Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 scale mail a +0 shield a +0 war axe (59, 37, D) an uncursed staff of poison (60, 37, D) a box of beasts (61, 8, D) a +2 halberd of venom (61, 16, D) a cursed staff of power (61, 26, D) a +2 leather armour of cold resistance (61, 37, D) a +1 dagger of venom (61, 38, D) a poisoned javelin (61, 42, D) a silver javelin (62, 0, D) a +2 ring mail of positive energy (62, 1, D) the +6 hunting sling "Xesie" {speed, rElec Dex+2 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It insulates you from electricity. It lets you see invisible. (62, 3, D) a +3 short sword of speed (62, 8, D) the +7 mace "Xusk" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (62, 10, D) an uncursed staff of power (62, 22, D) a basilisk corpse (skeletalised by now) (62, 26, D) a +1 chain mail of poison resistance (62, 27, D) the +5 storm dragon armour "Noqem" {rElec MR+ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 32, D) a +4 hand crossbow of freezing (62, 37, D) a +1 arbalest of flaming (62, 40, D) a poisoned javelin (63, 5, D) a +0 short sword a +0 leather armour (63, 8, D) a +5 falchion of electrocution (63, 16, D) an uncursed ring of magical power a cursed ring of loudness a +2 dagger of venom (63, 17, D) an uncursed staff of summoning (63, 22, D) a +5 hand crossbow of flaming a yak corpse (skeletalised by now) (63, 23, D) a +4 war axe of venom (63, 27, D) a +2 leather armour of positive energy (63, 33, D) a steam dragon hide a steam dragon skeleton (63, 37, D) a phantom mirror (64, 16, D) a plain deck of defence (65, 26, D) an uncursed staff of conjuration (67, 0, D) a quicksilver dragon armour (69, 36, D) 21 chunks of flesh (69, 38, D) a +6 antimagic hand axe (69, 40, D) a +0 short sword a +0 robe a spriggan corpse (70, 8, D) the +1 shortbow of Zypetsoe {flame, rElec rPois MR++ Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (70, 9, D) an uncursed staff of summoning (70, 12, D) a +3 quarterstaff of protection a giant frog corpse (skeletalised by now) (70, 36, D) an uncursed staff of earth (70, 42, D) a +0 short sword a +0 robe (70, 43, D) a wolf skeleton (71, 12, D) an iguana corpse (skeletalised by now) (71, 16, D) a plain deck of defence (71, 17, D) the cursed +0 demon trident of Blood {venom, rN+ MR+ SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (71, 27, D) a +1 vampiric rapier (71, 31, D) a +0 glaive a naga corpse (skeletalised by now) (71, 32, D) an adder corpse (skeletalised by now) (71, 33, D) an adder corpse (skeletalised by now) (71, 37, D) a cursed staff of death (71, 41, D) a +0 spear a spriggan corpse (71, 42, D) the +4 broad axe of Piuth {drain, +Inv} A truly terrible weapon, it drains the life of those it strikes. It lets you turn invisible. a +0 quarterstaff a +0 robe a spriggan corpse (71, 43, D) a +1 antimagic broad axe (72, 8, D) a +1 spear of piercing (72, 9, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 16, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 robe of the Archmagi an elf corpse (skeletalised by now) (72, 27, D) a +0 morningstar of pain (72, 32, D) a +0 robe a water moccasin corpse (skeletalised by now) (72, 37, D) an uncursed staff of energy (72, 42, D) a +0 dagger a +0 robe (73, 1, D) a +2 quarterstaff of draining (73, 16, D) a plain deck of wonders (73, 22, D) an arrow (73, 26, D) a +2 leather armour of fire resistance (73, 27, D) a +0 shortbow of freezing (73, 36, D) a +0 battleaxe of chopping (73, 37, D) an uncursed staff of earth (74, 21, D) a +0 long sword an elf corpse (skeletalised by now) (74, 23, D) a +2 short sword of electrocution 2 arrows an elf corpse (skeletalised by now) (75, 1, D) a +2 robe of magic resistance (75, 16, D) an arrow (75, 17, D) an arrow (75, 18, D) an arrow (75, 19, D) an arrow (75, 20, D) a +2 hand axe of distortion 2 arrows (75, 21, D) a +0 short sword a +0 buckler (75, 22, D) 6 arrows a +2 flail of protection