Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 6, D) a +0 scale mail a +0 shield a +0 war axe (49, 37, D) a tomahawk (still there?) a +3 double sword of slicing (still there?) (50, 37, D) an uncursed staff of power (51, 37, D) the cursed +1 hand axe "Inaukleh" {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It has a curse placed upon it. (52, 37, D) a +8 dagger of speed (53, 37, D) an uncursed staff of death (59, 36, D) a +1 flail of protection (59, 37, D) a stone of tremors (60, 36, D) an uncursed staff of wizardry (60, 37, D) a fan of gales (60, 42, D) 2 large rocks (60, 43, D) a large rock (unseen) (60, 44, D) a +0 giant club (61, 0, D) a Necronomicon (61, 8, D) a +2 plate armour of fire resistance (61, 13, D) a +0 falchion (61, 16, D) a +2 demon whip of pain (61, 26, D) a +3 dire flail of protection (61, 36, D) a stone of tremors (61, 37, D) a fan of gales (61, 42, D) 4 large rocks (61, 43, D) a +0 giant spiked club a hill giant corpse (61, 44, D) 3 large rocks (62, 0, D) a +3 mace of holy wrath (62, 1, D) an uncursed staff of cold (62, 9, D) a book of Minor Magic (62, 12, D) an uncursed staff of power (62, 16, D) a +2 scale mail of poison resistance (62, 17, D) the Almanac of Damage Dealing Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Bolt of Fire Conjuration/Fire 6 (62, 22, D) 4 mutagenic chunks of flesh (62, 26, D) the cursed +1 leather armour of Makhleb's Wrath {Dex+6} It affects your dexterity (+6). It has a curse placed upon it. (62, 27, D) an uncursed staff of earth (62, 32, D) a redback corpse (62, 37, D) a +3 shortbow of flaming (62, 42, D) 2 large rocks (unseen) (62, 43, D) 3 large rocks a +0 giant spiked club (63, 0, D) the Incunabulum of Displacement Spells Type Level a - Recall Summoning/Translocation 3 b - Portal Projectile Translocation 3 c - Warp Weapon Charms/Translocation 5 (63, 8, D) a +3 greatsling of velocity (63, 16, D) the +7 rapier "Wawnaop" {vamp, rF+ Str+3 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. (63, 17, D) a +3 short sword of venom (63, 22, D) a +0 scimitar a +0 shortbow 22 arrows a +0 chain mail an elf corpse (63, 26, D) a plain deck of changes (63, 27, D) a phantom mirror (63, 36, D) a +2 hand crossbow of velocity (63, 37, D) an ornate deck of defence (64, 16, D) a +6 glaive of freezing (64, 22, D) a +3 scimitar of flaming (64, 23, D) an arrow (64, 26, D) a plain deck of defence (64, 27, D) an ornate deck of defence (64, 32, D) a redback corpse (64, 33, D) a jumping spider corpse (65, 22, D) the +5 broad axe "Zevitil" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a shapeshifter corpse (65, 26, D) the cursed +1 scythe "Okaih" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It has a curse placed upon it. (66, 5, D) a +3 shield a +3 large shield a +3 buckler (67, 0, D) a book of Burglary (67, 2, D) a throwing net the +0 Sword of Power (68, 1, D) a +0 trident (69, 0, D) a +0 trident (69, 1, D) a cursed -1 trident (70, 8, D) a +0 plate armour of cold resistance (70, 9, D) a plain deck of wonders (70, 36, D) a book of Frost (70, 37, D) an uncursed staff of energy (71, 8, D) a +0 short sword (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a +3 hand crossbow of flaming (71, 17, D) a stone of tremors (71, 21, D) a tomahawk (71, 26, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (71, 27, D) a +1 plate armour of cold resistance (71, 36, D) a book of Summonings (71, 37, D) an uncursed staff of poison (72, 8, D) a +0 dagger (72, 9, D) the cursed +0 battleaxe "Undertaker" {flame, rElec rPois rF- MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 11, D) a +0 falchion of protection (72, 16, D) an uncursed staff of cold (72, 17, D) an uncursed staff of conjuration (72, 22, D) an ugly thing corpse (skeletalised by now) (72, 26, D) an uncursed staff of earth (72, 29, D) a plain deck of war a plain deck of wonders {drawn: 2} (72, 32, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +7 Singing Sword the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. a +5 storm dragon armour a +5 shadow dragon armour a +5 plate armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour a +5 crystal plate armour the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (72, 36, D) a phial of floods (73, 1, D) an uncursed staff of air (73, 11, D) an uncursed staff of death a +0 robe (73, 16, D) a +2 long sword of flaming (73, 17, D) a +2 hand axe of freezing (73, 36, D) a +4 plate armour of fire resistance (73, 37, D) a +1 halberd of venom (75, 1, D) a +1 vampiric spear