Level a - Deflect Missiles Charms/Air 6 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 e - Invisibility Hexes 6 f - Ozocubu's Refrigeration Ice 6 (63, 11, D) a +0 hand axe (unseen) (63, 12, D) a +0 hand axe (67, 0, D) a +2 leather armour of magic resistance (68, 0, D) a +0 dagger (68, 2, D) a +0 mace a +0 dagger of flaming a +0 robe an orc corpse (skeletalised by now) (68, 7, D) an arrow (68, 8, D) an arrow (68, 9, D) 2 arrows (69, 2, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (69, 9, D) an arrow (69, 10, D) 2 arrows (70, 8, D) a disc of storms (70, 9, D) a +4 shortbow of evasion (70, 10, D) an arrow (70, 11, D) a +0 short sword a +2 shortbow of evasion a +0 leather armour an arrow a +0 long sword an elf corpse (70, 12, D) a +0 scimitar (unseen) (71, 8, D) a Grand Grimoire (71, 10, D) an arrow (71, 11, D) 7 arrows a +1 short sword of freezing (71, 12, D) 2 arrows (71, 17, D) an uncursed staff of air (71, 26, D) a +3 leather armour of magic resistance (71, 27, D) an uncursed amulet of dismissal (72, 9, D) a box of beasts (72, 10, D) an arrow (72, 11, D) a +0 dire flail of crushing (72, 17, D) a +2 leather armour of fire resistance (72, 26, D) a cursed staff of wizardry (72, 27, D) the +1 ring mail of Absence {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (73, 26, D) a +2 short sword of draining (73, 27, D) an uncursed staff of power (74, 2, D) a ball python corpse (skeletalised by now) (75, 1, D) a book of Spatial Translocations