Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 scale mail a +0 shield a +0 war axe (50, 37, D) a +0 dagger of draining (51, 44, D) a +2 antimagic broad axe (52, 37, D) the cursed +1 scale mail "Soduarph" {-Cast *Corrode Regen+ Dex+9} It affects your dexterity (+9). It prevents spellcasting. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (53, 37, D) an uncursed staff of earth (59, 39, D) a +5 broad axe of electrocution (59, 40, D) a +0 trident (60, 28, D) a large rock (still there?) a bolt (still there?) (60, 37, D) a +0 plate armour of cold resistance (60, 39, D) a +0 trident (unseen) (60, 40, D) a +4 spear of venom (unseen) (60, 42, D) a +4 battleaxe of freezing a harpy corpse (60, 44, D) an uncursed ring of flight the ring of Fixation {Fire Str-2 Int+5 SInv Stlth+} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-2). It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. the ring "Lashiol" {MP+9 Str-4 Int+6} [ring of magical power] It affects your strength (-4). It affects your intelligence (+6). It affects your magic capacity (+9). (61, 16, D) a +1 whip of electrocution (61, 22, D) a +0 dire flail (61, 26, D) a large rock (61, 36, D) an uncursed staff of wizardry (61, 40, D) a +4 spear of piercing (unseen) (61, 41, D) a +0 trident (unseen) (62, 0, D) an ornate deck of escape (62, 1, D) a +1 chain mail of cold resistance (62, 8, D) an uncursed staff of power (62, 16, D) a cursed ring of poison resistance (62, 17, D) a +6 flail of protection (62, 22, D) a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (62, 23, D) a +4 antimagic hand axe (62, 26, D) 2 large rocks (62, 28, D) a large rock (62, 29, D) a large rock (62, 37, D) a +0 vampiric glaive (63, 0, D) an uncursed staff of fire (63, 8, D) a +1 mace of holy wrath (63, 16, D) an uncursed ring of poison resistance (63, 26, D) a bolt a legendary deck of wonders (63, 28, D) a +0 shortbow (still there?) an arrow (still there?) (63, 33, D) a bolt (63, 36, D) a +2 scale mail of cold resistance (64, 16, D) a disc of storms (64, 21, D) a +0 glaive a naga corpse (skeletalised by now) (64, 26, D) a phial of floods (64, 27, D) a large rock (64, 28, D) a +2 greatsling of velocity a +0 arbalest 13 bolts (64, 29, D) a large rock (65, 28, D) a bolt (65, 31, D) 2 large rocks a cyclops corpse (65, 33, D) a large rock (65, 35, D) the ring "Miteah" {rC++ MR- MP+9 AC+2 Str+3} [ring of protection] It affects your AC (+2). It affects your strength (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (66, 30, D) a +0 arbalest 9 bolts (66, 31, D) a +1 battleaxe of electrocution (67, 0, D) an uncursed staff of conjuration (67, 26, D) an arrow (67, 30, D) 2 arrows (67, 31, D) a +0 shortbow 9 arrows (67, 32, D) a large rock (68, 0, D) a +6 antimagic short sword (69, 0, D) an uncursed staff of power (70, 9, D) a +4 great sword of pain (70, 36, D) a +3 hunting sling of flaming (70, 41, D) a wolf spider corpse (70, 42, D) a jumping spider corpse (71, 16, D) a +2 dagger of electrocution (71, 20, D) a +3 antimagic broad axe a steam dragon hide (71, 27, D) the amulet of Reimbursement {Inacc Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). a phial of floods (71, 29, D) a +1 rapier of speed (71, 37, D) the +3 dagger of Noof {freeze, +Blink MR- Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you blink. (71, 41, D) a +0 antimagic broad axe a wolf spider corpse (71, 42, D) a tarantella corpse (71, 43, D) a +4 antimagic broad axe (72, 17, D) the +4 trident of Zeurph {flame, +Blink Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you blink. (72, 36, D) an uncursed staff of wizardry (73, 1, D) a manual of Poison Magic (73, 16, D) a +1 leather armour of cold resistance (73, 17, D) a cursed -2 ring of intelligence (73, 26, D) a plain deck of defence (73, 36, D) a +1 glaive of protection