Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 scale mail a +0 shield a +0 war axe (61, 0, D) a +2 falchion of holy wrath (62, 0, D) a +1 hand crossbow of flaming (62, 1, D) a +2 flail of protection (62, 3, D) a scorpion corpse (62, 9, D) a +0 scale mail of fire resistance (63, 3, D) a jumping spider corpse (64, 13, D) 2 inedible chunks of flesh a hell hound skeleton (68, 4, D) a cursed -2 short sword a +0 robe a spriggan corpse (69, 0, D) the +11 dagger of Winter {flame, rN++ Int-5 Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It affects your dexterity (+3). It greatly protects you from negative energy. It makes you more stealthy. (70, 9, D) a +3 chain mail of cold resistance (70, 11, D) a troll hide a troll skeleton (71, 11, D) a troll hide a +0 giant spiked club a +0 giant spiked club a two-headed ogre skeleton (71, 12, D) a +1 arbalest of flaming (71, 16, D) an uncursed ring of protection from magic (71, 17, D) an uncursed staff of wizardry (72, 9, D) an uncursed ring of flight (72, 11, D) a +0 giant club a +0 giant club a +0 dire flail (72, 16, D) a book of Alchemy (72, 17, D) a +0 spear of flaming (72, 22, D) Sif Muna's Disquisition on Damaging Evil Magic Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lightning Bolt Conjuration/Air 5 Trog disapproves of the use of such an item. (73, 16, D) a disc of storms (73, 17, D) an uncursed amulet of harm (75, 1, D) a +1 mace of holy wrath